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原创 新工作,新开始

    下周就要去新公司了,希望自己有一个更好的开始.前途未知,希望总是在的.在此将自己以前的一些资源传上来,希望对某些人能有帮助. 这些资料大多是自己在网上收集的,也许有些是在CSDN上找到的,因为想在离职之前将资料传完,没有时间仔细比对,在此感谢这些无私贡献的人.    看了一些留言,看到我的东西对人有帮助,感到很开心.同时也有抱怨的人,希望在此开导大家,要有平常心,要有感恩的心,如果对你

2007-08-12 00:33:00 661

A Reconfigurable FTL Architecture for NAND Flash

A Reconfigurable FTL (Flash TranslationLayer) Architecture for NAND Flash-BasedApplications_ppt

2009-11-28

周立功arm培训(全,共八章)

周立功arm培训(全,共八章),ppt格式,入门可以看看,针对Philip的ARM.只能只读方式打开.global sources网站下的(http://forum.ent.eet-cn.com/FORUM_POST_10053_1200129139_0.HTM?click_from=8800028962,8727866726,2009-07-31,HECOL,FORUM_ALERT)打开会弹出一个对话框.

2009-08-01

USB资料汇总(基本全)

USB资料汇总,包括六十多个文档,包含USB1.1/2.0/3.0 spec,Mass storage资料基本全,本人以前传得关于USB的资料如《USB Mass Storage Designing and Programming Devices and Embedded Hosts》基本都包含在内,请各位下载时不要重复下载,与示例代码有关的不包含在内,《USB系统体系》不包含在内。

2009-06-17

模块大小统计.rar

模块大小统计,模块大小统计,模块大小统计

2009-05-03

NAND File Transfer Layer

Nand File Transfer Layer源码,稀缺资源,Bad block manage,Garbage collector,Wear leveling

2009-05-03

wince的一些资料

包含五个ppt文件,有助WinCE入门<br>Binfs/The Introducation of XIP Chain/WINCE 5.0 Kernel Boot Process/Wince Image format/Windows Embedded CE 6.0

2008-04-09

Thread Synchronization in User Mode

Thread Synchronization in User Mode,如何處理多個thread 合作同步的問題<br><br>1.Interlocked互锁函数;<br>2.Cache line;<br>3.Critical Sections临界区;<br>

2007-09-14

嵌入式软件开发导论-5操作系统开发

同济大学软件学院,嵌入式软件开发导论5. 操作系统开发<br><br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-4应用程序

同济大学软件学院,嵌入式软件开发导论4. 应用程序开发<br><br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-常见问题

同济大学软件学院,嵌入式软件开发导论,常见问题解答<br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-9案例研究(车载实时信息终端)

同济大学软件学院,嵌入式软件开发导论第十部分,案例分析:车载实时信息终端.<br><br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-8BSP开发

同济大学软件学院,嵌入式软件开发导论第九部分,BSP开发.<br><br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-7设备驱动程序开发

同济大学软件学院,嵌入式软件开发导论第八部分,设备驱动程序开发.<br><br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-6系统架构

同济大学软件学院,嵌入式软件开发导论第七部分,Windows CE 系统架构.<br><br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-3WindowsCE简介

同济大学软件学院,嵌入式软件开发导论第四部分,WindowsCE简介.<br><br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-2嵌入式操作系统

同济大学软件学院,嵌入式软件开发导论第三部分,嵌入式操作系统.<br><br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-1嵌入式系统

同济大学软件学院,嵌入式软件开发导论第二部分,嵌入式系统的介绍.<br><br>这是大学的教程,可以帮助大家加深理解,可以解惑,不是指导手册,代码大全之类.请按需选择,请不要在下载后说上当受骗.

2007-09-14

嵌入式软件开发导论-0课程介绍

同济大学软件学院,嵌入式软件开发导论第一部分,课程介绍,本篇无多大价值,最后给出了一些资源链接,可以看一看.

