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原创 Segger Embedded Studio 软件下载和工程配置

软件下载Embedded Studio下载地址:https://www.segger.com/downloads/embedded-studio/下载完主程序,还需要在官网下载待开发器件对应的库函数包。库函数包下载地址:https://studio.segger.com/packages/其中Core Support Packages目录下的所有库函数包最好全部下载并安装,即CMS...

2019-05-03 18:28:00 12972 2

原创 Cadence Pspice添加外部白噪声

Cadence Pspice添加外部白噪声开始之前:由于课题的需求,要对一个放大电路做外部输入信号的噪声评估,输入的频率大约在20MHz到200MHz,发现国内教材和网络上没有相关内容,在折腾了1周多时间后,历经Tina、Multisim、Ltspice和Pspice等多种仿真,终于通过科学上网的方法在海外网站上找到了解决方法。Cadence在2014年初的版本更新中,加入了PSpic

2017-11-30 21:10:56 7496 15

原创 win10 x64下的DNW驱动不完全安装方法

最新心血来潮想学ARM,JZ2440开发板买回来后就开始折腾,于是就遇到了标题中的问题,也算是查了许久的资料,勉强有了个DNW驱动安装的解决方案。由于发布年代久远,DNW在win7、win8.1乃至win10下驱动都是没有数字签名的。目前网络上的方法就是“禁止验证驱动签名”,然后安装驱动。这种方法虽然能用,但在win10下极度恼人。重启系统后,验证驱动数字签名的功能会自动开启,我们总不

2016-09-11 13:16:41 9521 5

USB 3.1通信协议

本文档为USB 3.1 Gen2通信协议文档,文档更新日期2017年6月27日。是全英文文档。 USB 3.1 Gen2是最新的USB规范,该规范由英特尔等公司发起。数据传输速度提升可至速度10Gbps。与USB 3.0(即USB3.1 Gen1)技术相比,新USB技术使用一个更高效的数据编码系统,并提供一倍以上的有效数据吞吐率。它完全向下兼容现有的USB连接器与线缆。 USB 3.1 Gen2兼容现有的USB 3.0(即USB3.1 Gen1)软件堆栈和设备协议、5Gbps的集线器与设备、USB 2.0产品。

2017-10-20

Xilinx Vivado User Guides 赛灵思Vivado软件使用手册合集

包含Xilinx 官方全部Vivado软件的用户指导手册,详细介绍了Vivado环境下FPGA使用和设置。

2017-06-13

Bayesian Methods for Data

Broadening its scope to nonstatisticians, Bayesian Methods for Data Analysis, Third Edition provides an accessible introduction to the foundations and applications of Bayesian analysis. Along with a complete reorganization of the material, this edition concentrates more on hierarchical Bayesian modeling as implemented via Markov chain Monte Carlo (MCMC) methods and related data analytic techniques.

2017-06-04

Optical of the Atmosphere-Scattering by molecules and Particles

大气光学权威书籍,详尽介绍了大气各种散射模型,包括大气分子组成模型、Rayleigh散射、Mie散射等。

2017-05-29

Introduction to 64Bit Windows Assembly

This book introduces programmers to 64 bit Intel assembly language using the Microsoft Windows operating system. The book also discusses how to use the free integrated development environment, ebe, designed by the author specifically to meet the needs of assembly language programmers. Ebe is a C++ program which uses the Qt library to implement a GUI environment consisting of a source window, a data window, a register window, a floating point register window, a backtrace window, a console window, a terminal window, a project window and a pair of teaching tools called the "Toy Box" and the "Bit Bucket". The source window includes a full-featured text editor with convenient controls for assembling, linking and debugging a program. The project facility allows a program to be built from C source code files and assembly source files. Assembly is performed automatically using the yasm assembler and linking is performed with ld or gcc. Debugging operates by transparently sending commands into the gdb debugger while automatically displaying registers and variables after each debugging step. The Toy Box allows the use to enter variable definitions and expressions in either C++ or Fortran and it builds a program to evaluate the expressions. Then the user can inspect the format of each expression. The Bit Bucket allows the user to explore how the computer stores and manipulates integers and floating point numbers. Additional information about ebe can be found at http://www.rayseyfarth.com. The book is intended as a first assembly language book for programmers experienced in high level programming in a language like C or C++. The assembly programming is performed using the yasm assembler automatically from the ebe IDE under the Linux operating system. The book primarily teaches how to write assembly code compatible with C programs. The reader will learn to call C functions from assembly language and to call assembly functions from C in addition to writing complete programs in assembly language. The gcc compiler is used internally to compile C programs. The book starts early emphasizing using ebe to debug programs. Being able to single-step assembly programs is critical in learning assembly programming. Ebe makes this far easier than using gdb directly. Highlights of the book include doing input/output programming using Windows API functions and the C library, implementing data structures in assembly language and high performance assembly language programming. Early chapters of the book rely on using the debugger to observe program behavior. After a chapter on functions, the user is prepared to use printf and scanf from the C library to perform I/O. The chapter on data structures covers singly linked lists, doubly linked circular lists, hash tables and binary trees. Test programs are presented for all these data structures. There is a chapter on optimization techniques and 3 chapters on specific optimizations. One chapter covers how to efficiently count the 1 bits in an array with the most efficient version using the recently-introduced popcnt instruction. Another chapter covers using SSE instructions to create an efficient implementation of the Sobel filtering algorithm. The final high performance programming chapter discusses computing correlation between data in 2 arrays. There is an AVX implementation which achieves 20.5 GFLOPs on a single core of a Core i7 CPU. A companion web site, http://www.rayseyfarth.com, has a collection of PDF slides which instructors can use for in-class presentations and source code for sample programs.

2017-03-19

Visual C++ 2012入门经典(770P完整版)part2

由于上传限制,分拆为两个部分。 第一部分链接为:download.csdn.net/detail/sihaiwenshu/8254051。 Visual C++ 2012入门经典(第六版),vor Horton编著。本上传资料为770页完整版,包含了源代码和练习。

2014-12-12

Visual C++ 2012入门经典(770P完整版)part1

由于上传限制,分拆为两个部分。 Visual C++ 2012入门经典(第六版),vor Horton编著。本上传资料为770页完整版,包含了源代码和练习。

2014-12-12

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