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Find Reference 2 1.2.10

How can FR2 help? Just select one or more asset in Project panel and FR2 will show you: - Exactly what's being included in each scene or in each prefab. Remember that one redundant reference may resulted in asset being duplicated in each assetbundles and increase AssetBundle build sizes (Animation / Texture / Audio duplication) or degrade performance (Material duplication - increase drawcalls) - Which assets referenced to and make selected assets included in the build. This will help you confident that intermediate project assets will not be included in final build - Duplicated assets you may accidentally copy over and over. Using FR2 you can then redidrect all those references to a single copy of your choice and safely delete other duplications (usage count of those assets should now be 0) - See all assets not being referenced by any other asset so you can delete them all without worrying about breaking any references. - GUID Tools Advanced tool where you can see GUID of each asset and redirect references from one asset to another You can use this to redirect all references to TextureA (using TextureA) to TextureB, the same applied for shader, materials, mesh... Beware that replace references is very powerful yet dangerous operation you'd better don't use it if you don't understand how GUID works in Unity Other Features - Full C# source code - Top notch support 24/7 - Blazing fast - built for HUGE PROJECTS - Support with Unity 4.3+ and Unity 5.x - Quickly disable FR2 when not in used (zeroing performance cost) - Display usage count in project panel so you know which asset being used and how many times it's being used - Find script dependencies (experimental, C# only) - Export assets with references

2018-10-25

Advanced Inspector 2.00a

The Advanced Inspector gives you full control over how items are displayed, named, colored or even created, directly from attributes. It streamlines the Inspector, putting right-clickable contextual labels for each fields. It gives unprecedented options, like the ability to copy/paste values! How the Inspector handles and drawn item have been rewritten from scratch. * 25 Attributes to fully control your class look and behaviour * Watch and Save values at runtime * Sortable list and array * Copy/Paste per field! * Apply/Revert per field! * Dictionaries and Ranges * Groups, Toolbars, Tabs and Previews! * Add custom label, tooltip, color, and even URL to an help page online! * Runtime attributes, gives your class dynamism * Control what comes in and what comes out with properties * Add buttons to invoke your functions with a click * Subcomponents; unleash the power of composition * Place an Inspector in your own EditorWindow * Unlimited depth and inline edition

2018-10-25

Mec Foot Placer 1.65

Mec Foot Placer is a foot placement system which provides an automatic workflow for the character feet and hands to be placed on grounds and uneven terrains. It acts as a post process on animations using Mecanim foot IK. Important note: Mec Foot Placer works only with Humanoid rigs.

2018-10-25

Odin - Inspector and Serializer 2.0.5

Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team. With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!

2018-10-24

Amplify Shader Editor 1.5.7

The Editor will continue to be improved in future updates, there are a lot more features currently in development. Notable Features • Full source-code • Support for Xbox One/PS4/Switch • Custom Node API • Shader Templates • Shader Functions • Multi-window Support • Intuitive, familiar node interface • Extensive node library • Instancing Support • User Contributed Nodes and Shaders • Growing sample collection Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations. INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements. MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window. OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines. FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications. Check out the Overview Video Learn more at our Product Page Guide: ASE Manual Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have. Get in touch, we would love to hear your story, help promote and feature your work.

