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RIAFAN

A mirror blog of www.riafan.com

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原创 Flash Builder 4正式版的一些改动

原文: http://www.riafan.com/flash-builder-4-changes

2010-03-28 00:37:00 352

原创 Flash Builder 4连接MySQL Server出错

原文: http://www.riafan.com/flash-builder-4-mysql-bug

2010-03-28 00:36:00 396

原创 Flash Builder 4正式版发布

原文: http://www.riafan.com/flash-builder-4-release

2010-03-28 00:35:00 275

原创 DateTimeAxis高级应用

原文: http://www.riafan.com/advanced-datetimeaxis

2010-03-28 00:34:00 496

原创 使用Flash Builder 4进行Unit Test

原文: http://www.riafan.com/unit-test-with-flash-builder-4

2010-03-28 00:32:00 283

原创 Flex 4新书

原文: http://www.riafan.com/flex-4-books

2010-03-28 00:31:00 248

原创 AIR中的延迟呈现

原文:http://www.riafan.com/air-deferred-rendering

2010-03-28 00:30:00 421

原创 自定义Flex Validator

原文:http://www.riafan.com/custom-validator

2010-03-28 00:28:00 290

原创 使用Validator改进数据向导生成的Flex应用

原文:http://www.riafan.com/enhance-flex-app-with-validator

2010-03-28 00:20:00 267

原创 使用itemEditor改进数据向导生成的Flex应用

原文:http://www.riafan.com/enhance-flex-app-with-itemeditor

2010-03-28 00:19:00 361

原创 网络监视器激活时不能从Zend AMF返回数据

原文:http://www.riafan.com/fb-23903

2010-03-28 00:17:00 274

原创 使用发布SWC的两个问题

原文:http://www.riafan.com/swc-issues

2010-03-28 00:11:00 274

原创 BlazeDS入门——Message Service

原文:http://www.riafan.com/blazeds-message-service/

2008-03-29 22:46:00 644

原创 BlazeDS入门——Remote Object Service

原文:http://www.riafan.com/blazeds-remote-object-service/

2008-03-29 22:44:00 988

原创 BlazeDS入门——HTTP Service

原文:http://www.riafan.com/blaseds-http-service/

2008-03-29 22:32:00 1101

BlazeDS入门——Message Service

原文:http://www.riafan.com/blazeds-message-service 一、Message ServiceMessage Service 提供发布(publish)/订阅(subscribe)机制允许Flex 应用程序发布消息、订阅消息终端(messaging destination),从而实现数据的实时推动和协作传送。消息终端在messaging-con...

2008-03-29 21:58:43 105

BlazeDS入门——Remote Object Service

原文:http://www.riafan.com/blazeds-remote-object-service 1. 编写远程服务类编写BlazeDS的Java远程服务类有三个要求:1) 所有被调用的方法必须是public;2) 所有的编译类必须能够通过BlazeDS的classpath访问得到;3) 类必须是stateful/stateless的。大家可以参考工程文件中...

2008-03-29 21:56:48 111

BlazeDS入门——HTTP Service

原文:http://www.riafan.com/blaseds-http-service 其实BlazeDS可以看成是LCDS的简化版,它少了后者的Data Management Service高级功能,目前不支持RTMP协议。   一、下载BlazeDSBlazeDS已经推出正式版:http://opensource.adobe.com/wiki/display/blaze...

2008-03-29 21:45:57 336

使用Flex Bulider 3数据向导时遇到的两个问题

原文:http://www.riafan.com/datawizard-project-issue/Unable to resolve resource bundle "data" for locale "en_US":无法解析locale "en_US"所用的本地资源绑定"data"。 以Lcds remote object 方式访问数据服务的Web应用一般可以分为两大部分:Fle...

2008-03-29 21:37:20 82

Java的七种对象

一、PO(persistant object) 持久对象在o/r映射的时候出现的概念,如果没有o/r映射,没有这个概念存在了。通常对应数据模型(数据库),本身还有部分业务逻辑的处理。可以看成是与数据库中的表相映射的java对象。最简单的PO就是对应数据库中某个表中的一条记录,多个记录可以用PO的集合。PO中应该不包含任何对数据库的操作。二、VO(value object) :值对象...

