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51单片机下freeModbus的移植

freeModbus在51单片机下的移植。具体使用的单片机是C8051F410。 FreeMODBUS是一个奥地利人写的Modbus协议。它是一个针对嵌入式应用的一个免费(自由)的通用MODBUS协议的移植。Modbus是一个工业制造环境中应用的一个通用协议。Modbus通信协议栈包括两层:Modbus应用层协议,该层定义了数据模式和功能;另外一层是网络层。

2022-11-14

DOTS Runtime & Project Tiny_ Getting Started.pdf

导出了官方文档

2021-02-24

Embedded Browser 3.1.0.unitypackage.zip

最新版 Embedded Browser 3.1.0 亲测可用

2021-02-23

游戏任务系统设计

只要是游戏, 就不可能没有任务, 难道你愿意一个人一天到晚的砍怪吗?没有任务的游 戏是没有生气的游戏,相信游戏商家也不会这么去做的!

2014-08-06

MySQL 5.6开发手册 PDF清晰版

Oracle Database 11g & MySQL 5.6开发手册 PDF清晰版。

2014-07-30

Unity3D Game Development Essentials

When we began creating Unity, we were just three programmers working on a beautiful little game. There weren't any good game engines that one could license without putting down wads of cash, so we created our own. We eventually decided that we enjoyed the challenge of making great tools even more than making games, and after some soul searching we realized that the tools we had been creating—combined with a simple licensing structure and an open community—had the potential to change the way that developers create, distribute, and play games. It wasn't always an easy road to where we are today. Ridiculously long days and late nights, gigs serving sandwiches and making websites for law firms, and general hardship. Once, we were told by a potential investor (he passed on the deal) that our dream of 'democratizing game development' had a 1 in 1000 chance of working out. We could think of nothing better to do than take on the odds! ……

2013-01-06

Unity 3D Game Development by Example Beginner's Guide

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows……

2013-01-06

Iphone3d游戏艺术-Unity3D篇

IPhone 3D游戏艺术_Unity3D篇 从美工到程序,完整的一个游戏教程 As a 3D artist, you’ll find yourself presented with numerous opportunities and avenues to explore within different industries. The skills of a 3D artist are used in visual effects, motion graphics, print, architecture, medical, and, of course, games, to name a few. I’ve been working as a 3D artist for over 11 years and have always been more of a 3D generalist having worked in video, print, and multimedia. Of all the different types of projects I’ve worked on, creating interactive 3D graphics has been by far the most fun. I started creating interactive training content at my day job using Flash. Needing to produce more complex training using 3D content, I began to use Microsoft’s XNA Game Studio. It was very rewarding to build 3D content and then be able to bring it to life, so to speak, through interacting with the content in a game environment. For me, it was much more rewarding than just rendering an animation. With games, I could create animations and then program scenarios in which a user could interact with my content in real time. I was hooked!

2013-01-06

Creating Games with Unity and Maya

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions. 带书签完整版!

2012-12-28

Beginning 3D Game Development with Unity

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. * The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. * In the second part, you'll build the foundations of a point-and-click style first-person adventure game--including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. * With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you'll learn * How to build interactive games that work on a variety of platforms * Take the tour around Unity user interface fundamentals, scripting and more * Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more * What is inventory logic and how to manage it * How to handle 3D object visibility, effects and other special cases * How to handle variety of menus and levels in your games development * How to handle characters, scrollers, and more * How to create or integrate a story/walkthrough Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents * Exploring the Genre * Unity UI--Basics and Getting Started * Scripting--Getting your Feet Wet * Terrain Generation--Creating a Test Environment * Navigation and Introduction to Functionality * Cursor Control * Action Objects * Managing State * Object Metadata * Message Text * Inventory Logic * Managing the Inventory * Finishing the Basic Functionality * Getting Down to the Game * Maze and Final Sequence * Menus and Levels * Beyond the Basics * Appendix A: Shader Graphs * Appendix B: Keyboard Key Names * Appendix C: Final Sequence Outline

2012-12-28

多人在线教程(中文)MultiplayerTutorial

多人在线教程(中文)MultiplayerTutorial 剑客翻译

2012-12-27

VMProtect2.4注册版

VMP2.4 如果还不晓得这壳,那你OUT了^_^ 安装完后把KEY复制到安装目录下。

2010-08-23

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