2018-10-22

OpenCV for Unity 2.3.2

Works with Unity Cloud Build iOS & Android support Windows10 UWP support WebGL support Win & Mac & Linux Standalone support Preview support in the Editor OpenCV for Unity is an Assets Plugin for using OpenCV 3.4.2 from within Unity. Official Site | ExampleCode | Android Demo WebGL Demo | Tutorial & Demo Video | Forum | API Reference | Support Modules Features: - Since this package is a clone of OpenCV Java, you are able to use the same API as OpenCV Java 3.4.2 (link). - You can image processing in real-time by using the WebCamTexture capabilities of Unity. (real-time face detection works smoothly on iPhone 5) - Provides a method to interconversion of Unity's Texture2D and OpenCV's Mat. - IDisposable is implemented in many classes.You can manage the resources with the “using” statement. - Examples of integration with other publisher assets are available.(e.g. PlayMaker, NatCam, NatCorder) ExampleCode using OpenCV for Unity is available. MarkerBased AR Example MarkerLess AR Example FaceTracker Example FaceSwapper Example FaceMask Example RealTime FaceRecognition Example GoogleVR with OpenCV for Unity Example Kinect with OpenCV for Unity Example AVPro with OpenCV for Unity Example HoloLens with OpenCV for Unity Example PlayMakerActions for OpenCVforUnity NatCam with OpenCVForUnity Example NatCorder with OpenCVForUnity Example OpenCV for Unity uses OpenCV under 3-clause BSD License; see Third-Party Notices.txt file in package for details. System Requirements Build Win Standalone & Preview Editor : Windows 7 or later Build Mac Standalone & Preview Editor : OSX 10.9 or later

2018-10-22

Bakery - GPU Lightmapper 1.4

Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive. NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). Doesn't support AMD cards for baking. Tested on everything from Unity 5.6 to 2018.2. Resulting lightmaps are compatible with all platforms. Features: - Physically correct baked lighting. All results were compared against Mitsuba offline renderer. - Performance: uses GPU for ray-tracing. - Uses NVidia AI Denoiser to remove noise, powered by deep learning. - Fixes common baking artifacts, such as lighting leaks and UV seams. - Global Illumination (supports custom shaders). - Sky lighting (HDRI or color). - Emissive textured meshes. - IES Lights. - Directional, point, spot light sources. - Materials: supports albedo, emissive, opacity. - Can produce both complete and indirect lightmaps, or even mix both per-light. - Can produce shadowmasks. - Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse. - Selective render is supported. - Light probes. - Automatic atlas packing. - Supports Mesh Renderers and Terrains. - Supports LODs.

2018-10-22

Obfuscator 2.0.8

This asset obfuscates your code to make it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process. The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte's obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly. Features: - Supports IL2CPP - Supports Assembly Definition Files (Unity 2017.3+) - Removes Namespaces without any conflicts - Recognises Unity related code that must not be changed - Renames Classes (including MonoBehaviours†) - Renames Methods - Renames Parameters - Renames Fields - Renames Properties - Renames Events - String literal obfuscation - Adds fake methods - Easy and extensive customisation using the Unity inspector window - Consistent name translations are possible across multiple builds and developers - Semantically secure cryptographic naming convention for renamed members The asset works for both Unity Free and Unity Pro version 4.2.0 onwards (including Unity 5 & 2017 & 2018). Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date. † There is currently a bug with renaming MonoBehaviour classes on Unity 2018.2. A bug report has been submitted to Unity. IL2CPP builds are much harder to reverse engineer but strings and member information (class, method names etc) are visible in the global-metadata.dat file. Obfuscation will apply to this file adding further security. Why not complement your security with the Anti-Cheat Toolkit - a great third party asset. For more information about the Obfuscator, please see the FAQ

2018-10-22

Bullet Impact VFX and Bullet Hole Decals With Sounds 1.1

Bullet impact FX, Bullet hole decals and sounds - ALL IN ONE PACK!!! DEMO VIDEO. Package contains 19 bullet impacts visual FX and bullet hole decals with sound effects. You can use these impact effects for the following materials: - Concrete, Brick wall, Sheetrock, Metal solid, Tinplate or Barrels, Wood, Rubber or Plastic, furniture, Fabric, Electric devices, Ground, Sand, Sandbags, Rocks, Glass, Pottery, Windshield, Water, Snow, Ice. 88 materials and 128 high quality textures included. Also, Pack includes 63 Bullet hole decals with cool 3D effect for following materials: - Concrete, Brick wall, Sheetrock, Metal Solid, Tinplate or Barrels, Wood, Furniture, Fabric, Rubber or Plastic, Sandbags, Glass, Windshield, Bulletproof glass. 5 different decals for each. Also, Pack includes: 95 amazing sounds. 6 different sound files for each material surfaces. 18 physical materials included as well. Thanks for purchase and rating!