2007-09-14

Programming Microsoft Windows CE .NET(3rd)

经典推荐!! 包含CD源码<br>,WinCE的书不多,好的就那么几本,微软出的<br>Programming Microsoft Windows CE .NET, Third Edition <br>by Douglas Boling ISBN:0735618844 <br>Microsoft Press © 2003 (1224 pages) <br>This author expertly demonstrates how to apply your Windows or embedded programming experience to the Windows CE .NET environment to build fast, small-footprint applications for the Windows Powered Pocket PC, Smartphone, and other next-generation devices.<br> <br> CD Content <br> <br> <br><br>Table of Contents <br> Programming Microsoft Windows CE .NET, Third Edition <br> Introduction <br> Part I - Windows Programming Basics <br> Chapter 1 - Hello Windows CE <br> Chapter 2 - Drawing on the Screen <br> Chapter 3 - Input: Keyboard, Mouse, and Touch Screen <br> Chapter 4 - Windows, Controls, and Menus <br> Chapter 5 - Common Controls and Windows CE <br> Chapter 6 - Dialog Boxes and Property Sheets <br> Part II - Windows CE Programming <br> Chapter 7 - Memory Management <br> Chapter 8 - Files and the Registry <br> Chapter 9 - Windows CE Databases <br> Chapter 10 - Modules, Processes, and Threads <br> Chapter 11 - Notifications <br> Part III - Communications <br> Chapter 12 - Serial Communications <br> Chapter 13 - Windows CE Networking <br> Chapter 14 - Device-to-Device Communication <br> Chapter 15 - Connecting to the Desktop <br> Part IV - Device Programming <br> Chapter 16 - The Explorer Shell <br> Chapter 17 - Programming the Pocket PC <br> Chapter 18 - Extending the Pocket PC <br> Chapter 19 - Programming the Smartphone <br> Chapter 20 - GAPI, the Game API <br> Part V - Advanced Windows CE <br> Chapter 21 - System Programming <br> Chapter 22 - Device Drivers and Services <br> Chapter 23 - Programming the .NET Compact Framework <br> Index <br> List of Figures <br> List of Tables <br> List of Listings <br><br>CD Content<br>Following are select files from this book's Companion CD-ROM. These files are copyright protected by the publisher, author, and/or other third parties. Unauthorized use, reproduction, or distribution is strictly prohibited. <br><br>For more information about this content see 'What's on the CD'.<br><br>Click on the link(s) below to download the files to your computer: <br><br>File <br> Description <br> Size <br> <br> All CD Content <br> Programming Microsoft Windows CE .NET, Third Edition<br> 1,207,072<br> <br> <br> Chapter 1: <br> Hello Windows CE<br> 34,721<br> <br> Chapter 2: <br> Drawing on the Screen<br> 37,472<br> <br> Chapter 3: <br> Input: Keyboard, Mouse, and Touch Screen<br> 37,307<br> <br> Chapter 4: <br> Windows, Controls, and Menus<br> 77,721<br> <br> Chapter 5: <br> Common Controls and Windows CE<br> 45,517<br> <br> Chapter 6: <br> Dialog Boxes and Property Sheets<br> 34,986<br> <br> Chapter 8: <br> Files and the Registry<br> 39,679<br> <br> Chapter 9: <br> Windows CE Databases<br> 42,577<br> <br> Chapter 10: <br> Modules, Processes, and Threads<br> 16,665<br> <br> Chapter 11: <br> Notifications<br> 23,394<br> <br> Chapter 12: <br> Serial Communications<br> 19,720<br> <br> Chapter 13: <br> Windows CE Networking<br> 14,709<br> <br> Chapter 15: <br> Connecting to the Desktop<br> 199,356<br> <br> Chapter 16: <br> The Explorer Shell<br> 21,655<br> <br> Chapter 17: <br> Programming the Pocket PC<br> 26,374<br> <br> Chapter 18: <br> Extending the Pocket PC<br> 54,110<br> <br> Chapter 19: <br> Programming the Smartphone<br> 42,457<br> <br> Chapter 20: <br> GAPI, the Game API<br> 29,442<br> <br> Chapter 22: <br> Device Drivers and Services<br> 367,935<br> <br> Chapter 23: <br> Programming the .NET Compact Framework<br> 43,497<br> <br>

