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Tiled for C#

How to 1.) Download Tiled.rar 2.) Copy the dlls to somewhere you can use them, or take a look at the Visual Studio project. 3.) Add a reference to Tiled.dll to your game, and a reference to TMXProcessorLib.dll to your gamecontent. 4.) Create a map using Tiled. 5.) Add the .tmx-file and tilesets to your gamecontent. 6.) Choose TMX Importer and TMX Processor for .tmx-files. 7.) Write your LoadContent-method: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); device = graphics.GraphicsDevice; map = Content.Load("map"); // name of the .tmx-file without ".tmx" TilesetManager.LoadTextures(Content); } 8.) Let it be drawn: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Blue); spriteBatch.Begin(); spriteBatch.Draw(map, new Vector2()); spriteBatch.End(); base.Draw(gameTime); } 9.) Start!

2013-01-31

最简单的7Z SDK用法 DEMO

最简单的7Z SDK用法 DEMO API: Zip(Stream inStream, Stream outStream) Unzip(Stream inStream, Stream outStream) 包括全部源代码, visual studio 2010, 打开就可以用!100% 这是我测试的结果: Input length 100000 Output length 268 Ziped rate 0.268% Input length 268 Output length 100000 UnZiped rate 37313.4328358209%

2012-05-19

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