2018-10-20

Ultimate VFX 3.2.0

The Ultimate VFX Construction Kit: Create realistic fire, smoke, lightning, raging storms, shockwaves, and more!! NOTE: SRPs are not supported. This asset works with the default 2D/3D modes. ▲ × ❰❰ TUTORIALS ❱❱ × ▲ × ❰❰ DEMOS + DOCUMENTATION ❱❱ × For previews, support, suggestions, and general discussion for this asset, check out the official Unity forum support thread! ▲ × ❰❰ FORUM SUPPORT THREAD ❱❱ × ● Suitable for both 2D and 3D games. While containing a MASSIVE number of effects unique ONLY to this package, Ultimate VFX also includes... - Action VFX - Storm VFX - Particle Force Fields - Particle Plexus - Advanced Particle Scaler - Particle Twister Also featuring: ▲ 300+ Prefabs - a massive collection of unique Shuriken particle system prefabs with varying levels of layered complexity to create amazing visual effects. ▲ 200+ (over 600MB) of Textures - want to create your own ultra high quality effects for next-gen platforms and resolutions? Dive into this monstrous arsenal of sprites and spritesheets and make your own! ▲ XP Titles - a new, experimental expansion with prefabs suitable for title screens, game menus, credit rolls, etc. - Titles GIF #1 ▲ XP Shockwaves - currently in its early stages, this expansion delivers epic hits and impacts into your game with incredible detail and colour! ▲ Exclusive Interactive Demos - see just how Ultimate VFX can bring your project to the next level with these fully sourced demo packages. - Game Demo GIF #1 - Fireworks Demo GIF #1 ▲ MIR-2II Shader Pack - most of the particle effects included use the default Unity particle shaders. Sometimes, that's not good enough. Ultimate VFX ships with several additional shaders to drive your visual design above and beyond with distortion, intersect highlighting, masking, and more. Check out the animated GIFs below: - Force Affector GIF #1 - Force Affector GIF #2 - Force Affector GIF #3 - Force Affector GIF #4 Best of all, it's constantly updated! =D Promo media (videos, images, etc.) uses the Post-Processing Stack and the Global Fog image effect by Unity Technologies.

2018-10-20

Octave3D-Level Design v2.2.3.1.2

The Essential Level Design Plugin for Unity! Presentation | Video Tutorials | Hotkeys IGD Sunshine Magazine Review Get started with Octave3D video tutorials:

2018-10-17

Shadero Sprite - 2D Shader Editor 1.9.3

Shadero Sprite is a real time node-based shader tool for Unity 5, 2017 and 2018 NEW! Forum : https://forum.vetasoft.store/ Discuss with us about Shadero Sprite and more ! Description Shadero Sprite is a real time node-based shader editor. Shadero was made to be a real production time saver. Beautiful and fast, it creates many astonishing effects with the several premade and fully optimized node effects. Shadero will increase the number of the premade effects in every update. No code required. Features - Ultimate tools for 2D Shader Editor - Node based editor - Real time preview - Source code included - Load/Save project - Optimised shader - Fog Support - HDR Support - Visual selection node preview - Light Support - Blend Mode support - Normalmap with light Support - Preview directly the scene - Works with Unity UI - Many premade effects (+100) - Help Tutorial in editor - Project examples - Unity 5 and 2017 and 2018 compatible - Support Anima 2D - Support Render Texture - Support Mesh Renderer - Generate a Sprite - Create Morphing - And much much more ! http://www.shadero.com New version 1.7.0 see version history Version 1.1 - Add Node: UV > FX (UV) > Sprite Sheet Animation - Add Node: UV > FX (UV) > Pixel - Add Node: UV > FX (UV) > Fish Eye - Add Node: UV > FX (UV) > Pinch - Add Node: UV > FX (UV) > Kaleiodoscope - Add Node: Generate > Shape > XRay - Add Node: Generate > Shape > Donuts - Add Node: Generate > Shape > Lines - Add Node: Generate > Shape > Noise - Add Node: RGBA > Color > Turn Metal - Add Node: RGBA > Color > Turn Gold - Add Node: RGBA > Color > Turn Transparent - Add Node: RGBA > Color > HDR Control Value - Add Node: RGBA > Color > HDR Create - Add Force Change Parameters to the Build Shader Node (Experimental) - Add Lightning Support - Fix Node: UV > FX (UV) > Pixel XY precision - Fix new Shader Project that keep the preview material issue - Fix Auto variable order issue when you add the same node Any Feedback, error reports, questions or suggestions, please contact us at [email protected] If you like Shadero Sprite you can rate it on the asset store, it would be very helpful. Any idea or suggestions to improve Shadero Sprite? Feel free to contact us at : [email protected]