2007-09-08

Wireless USB Specification

Wireless Universal Serial Bus Specification,Revision 1.0

2007-08-25

PrimeTime 培训资料

PrimeTime 培训资料

2007-08-25

H.264资料

H.264资料,包括以下11个文档<br>trev_293-schaefer.pdf<br>h264_vlc.pdf<br>h264_transform.pdf<br>H264_Technology_Brief.pdf<br>h264_overview.pdf<br>h264_loopfilter.pdf<br>h264_intrapred.pdf<br>h264_interpred-2.pdf<br>h264_cabac.pdf<br>avc_picmanagement_draft1.pdf<br>quicktime_fileformat.pdf

2007-08-25

Xilinx_Virtes-4_Evaluation Kit 资料大全

Xilinx_Virtes-4_Evaluation Kit 资料大全<br>1).Xilinx Virtex-4 Evaluation Kit - BOM 120204F.pdf<br>2).Xilinx Virtex-4 Evaluation Kit - Configuration Reference Manual 120104.pdf<br>3).Xilinx Virtex-4 Evaluation Kit - Custom Peripheral Project 113004.pdf<br>4).Xilinx Virtex-4 Evaluation Kit - Getting Started 123104F.pdf<br>5).Xilinx Virtex-4 Evaluation Kit - Known Issues 111004.pdf<br>6).Xilinx Virtex-4 Evaluation Kit - Mech.pdf<br>7).Xilinx Virtex-4 Evaluation Kit - Schematics 110304F.pdf<br>8).Xilinx Virtex-4 Evaluation Kit - Terms & Conditions 120204F.pdf<br>9).Xilinx Virtex-4 Evaluation Kit - Users Guide 120204F.pdf

2007-08-25

windows程序设计

windows程序设计-壹佰软件开发小组 整理编译<br><br>虽然有点老了,但比较全面,1669页,感谢壹佰软件开发小组!<br><br>本书介绍了在Microsoft Windows 98、Microsoft Windows NT 4.0和Windows NT 5.0下程序写作的方法。这些程序用C语言<br>编写并使用原始的Windows Application Programming Interface(API)。如在本章稍后所讨论的,这不是写作Windows程<br>序的唯一方法。然而,无论最终您使用什么方式写作程序,了解Windows API都是非常重要的。<br>正如您可能知道的,Windows 98已成为使用Intel 32位微处理器(例如486和Pentium)的IBM兼容型个人计算机环境上最新<br>的图形操作系统之代表。Windows NT是IBM PC兼容机种以及一些RISC(精简指令集计算机)工作站上使用的Windows工业增<br>强型版本。<br>使用本书有三个先决条件。首先,您应该从使用者的角度熟悉Windows 98。不要期望可以在不了解Windows使用者接口的情<br>形下开发其应用程序。因此,我建议您在开发程序(或在进行其它工作)时使用执行Windows的机器来跑Windows应用程序。<br>第二,您应了解C语言。如果要写Windows程序,一开始却不想了解C语言,那不是一个好主意。我建议您在文字控制台环境<br>中,例如在Windows 98 MS-DOS命令提示窗口下提供的环境中学习C语言。Windows程序设计有时包括一些非文字模式程序设<br>计的C语言部分;在这些情况下,我将针对这些问题提供讨论。但大多数情况下,您应非常熟悉该语言,特别是C语言的结构<br>和指针。了解标准C语言执行期链接库的一些相关知识是有帮助的,但不是必要的。<br>第三,您应该在机器上安装一个适于进行Windows程序设计的32位C语言编译器和开发环境。在本书中,假定您正在使用<br>Microsoft Visual C++ 6.0,该软件包可独立购买,也可作为Visual Studio 6.0软件包的一部分购买。<br>到此为止,我将不再假设您具有任何图形使用者接口(如Windows)的程序写作经验。

2007-08-25

Introduction to Verilog

Introduction to Verilog<br><br>n Learn the basic constructs of Verilog<br>n Learn the modeling structure of Verilog<br>n Learn the concept of delays and their effects in<br>simulation<br><br>n Verilog Overview<br>n Basic Structure of a Verilog Model<br>n Components of a Verilog Module<br>– Ports<br>– Data Types<br>– Assigning Values and Numbers<br>– Operators<br>– Behavioral Modeling<br>• Continuous Assignments<br>• Procedural Blocks<br>– Structural Modeling<br>n Summary: Verilog Environment

