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sys-4.4bsd代码
sys-4.4bsd代码
sys-4.4bsd代码
sys-4.4bsd代码
sys-4.4bsd代码
sys-4.4bsd代码
sys-4.4bsd代码
sys-4.4bsd代码
2009-09-22
cedet&ecb&.emacs.rar
distel请看之前的资源
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
cedet ecb .emacs
2009-09-20
emacs 分屏 color theme
emacs 分屏 color themeemacs 分屏 color themeemacs 分屏 color themeemacs 分屏 color themeemacs 分屏 color themeemacs 分屏 color themeemacs 分屏 color themeemacs 分屏 color theme
2009-09-13
7z7z7z7z7zv7z7z7z7z
7z7z7z7z7zv7z7z7z7z7z7z7z7z7zv7z7z7z7z7z7z7z7z7zv7z7z7z7z7z7z7z7z7zv7z7z7z7z
2009-07-29
svnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvn
svnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvn
2009-07-29
svnsvnsvnsvnsvnsvnsvnsvn
svnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnsvnv
2009-07-28
编译 Live555 用 VS2005
Compile Live555 using VS2005Compile Live555 using VS2005Compile Live555 using VS2005Compile Live555 using VS2005
2009-07-28
80x86保护模式系列教程
一.保护方式简介
二.分段管理机制
三.控制寄存器和系统地址寄存器
四.实模式与保护模式切换实例
五.任务状态段和控制门
六.控制转移
七.中断和异常
八.操作系统类指令
九.输入/输出保护
十.分页管理机制
十一.虚拟8086模式
2009-02-08
中文版ROAM实时动态LOD地形渲染代码
ROAM Simplistic Implementation
By Bryan Turner
[email protected]
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is "0.25f". (www.TreadMarks.com)
CONTROLS:
MOUSE - Hold Left Mouse Button to Rotate View Angle
Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O - Change View Mode (Observe, Follow, Drive, Fly)
W/S - Move forward/back
A/D - Rotate left/right (in Observe Mode only)
F - Stop Animation
R - Toggle Frustum Drawing
0/9 - More/Less Triangles per frame
1/2 - Adjust FOV
2009-02-08
基于OpenGL的三维立体汉字显示的研究
基于OpenGL的三维立体汉字显示的研究
基于OpenGL的三维立体汉字显示的研究
基于OpenGL的三维立体汉字显示的研究
基于OpenGL的三维立体汉字显示的研究
基于OpenGL的三维立体汉字显示的研究
基于OpenGL的三维立体汉字显示的研究
2008-12-24
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