2018-10-14

Mesh Materializer 2018.5

Mesh Materializer is a collection of tools that help you move project to a new level of visual style. Tutorial videos Package includes: 1) Low Poly Mesh Generator. 2) Ambient Occlusion and Indirect Lighting generator tool. 3) Terrain To Mesh plugin. 4) Vertex Color Adjustments tool. 5) Mesh Thickness Baker tool. 6) Lightmap to vertex color baking tool. 7) Mesh vertex color to texture baker tool. 8) Generated mesh asset optimizer. Includes: • Mesh compressor • Multiple mesh combiner • Mesh converter to one submesh • Unused mesh data remover. All tools work in Editor and Run-time. Have questions? Forum Note: Scripts are packed in dll.

2018-10-14

Vegetation Studio 1.4.0.0

Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks.

2018-10-11

GeNa 2.0.0

GeNa Version 2 has arrived! New Painting mode, SECTR support, beta Vegetation Studio support, a cool new roadmap (see below), and many other extensions & enhancements (see release notes). Welcome to GeNa the swiss army knife of spawning systems that helps you to create stunning environments fast!! GeNa works on meshes and terrains, and creates both structured and unstructured natural and human environments. GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and helps you to bring your vision to life by quickly and naturally placing grass, trees, prefabs, fences and structures made up of groups of prefabs such as villages. GeNa optimizes prefabs by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced bake times. Key Benefits: - Simple and easy to use; - Nicer natural environments; - Massive time savings; - Better frame rates; - Better lighting. Key Features: - SECTR support; - Fast intuitive setup; - Global, Single or Paintbrush modes; - Beta Vegetation Studio support; - Layer based collision detection; - Works with terrains or meshes; - Paint, step or global modes; - Works with single or multiple tiles; - Automated optimization system; - Automated light probe placement; - Spawns grasses, trees or prefabs - Spawns individual items; - Spawns complex structures; - Spawns locally or across entire scenes; - Composable spawner and sub spawners; - Design time or runtime spawning; - Precision placement modification; - Savable as prefabs for re-use; - Rock ledge and rock wall building; - Cool fence building system; - Amazing gravity simulation; - Multiple spawn algorithms. Multiple Spawn Algorithms: - Organic; - Clustered; - Last location; - Every location; - Paint mode; - Local spawns; - Global spawns; - Image and noise based masking; - Gravity! Even before it's launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between "Genius!" and "Makes level design fun again." Unity Forum GeNa Tutorials Have A Chat Ticketed Support V2 Roadmap: - Texture support - paints terrain - Spline support - spawn along splines - And a BIG suprise - announced when ready! Our Product Suite: Gaia - A world generation system for creating, texturing, planting and populating scenes from low poly mobile, VR and through to high end desktop. Path Painter - A powerful and intuitive path painting tool that makes it easy to paint paths, roads, ramps and river beds. CTS - Nominated by Unity of as one of the best assets in 2017, a PBR terrain shading system that significantly improves terrain look, performance and usability. SECTR - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation. Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your npc's and animals!

