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转载 Android Development - Leap Motion Unreal SDK v2.2 documentation
Android Development Deploying the Leap Motion Daemon To deploy the Leap Motion daemon application to a device, use the adb utility included in the Android SDK: Make sure that the device is attached ...
2019-09-04 23:15:54 465
UnityModules-Release-InteractionEngine-1.2.0.zip
https://github.com/leapmotion/UnityModules/releases/tag/Release-InteractionEngine-1.2.0
Interaction Engine 1.2.0 Changelog
General
Added the IgnoreCollidersForInteraction component, which causes a Collider to be ignored by the Interaction Engine. This is intended for trigger colliders that should be considered only for raycasting and not, e.g., for grasping or collision.
Removed the (unused and deprecated) RigidbodyWarper script.
VR controllers will now be detected at runtime in the IE example scenes that support them. (Previously, they had to be active and visible to Unity as soon as the application started running.) This functionality causes a minimal amount of garbage allocation every few seconds in those scenes, but did not have a noticeable impact on garbage collection times. You can disable this functionality by disabling "pollConnection" on the InteractionXRController script.
Grasping
Improved the ability to grasp small objects.
Improved the consistency of grasping an object that was held by the other hand.
Added OnGraspBegin, OnGraspStay, and OnGraspEnd callbacks to InteractionController.
UI
Modified the Basic UI example scene to demonstrate how a InteractionButton UI panel can be moved without causing the attached physical buttons to wobble.
Curved Space Support
Fixed a bug where Interaction Objects inherited LeapSpace components that were only used for an object's LeapGraphics. InteractionBehaviour now only considers any LeapSpaces -- such as LeapCylindricalSpace or LeapSphericalSpaces -- that are on or the parent of a Collider.
2019-09-04
UnityModules-Release-CoreAsset-4.3.4.zip
Updated to support Unity 2017.3
Renamed IHandModel to HandModelBase
Improved physics interpolation in LeapServiceProvider
Fixed bug where graphic renderer inspector would fail when the user uses unpacked sprites.
Added callouts to notify users that unpacked sprites are not supported in the Graphic Renderer.
Added a new Pose struct to keep track of a point in space with a position and an orientation
Added extra operations for Query (Conversion, Repeat, Uniform, and default Sequences)
Added the CurveBounds attribute for AnimationCurve values
Added default AnimationCurve types
Added many Rect utilities (area, expansion, encapsulation...)
Added DrawPosition to the RuntimeGizmos
Improved ImplementsInterface attribute (now supports ScriptableObject)
Added cubic hermite splines (with float, Vector2, and Vector3 variants)
Added a swizzle class to allow you to swizzle Vector2, Vector3, and Vector4 structs
Added many general utility functions / fixed bugs
2019-09-04
SBC7410 VxWorks BSP
This file contains board-specific information for the Windriver WRSBC7410
target board. Specifically, this file contains information on any BSP
interface changes from previous software or hardware versions, and
contains caveats that the user must be aware of before using this BSP.
Additionally, the target board's manual page entry (i.e., wrSbc7410/target.nr)
provides board-specific information necessary to run VxWorks, and
should be read before this BSP is used.
2019-08-28
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