2007-08-24

Verilog 硬件语义

Verilog 硬件语义<br>写本文的初衷是为了使对Verilog HDL有初步了解的读者,能够进一步的了解VHDL与综合后的硬件之间的映射关系,从而把握VHDL的应用规则,改善代码风格,写出高效,可综合的代码.<br>全文共分三个部分:<br>VHDL的基本知识<br>VHDL从结构语言到门级映射<br>模型的优化

2007-08-24

Overview of the MPEG-4 Standard

This document gives an overview of the MPEG-4 standard, explaining which pieces of technology it includes and what sort<br>of applications are supported by this technology.<br><br>Table of Contents<br>l Executive Overview<br>l Table of Contents<br>l 1. Scope and features of the MPEG-4 standard<br>m 1.1 Coded representation of media objects<br>m 1.2 Composition of media objects<br>m 1.3 Description and synchronization of streaming data for media objects<br>m 1.4 Delivery of streaming data<br>m 1.5 Interaction with media objects<br>m 1.6 Management and Identification of Intellectual Property<br>l 2. Major Functionalities in MPEG-4 Version 1<br>m 2.1 DMIF<br>m 2.2 Systems<br>m 2.3 Audio<br>m 2.4 Visual<br>n 2.4.1 Formats Supported<br>n 2.4.2 Compression Efficiency<br>n 2.4.3 Content-Based Functionalities<br>n 2.4.4 Scalability of Textures, Images and Video<br>n 2.4.5 Shape and Alpha Channel Coding<br>n 2.4.6 Robustness in Error Prone Environments<br>n 2.4.7 Face Animation<br>n 2.4.8 Coding of 2-D Meshes with Implicit Structure<br>l 3. Major Functionalities in MPEG-4 Version 2<br>m 3.1 Systems<br>m 3.2 Visual<br>n 3.2.1 Natural Video<br>n 3.2.2 Body animation<br>n 3.2.3 Coding of 3-D Polygonal Meshes<br>m 3.3 Audio<br>m 3.4 DMIF<br>n 3.4.1 Support to mobile networks<br>n 3.4.2 Qos Monitoring<br>n 3.4.3 UserCommands with ACK<br>n 3.4.4 Management of MPEG-4 Sync Layer information<br>n 3.4.5 DAI syntax in C language<br>l 4. Extensions to MPEG-4 beyond Version 2<br>m 4.1 Visual<br>m 4.2 Systems<br>n 4.2.1 Advanced BIFS<br>n 4.2.2 Textual Format<br>n 4.2.3 Advanced Synchronization Model<br>n 4.2.4 2D and 3D animation<br>l 5. Profiles in MPEG-4<br>m 5.1 Visual Profiles<br>m 5.2 Audio Profiles<br>m 5.3 Graphics Profiles<br>m 5.4 Scene Graph Profiles<br>m 5.5 MPEG-J Profiles<br>m 5.6 Object Descriptor Profile<br>l 6. Verification Testing: checking MPEG’s performance<br>m 6.1 Video<br>n 6.1.1 Coding Efficiency Tests<br>n 6.1.1.1 Low and Medium Bit rates (version 1)<br>n 6.1.1.2 Content Based Coding (version 1)<br>n 6.1.1.3 Advanced Coding Efficiency (ACE) Profile (version 2)<br>n 6.1.2 Error Robustness Tests<br>n 6.1.2.1 Simple Profile (version 1)<br>n 6.1.2.2 Advanced Real-Time Simple (ARTS) Profile (version 2)<br>n 6.1.3 Temporal Resolution Stability Test<br>n 6.1.3.1 Advanced Real-Time Simple (ARTS) Profile (version 2)<br>n 6.1.4 Scalability Tests<br>n 6.1.4.1 Simple Scalable Profile (version 1)<br>n 6.1.4.2 Core Profile (version 1)<br>m 6.2 Audio<br>l 7. The MPEG-4 Industry Forum<br>l 8. Detailed technical description of MPEG-4 DMIF and Systems<br>m 8.1 DMIF<br>n 8.1.1 The DMIF Computational Model<br>m 8.2 Demultiplexing, synchronization and description of streaming data<br>n 8.2.1 Demultiplexing<br>n 8.2.2 Synchronization and description of elementary streams<br>n 8.2.3 Buffer Management<br>n 8.2.4 Time Identification<br>m 8.3 Advanced Synchronization (FlexTime) Model<br>n 8.3.1 Flexible duration<br>n 8.3.2 Relative start and end time<br>n 8.3.3 The FlexTime support in MPEG-4<br>n 8.3.3.1 The TemporalTransform node<br>n 8.3.3.2 The TemporalGroup node<br>n 8.3.3.3 The SegmentDescriptor<br>n 8.3.4 The Execution Model<br>m 8.4 Syntax Description<br>m 8.5 Binary Format for Scene description: BIFS<br>n 8.5.1 Advanced BIFS<br>m 8.6 User interaction<br>m 8.7 Content-related IPR identification and protection<br>m 8.8 Object Content Information<br>m 8.9 MPEG-4 File Format<br>m 8.10 MPEG-J<br>l 9. Detailed technical description of MPEG-4 Visual<br>m 9.1 Applications of the MPEG-4 Video Standard<br>m 9.2 Natural Textures, Images and Video<br>m 9.3 Synthetic Objects<br>m 9.4 Scalable Coding of Video Objects<br>m 9.5 Robustness in Error Prone Environments<br>m 9.6 Improved temporal resolution stability with low buffering delay<br>m 9.7 Coding of Textures and Still Images<br>m 9.8 Coding of Multiple Views and Multiple Auxiliary Components<br>n 9.8.1 facial animation<br>n 9.8.2 Body animation<br>n 9.8.3 2-D animated meshes<br>n 9.8.4 3D Meshes<br>n 9.8.5 View-dependent scalability<br>m 9.9 Structure of the tools for representing natural video<br>m 9.10 Support for Conventional and Content-Based Functionalities<br>m 9.11 The MPEG-4 Video Image and Coding Scheme<br>n 9.11.1 Coding Efficiency in V.2<br>m 9.12 Coding of Textures and Still Images<br>m 9.13 Scalable Coding of Video Objects<br>m 9.14 Robustness in Error Prone Environments<br>n 9.14.1 Resynchronization<br>n 9.14.2 Data Recovery<br>n 9.14.3 Error Concealment<br>l 10. Detailed technical description of MPEG-4 Audio<br>m 10.1 Natural Sound<br>m 10.2 Improvements in MPEG-4 Audio Version 2<br>n 10.2.1 Error Robustness<br>n 10.2.2 Low-Delay Audio Coding<br>n 10.2.3 Fine grain scalability<br>n 10.2.4 Parametric Audio Coding<br>n 10.2.5 CELP Silence Compression<br>n 10.2.6 Error Resilient HVXC<br>n 10.2.7 Environmental Spatialization<br>n 10.2.8 Back channel<br>n 10.2.9 Audio transport stream<br>m 10.3 Synthesized Sound<br>l 11. Annexes<br>m Annex A - The MPEG-4 development process<br>m Annex B - Organization of work in MPEG<br>m Annex C - Glossary and Acronyms