2018-10-09

NWH Vehicle Physics 1.7.2

Vehicle physics package suitable for wide range of vehicles. Realistic, easy to use and heavily customizable. Wheel Controller 3D, a custom in-house wheel solution, has been used for wheel physics while the rest of the system had been written from the ground up. General features: • Fast vehicle setup with quick start video or included manual. • Seven vehicle prefabs of different types are included: sports car, sedan, 8x8 truck, monster truck, tank, city bus and semi with trailer. • Suitable for wide range of applications. • Runs on both desktop and mobile devices. • Uses custom in-house wheel solution – Wheel Controller 3D – for 3D ground detection and high level of customizability. • Per-wheel surface detection based on terrain textures or object tags. Different friction curves and effects for each surface. • Suspend option for inactive vehicles which minimizes impact on performance while keeping basic functionality. • Character vehicle changer that works with any character controller / game object, including other vehicles. • Helper scripts such as analog and digital gauge controllers, camera and vehicle changers, center of mass and downforce adjusters, etc. Vehicle Physics Details: Engine • Realistic engine power and torque calculation with adjustable power curve and RPM range. • Functional forced induction. Transmission • Gear ratios and final gear ratio. • Dynamic shift point based on load. • Three transmission types: Automatic, Automatic Sequential and Manual. • Manual transmission supports both sequential and H-pattern shifting. • Center differential: Open, Limited Slip, Locking or Equal. Axles • Geometry settings for each axle: Steering Angle, Pro/Anti Ackermann Steering, Toe, Camber, Caster and Anti-roll Bar. • Adjustable power, braking and handbrake distribution. • Per-axle differentials: Open, Limited Slip, Locking and Equal. • Supports solid axle (check Monster Truck in the demo). Damage • Optimized queue-based mesh deformation that spreads processing over multiple frames. • Damage influences vehicle performance and handling. Audio • All audio sources are set up automatically. • Sound can be adjusted through Audio Mixer for all vehicles or though inbuilt mixer for each vehicle and each effect individually. • Engine, forced induction, gear change, suspension, surface, skid, crash, air brake, horn and blinker sounds. Effects • Vehicle light system with low beam, high beam, stop and brake lights, blinkers. • Can be used with any number of lights of any type and/or emissive materials. • Persistent and well optimized mesh-based skidmarks. • Exhaust particle effects based on engine state. • Per-wheel dust and smoke particle effects based on surface the wheel is on. Input • Desktop input using standard input manager with mouse steering option. • Mobile input through on-screen steering wheel and pedals or tilt controls. Trailer • Trailer is a vehicle in itself meaning all the effects that work on a vehicle work on a trailer too. • Trailer gets input routed from the vehicle it is attached to which results in functional lights, braking, damage and even steering if needed. • Built-in attach / detach functionality where any vehicle can attach any trailer with correct tag. Fuel • Fuel consumption calculation using engine’s efficiency. • Readouts in l/100km, km/l and US mpg. UI • Universal analog and digital gauge controllers and lights for use in dashboard or HUD. Code • Modular code structure for easy modification and upgrading. • C# source code with XML comments on all public members. • Tooltip explanations for all visible variables. Compatible With Complete Terrain Shader and IK Driver Vehicle Controller European Truck and Trailer and Super Car models provided by GAME READY 3D MODELS . Try it out: Windows 64bit MacOS X 64bit Android (mobile scene) More info: Website Unity Forums YouTube Class Reference Changelog Note: Wheel Controller 3D is included with this asset and its price has been factored in. If you already own WC3D check the upgrade options. If you have any questions. problems or suggestions you can contact us at [email protected]. Support is free and we always answer within a few hours.