2008-03-29 21:19:24 134

developing android application with adobe air.part4.rar

Chapter 1 : AIR Installing the Adobe Development Tools Installing the AIR Runtime on an Android Device What Is in the AIR SDK New ActionScript Libraries AIR on the Desktop Versus AIR on Android Mobile Flash Player 10.1 Versus AIR 2.6 on Android Chapter 2 : Call Me, Text Me Setting Up Your Device Creating a Project Creating the Application Descriptor Writing the Code Packaging Your Application As an APK File and Installing It on the Device Testing and Debugging Mobile Utility Applications Installing AIR on an Android Device via a Server Other Tools Conclusion Chapter 3 : Android Android Software Development Kit How Does AIR Run on Android? Using the Command-Line Tool Conclusion Chapter 4 : Permissions, Certificates, and Installation Why Mobile? The APK File Registering As an Android Developer Publishing an Application on the Android Market Controlling Distribution by Using the MAC Address Launching an AIR Application Monetizing Your Application Reporting Conclusion Chapter 5 : Evaluating Device Capabilities and Handling Multiple Devices Hardware Software Creating Content for Multiple Screens Conclusion Chapter 6 : Opening and Closing an Application and Saving Data The AIR Application Why and How to Save Data Conclusion Chapter 7 : Multitouch Technology A Brief History What Is Multitouch and Gesture? The Multitouch Class The GestureEvent Class The TouchEvent Class The GestureWorks Library Designing for Touch Conclusion Chapter 8 : Accelerometer What Is a Motion Sensor? Conclusion Chapter 9 : Camera The Gallery Application and the CameraRoll Class The Camera Application and the CameraUI Class EXIF Data Conclusion Chapter 10 : Geolocation Geolocation Classes Locating a Device Using Global Positioning System and Network/WiFi Technology AIR and Android Reverse Geocoding Maps EXIF Data and the Map Object The speed Property Conclusion Chapter 11 : Microphone and Audio The Microphone Audio Assets Working with Sounds ID3 Tags Modifying Sound Raw Data and the Sound Spectrum Audio and Application Activity Conclusion Chapter 12 : Video Preparing Video Playing Video Capturing Video Conclusion Chapter 13 : StageWebView The Native Browser The StageWebView Class Conclusion Chapter 14 : Hardware Acceleration Some Definitions Rendering, or How Things Are Drawn to the Screen GPU Rendering on Android The Display List Matrices Hardware-Accelerated Audio and Video Conclusion Chapter 15 : Your Device and Others RTMFP UDP P2P Over a Local Network P2P Over a Remote Network Arduino and Physical Computing Conclusion Chapter 16 : ViewManager Navigation Breadcrumb Navigation Flash Builder ViewNavigator Conclusion Chapter 17 : Case Study The Album Application Conclusion Chapter 18 : Asset Management Text Optimizing Art Bitmap Size and Mip Mapping Vector Graphics at Runtime Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How Does It Run? Memory Events Diagnostics Tools Conclusion

