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转载 Android Development - Leap Motion Unreal SDK v2.2 documentation

Android Development Deploying the Leap Motion Daemon To deploy the Leap Motion daemon application to a device, use the adb utility included in the Android SDK: Make sure that the device is attached ...

2019-09-04 23:15:54 465

UnityModules-Release-InteractionEngine-1.2.0.zip

https://github.com/leapmotion/UnityModules/releases/tag/Release-InteractionEngine-1.2.0 Interaction Engine 1.2.0 Changelog General Added the IgnoreCollidersForInteraction component, which causes a Collider to be ignored by the Interaction Engine. This is intended for trigger colliders that should be considered only for raycasting and not, e.g., for grasping or collision. Removed the (unused and deprecated) RigidbodyWarper script. VR controllers will now be detected at runtime in the IE example scenes that support them. (Previously, they had to be active and visible to Unity as soon as the application started running.) This functionality causes a minimal amount of garbage allocation every few seconds in those scenes, but did not have a noticeable impact on garbage collection times. You can disable this functionality by disabling "pollConnection" on the InteractionXRController script. Grasping Improved the ability to grasp small objects. Improved the consistency of grasping an object that was held by the other hand. Added OnGraspBegin, OnGraspStay, and OnGraspEnd callbacks to InteractionController. UI Modified the Basic UI example scene to demonstrate how a InteractionButton UI panel can be moved without causing the attached physical buttons to wobble. Curved Space Support Fixed a bug where Interaction Objects inherited LeapSpace components that were only used for an object's LeapGraphics. InteractionBehaviour now only considers any LeapSpaces -- such as LeapCylindricalSpace or LeapSphericalSpaces -- that are on or the parent of a Collider.

2019-09-04

UnityModules-Release-CoreAsset-4.3.4.zip

Updated to support Unity 2017.3 Renamed IHandModel to HandModelBase Improved physics interpolation in LeapServiceProvider Fixed bug where graphic renderer inspector would fail when the user uses unpacked sprites. Added callouts to notify users that unpacked sprites are not supported in the Graphic Renderer. Added a new Pose struct to keep track of a point in space with a position and an orientation Added extra operations for Query (Conversion, Repeat, Uniform, and default Sequences) Added the CurveBounds attribute for AnimationCurve values Added default AnimationCurve types Added many Rect utilities (area, expansion, encapsulation...) Added DrawPosition to the RuntimeGizmos Improved ImplementsInterface attribute (now supports ScriptableObject) Added cubic hermite splines (with float, Vector2, and Vector3 variants) Added a swizzle class to allow you to swizzle Vector2, Vector3, and Vector4 structs Added many general utility functions / fixed bugs

2019-09-04

SBC7410 VxWorks BSP

This file contains board-specific information for the Windriver WRSBC7410 target board. Specifically, this file contains information on any BSP interface changes from previous software or hardware versions, and contains caveats that the user must be aware of before using this BSP. Additionally, the target board's manual page entry (i.e., wrSbc7410/target.nr) provides board-specific information necessary to run VxWorks, and should be read before this BSP is used.

2019-08-28

jquery-1.11.1.min.js

jquery-1.11.1.min.js,标签

2019-08-25

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