2018-10-09

NodeCanvas 2.8.5

The complete Visual Behaviour Authoring framework for Unity, empowering you to create advanced AI Behaviours and Logic, including three separate, fully featured, yet seamlessly interchangeable modules for you to choose and easily add in your game: • Behaviour Trees • Hierarchical State Machines • Dialogue Trees NodeCanvas is a production ready framework used by many awesome games including Pamela, Hurtworld, Kim, Shroud of the Avatar, Kingdom, The Long Dark and Ghost of a Tale. [Games Showcase] Feature Highlights ------------------------------------- • Use the right tool for the task at hand, choosing among three different systems. • Design reactive Behaviour Trees and Hierarchical State Machines within an intuitive, designer friendly visual node editor: (Full Undo/Redo, Zoom In/Out, Minimap, Multi-selection, Duplication, Copy/Pasting, JSON Import/Export, Groups, Comments and more) • Use local & global variables of any type, visually or in code, for creating reusable and actor-oriented, parametric behaviours, optionally saving and loading those variables between gaming sessions. • Data Bind variables with any component property or field of any type directly. • Sync variables automatically over the network using UNET, for creating multiplayer games. • Visually Debug behaviours with realtime, colorful and informative runtime debugging. • Utilize the Graph Console to automatically locate faulty nodes with ease. • Live Edit everything while in play mode to perfectly understand your design goals and how to achieve them. • Utilize any existing code directly with advanced and extremely fast Reflection Tasks, automatically integrating Unity's and 3rd Party asset APIs. • Work with Lists/Arrays, Enums, Interfaces and pretty much ANY Variable Type you need out-of-the-box. • React to world changes and transfer data using the built-in Event System. • Reuse and Bind made behaviours among any number of different agents. • Organize your designs using Behaviour Sub-T

2018-10-09

GPU Instancer 0.9.0

GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity terrain details and trees. GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes. --------------------------------- Features --------------------------------- - Out of the box solution for complex GPU Instancing. - VR compatible. Works with both single pass and multipass rendering modes. - Mobile compatible. Works with both iOS and Android. - Easy to use interface. - Tens of thousands of objects rendered lightning fast in a single draw call. - GPU frustum culling. - GPU occlusion culling (non-VR platforms only). - Automatically configured custom shader support - Complex hierarchies of prefabs instanced with a single click. - Multiple sub-meshes support. - LOD Groups and cross-fading support (with animation or fade transition width). - Automatic 2D Billboard generation system (auto-added as last LOD). - Shadows casting and receiving support for instances (frustum culled instances still can cast shadows). - Unity 5.6 support. - Well documented API for procedural scenes and runtime modifications (examples included). - Example scenes that showcase GPU Instancer capabilities. Prefab Instancing Features: - Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool. - Automatically Add-Remove prefab instances without any aditional code. - Automatic detection and updating of transform position, rotation and scale changes. - Full or area localized rigidbody and physics support. - Add-Remove-Update prefab instances with or without instantiating GameObjects (examples included). - Instance based material variations through API (similar to Material Property Blocks). - Enabling and disabling instancing at runtime per instance basis. - API to manage instanced prefabs at runtime. - Includes mobile demo scene with custom controllers. Detail Instancing Features: - Dense grass fields and vegetation with very high frame rates. - Included vegetation shader with wind, shadows, AO, billboarding and various other properties. - Support for custom shaders and materials. - Cross quadding support: automatically turns grass textures to crossed quads. - Ability to paint prefabs with custom materials on Unity terrain (with Unity terrain tools). - Ability to use prefabs with LOD Groups on Unity terrain. - Further performance improvements with automatic spatial partitioning. - API to manage instanced terrain detail prototypes at runtime (examples included). - Editor GPU Instancing simulation. Tree Instancing Features [BETA]: - Dense forests with very high frame rates. - Speed Tree support with wind animations. - Included billboard baker and renderers. - Custom vertex color wind animation support for Soft Occlusion Tree shaders. Third Party Integrations: - Gaia integration. - Map Magic integration. Planned Features: - Tree Creator support with wind animations (a limited version is currently available). - Support for animation baking and skinned mesh renderers. Requirements: - DirectX 11 or DirectX 12 and Shader Model 5.0 GPU (Windows, Windows Store) - Metal (macOS, iOS) - OpenGL Core 4.3 (Windows, Linux) - Vulkan (Android, Windows, Linux) - OpenGL ES 3.1 (Android 8.0 Oreo or later) - Modern Consoles (PS4, Xbox One) To provide the fastest possible performance, GPU Instancer utilizes Indirect GPU Instancing using Unity's DrawMeshInstancedIndirect method and Compute Shaders. GPU Instancing results in magnitudes of performance improvement over static batching and mesh combining. Also, other available solutions for GPU Instancing (including Unity's material option and the DrawMeshInstanced method) fail short on limited buffer sizes and therefore result in more draw calls and less performance. By using the indirect method GPU Instancer aims to provide the ultimate solution for this, and increases performance considerably while rendering the same mesh multiple times. For more Information: Getting Started API Documentation