2011-06-01

developing android application with adobe air.part3.rar

Chapter 1 : AIR Installing the Adobe Development Tools Installing the AIR Runtime on an Android Device What Is in the AIR SDK New ActionScript Libraries AIR on the Desktop Versus AIR on Android Mobile Flash Player 10.1 Versus AIR 2.6 on Android Chapter 2 : Call Me, Text Me Setting Up Your Device Creating a Project Creating the Application Descriptor Writing the Code Packaging Your Application As an APK File and Installing It on the Device Testing and Debugging Mobile Utility Applications Installing AIR on an Android Device via a Server Other Tools Conclusion Chapter 3 : Android Android Software Development Kit How Does AIR Run on Android? Using the Command-Line Tool Conclusion Chapter 4 : Permissions, Certificates, and Installation Why Mobile? The APK File Registering As an Android Developer Publishing an Application on the Android Market Controlling Distribution by Using the MAC Address Launching an AIR Application Monetizing Your Application Reporting Conclusion Chapter 5 : Evaluating Device Capabilities and Handling Multiple Devices Hardware Software Creating Content for Multiple Screens Conclusion Chapter 6 : Opening and Closing an Application and Saving Data The AIR Application Why and How to Save Data Conclusion Chapter 7 : Multitouch Technology A Brief History What Is Multitouch and Gesture? The Multitouch Class The GestureEvent Class The TouchEvent Class The GestureWorks Library Designing for Touch Conclusion Chapter 8 : Accelerometer What Is a Motion Sensor? Conclusion Chapter 9 : Camera The Gallery Application and the CameraRoll Class The Camera Application and the CameraUI Class EXIF Data Conclusion Chapter 10 : Geolocation Geolocation Classes Locating a Device Using Global Positioning System and Network/WiFi Technology AIR and Android Reverse Geocoding Maps EXIF Data and the Map Object The speed Property Conclusion Chapter 11 : Microphone and Audio The Microphone Audio Assets Working with Sounds ID3 Tags Modifying Sound Raw Data and the Sound Spectrum Audio and Application Activity Conclusion Chapter 12 : Video Preparing Video Playing Video Capturing Video Conclusion Chapter 13 : StageWebView The Native Browser The StageWebView Class Conclusion Chapter 14 : Hardware Acceleration Some Definitions Rendering, or How Things Are Drawn to the Screen GPU Rendering on Android The Display List Matrices Hardware-Accelerated Audio and Video Conclusion Chapter 15 : Your Device and Others RTMFP UDP P2P Over a Local Network P2P Over a Remote Network Arduino and Physical Computing Conclusion Chapter 16 : ViewManager Navigation Breadcrumb Navigation Flash Builder ViewNavigator Conclusion Chapter 17 : Case Study The Album Application Conclusion Chapter 18 : Asset Management Text Optimizing Art Bitmap Size and Mip Mapping Vector Graphics at Runtime Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How Does It Run? Memory Events Diagnostics Tools Conclusion

2011-06-01

developing android application with adobe air.part2.rar

Chapter 1 : AIR Installing the Adobe Development Tools Installing the AIR Runtime on an Android Device What Is in the AIR SDK New ActionScript Libraries AIR on the Desktop Versus AIR on Android Mobile Flash Player 10.1 Versus AIR 2.6 on Android Chapter 2 : Call Me, Text Me Setting Up Your Device Creating a Project Creating the Application Descriptor Writing the Code Packaging Your Application As an APK File and Installing It on the Device Testing and Debugging Mobile Utility Applications Installing AIR on an Android Device via a Server Other Tools Conclusion Chapter 3 : Android Android Software Development Kit How Does AIR Run on Android? Using the Command-Line Tool Conclusion Chapter 4 : Permissions, Certificates, and Installation Why Mobile? The APK File Registering As an Android Developer Publishing an Application on the Android Market Controlling Distribution by Using the MAC Address Launching an AIR Application Monetizing Your Application Reporting Conclusion Chapter 5 : Evaluating Device Capabilities and Handling Multiple Devices Hardware Software Creating Content for Multiple Screens Conclusion Chapter 6 : Opening and Closing an Application and Saving Data The AIR Application Why and How to Save Data Conclusion Chapter 7 : Multitouch Technology A Brief History What Is Multitouch and Gesture? The Multitouch Class The GestureEvent Class The TouchEvent Class The GestureWorks Library Designing for Touch Conclusion Chapter 8 : Accelerometer What Is a Motion Sensor? Conclusion Chapter 9 : Camera The Gallery Application and the CameraRoll Class The Camera Application and the CameraUI Class EXIF Data Conclusion Chapter 10 : Geolocation Geolocation Classes Locating a Device Using Global Positioning System and Network/WiFi Technology AIR and Android Reverse Geocoding Maps EXIF Data and the Map Object The speed Property Conclusion Chapter 11 : Microphone and Audio The Microphone Audio Assets Working with Sounds ID3 Tags Modifying Sound Raw Data and the Sound Spectrum Audio and Application Activity Conclusion Chapter 12 : Video Preparing Video Playing Video Capturing Video Conclusion Chapter 13 : StageWebView The Native Browser The StageWebView Class Conclusion Chapter 14 : Hardware Acceleration Some Definitions Rendering, or How Things Are Drawn to the Screen GPU Rendering on Android The Display List Matrices Hardware-Accelerated Audio and Video Conclusion Chapter 15 : Your Device and Others RTMFP UDP P2P Over a Local Network P2P Over a Remote Network Arduino and Physical Computing Conclusion Chapter 16 : ViewManager Navigation Breadcrumb Navigation Flash Builder ViewNavigator Conclusion Chapter 17 : Case Study The Album Application Conclusion Chapter 18 : Asset Management Text Optimizing Art Bitmap Size and Mip Mapping Vector Graphics at Runtime Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How Does It Run? Memory Events Diagnostics Tools Conclusion