2018-10-09

Easy Main Menu 1.0f

Easy Main Menu is your one stop solution for all the things you want to have in a menu : - Start Game * New Game * Save/Load Game - Options * Game Options * Graphics Options * Control Changing Options - Login System - Pause Menu - Loading Screen with transitions - Screen Fader - FREE Cube Character Example Scene Included - Quit Game ------------------------------------------------ Now Create Main Menu System in 1 second! - Alt + Shift + L for Loading Screen - Alt + Shift + M for Main Menu - Alt + Shift + G for Gameplay UI - Alt + Shift + T for Save Game Trigger See it in action! ------------------------------------------------ Easy Main Menu is out of the box integrated with the following assets currently : - Invector TPC | See Video - Easy Save 2 | See Video - UFPS | See Video However, in the next updates, EMM will be integrated with NGUI, RFPS, Ooti's Motion Controller and Inventory Pro. (Can't disclose any ETA as of now coz it is time consuming stuff.) ------------------------------------------------ Try Free version available on Asset Store: Easy Main Menu #FREE PC Demo Link (Google Drive): Easy Main Menu Pc Build Documentation (Google Drive): Easy Main Menu Documentation YouTube Tuts : Easy Main Menu 101 Forum thread : Unity Forums Note : You can also buy Easy Main Menu from Sellfy Store! Sellfy Store ------------------------------------------------ A Humble Request : Please guys, to support the development of the Asset, please drop a rating or if you have time please write a review. It will really help our Easy Main Menu to grow on the Store and you will be getting updates much faster!!! ------------------------------------------------ This Asset includes my all the other assets worth 20$ : - Easy Audio Utility - 5$ - Easy Input Utility - 5$ - Easy Graphics Utility - 5$ - Easy Save Load Utility - 5$ ------------------------------------------------ Searching for an Awesome Third Person

2018-10-09

Project Bookmarks Hierarchy v2018.1p1(v2018.1.2)

- plugin adds an incredible ability to do bookmarks and work with folders [ Bottom Panel ] - plugin adds an ability to highlight background or file names or change icons [ Highlighter Window ] - plugin adds some modules, for example descriptions or additional context menu [ Descriptions ] - plug-in adds the ability to change the default project style [ General Features ] - plug-in adds additional convenient search window [ Search Box ] **** NOTE: If you have not used this plugin yet, pay attention to the new BookMarks Manager window NOTE: You can also purchase an asset for the scenes [ Hierarchy ] window