2011-06-01

developing android application with adobe air.part1

Chapter 1 : AIR Installing the Adobe Development Tools Installing the AIR Runtime on an Android Device What Is in the AIR SDK New ActionScript Libraries AIR on the Desktop Versus AIR on Android Mobile Flash Player 10.1 Versus AIR 2.6 on Android Chapter 2 : Call Me, Text Me Setting Up Your Device Creating a Project Creating the Application Descriptor Writing the Code Packaging Your Application As an APK File and Installing It on the Device Testing and Debugging Mobile Utility Applications Installing AIR on an Android Device via a Server Other Tools Conclusion Chapter 3 : Android Android Software Development Kit How Does AIR Run on Android? Using the Command-Line Tool Conclusion Chapter 4 : Permissions, Certificates, and Installation Why Mobile? The APK File Registering As an Android Developer Publishing an Application on the Android Market Controlling Distribution by Using the MAC Address Launching an AIR Application Monetizing Your Application Reporting Conclusion Chapter 5 : Evaluating Device Capabilities and Handling Multiple Devices Hardware Software Creating Content for Multiple Screens Conclusion Chapter 6 : Opening and Closing an Application and Saving Data The AIR Application Why and How to Save Data Conclusion Chapter 7 : Multitouch Technology A Brief History What Is Multitouch and Gesture? The Multitouch Class The GestureEvent Class The TouchEvent Class The GestureWorks Library Designing for Touch Conclusion Chapter 8 : Accelerometer What Is a Motion Sensor? Conclusion Chapter 9 : Camera The Gallery Application and the CameraRoll Class The Camera Application and the CameraUI Class EXIF Data Conclusion Chapter 10 : Geolocation Geolocation Classes Locating a Device Using Global Positioning System and Network/WiFi Technology AIR and Android Reverse Geocoding Maps EXIF Data and the Map Object The speed Property Conclusion Chapter 11 : Microphone and Audio The Microphone Audio Assets Working with Sounds ID3 Tags Modifying Sound Raw Data and the Sound Spectrum Audio and Application Activity Conclusion Chapter 12 : Video Preparing Video Playing Video Capturing Video Conclusion Chapter 13 : StageWebView The Native Browser The StageWebView Class Conclusion Chapter 14 : Hardware Acceleration Some Definitions Rendering, or How Things Are Drawn to the Screen GPU Rendering on Android The Display List Matrices Hardware-Accelerated Audio and Video Conclusion Chapter 15 : Your Device and Others RTMFP UDP P2P Over a Local Network P2P Over a Remote Network Arduino and Physical Computing Conclusion Chapter 16 : ViewManager Navigation Breadcrumb Navigation Flash Builder ViewNavigator Conclusion Chapter 17 : Case Study The Album Application Conclusion Chapter 18 : Asset Management Text Optimizing Art Bitmap Size and Mip Mapping Vector Graphics at Runtime Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How Does It Run? Memory Events Diagnostics Tools Conclusion

2011-06-01

Adobe Flash Media Rights Management Server

Adobe Flash Media RightsManagement Server简介 关于 Flash Media Rights Management Server 的技术概述 部署Flash Media Rights Management Server

2010-01-31

Flash Media Server Loading Simulator 工作原理

目前处于Prerelease状态 针对Flash Media Server 独立工具 测试FMS性能 将支持GUI和commandline 通过XML Playlist加载播放 列表 支持FLV,F4V/MP4,MP3 支持RTMP协议

2010-01-31

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