2018-10-09

Path Painter 1.0

Whether you are making a road, a ramp, a path or a river, Path Painter makes terrain based path creation and texturing a breeze! Path Painter allows you to: - Create paths; - Create ramps; - Create roads; - Create plateaus for secret forts; - Create lake and river beds; - Change terrain elevation along path; - Re-texture along path embankments; - Clear grass and trees along path; - Use various algorithms for natural clearing; - Standard Unity terrain compatible! Path Painter is a collaboration between Frank Slater and Procedural Worlds, and we are very excited to be working together. Note: This asset is provided in DLL form rather than with source code. If you would also like to purchase the source then please contact us directly. Our Product Suite: Gaia - A world generation system for creating, texturing, planting and populating scenes from low poly mobile, VR and through to high end desktop. GeNa 2 - A sophisticated localised level design tool that augments Gaia’s broad brush strokes, by working intuitively to give fine grained control. Path Painter - A powerful path and easy to use road, path and river bed painting system for Unity 3D. CTS - Nominated by Unity of as one of the best assets in 2017, a PBR terrain shading system that significantly improves terrain look, performance and usability. SECTR - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation. Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your npc's and animals! Want To Know More ? Unity Forum Path Painter Tutorials Have A Chat Ticketed Support NOTE: Path Painter does not create meshes, so if you are making rivers you would typically also use another tool as well to shade the river component.

2018-10-09

Channel Packer 0.86.unitypackage

Why use Channel Packer: Channel Packer allows you to pack up to 4 different images in one texture, to manage and process them at the same time, saving memory. Channel Packer works in two different ways: - Single mode: used to generate a single texture, packing up to 4 input images; - Batch mode: used to generate many textures in a unique operation, starting from a list of images; it allows to associate them to the needed channels and pack them in a texture for each association. Further options: You can invert images, use colors, select channels to use, and more. It does NOT require Unity Pro

2018-10-09

EasyRoads3D Pro v3 3.1.1

EasyRoads3D Pro v3 3.1.1 unity3d asset 简单的3 d职业道路

2018-07-13

Unlock Cars Collection

Unlock Cars Collection unity3d asset解锁汽车收藏,汽车模型

2018-07-13

Garage and Showroom Pack 1.0

Garage and Showroom Pack 1.0 unity3d asset ,车库,车辆模型

2018-07-13

HQ Industrial Mega Kit 1.3

HQ Industrial Mega Kit 1.3 总部工业大型装备,工业模型道具

2018-07-13

EasyRoads3D Pro Add On

道路贴图材质,EasyRoads3D Pro Add On - HD Roads 1.0

2018-07-13

Plus Networking - Play Games Services 1.3

how to setup google realtime multiplayer(RTM) in Unity3D - Play Games Services 1.3

2018-07-13

HQ Air Ducts Kit 1.2

这个套件是理想的任何Unity 5项目需要一个高质量(低聚)通风系统。HQ PBR空气导管套件包括14个比赛准备前fabs来建造你自从007黄金眼N64以来一直梦想的排气系统

2018-07-13

Dialogue System for Unity 2.0.2

unity游戏对话系统Dialogue System for Unity 2.0.2 Requires Unity 5.3.6 or higher. Version 1.x to 2.x Upgrade Instructions Need version 1.xContact us. Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It's a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The core is a lean, efficient conversation system. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other products. No sc ripting is required, and complete C# source is included. Cinemachine & Timeline Integration! Editor: Visual, node-based dialogue editor Importers for Chat Mapper, articy:draft 1/2/3, Ink, Neverwinter Nights, Talkit, and CSV I2 Localization support Engine: Dynamic, branching conversation trees Barks and alerts Cutscenes (audio, animation, etc.) Quick Time Events (QTEs) Quest system

2018-07-12

Smooth Sync 3.01

Simple drop in setup. Smooths Rigidbodies and Transforms over the network with ease. Just add the SmoothSync script to any game ob ject and watch it be smoooooth. We aimed to improve NetworkTransform on all fronts. Smooth Sync is more configurable, uses less bandwidth, has less overhead, and gives you smoother and more accurate syncing of your ob jects. Used by over 1 million gamers! Reduced Costs We only send what you need, reducing the networking costs over Unity's Network Transform by up to 60%. Use Unity's own calculator to see just how fast it will pay for itself and save you money. Interpolation and Extrapolation Performs interpolation and extrapolation to compensate for lag.

2018-07-12

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