2007-08-24

指令快速索引_ARM

指令快速索引_ARM

2007-08-10

用于Linux 下USB摄像头录取播放的源码

用于Linux 下USB摄像头录取播放的源码

2007-08-10

三星官方基于VXWORKS的S3C4510的BSP

三星官方基于VXWORKS的S3C4510的BSP

2007-08-10

驱动开发必备之Linux Device Drivers 2nd

驱动开发必备之Linux Device Drivers 2nd

2007-08-10

嵌入式linux经典教材合集

嵌入式linux经典教材合集

2007-08-10

嵌入式LINUX 中文教程

嵌入式LINUX 中文教程

2007-08-10

基于USB Web Camera的自动对焦系统研究

基于USB Web Camera的自动对焦系统研究

2007-08-10

μC OS-Ⅱ中文手册(PDF)

μC OS-Ⅱ中文手册(PDF)

2007-08-10

Writing Efficient C for ARM

<br><br>The ARM and Thumb C compilers are mature, industrial-strength ANSI C compilers which<br>are capable of producing high quality machine code. However, when writing source code,<br>it is always worthwhile to use programming techniques which work well on RISC<br>processors such as ARM. This Application Note describes some of the techniques that<br>can be useful. It also explains to some extent how the ARM compiler works, and how to<br>use the C language efficiently. These techniques and knowledge will enable programmers<br>to increase execution speed and/or lower code density.

2007-08-10

Windows CE 3.0 Application Programming

Windows CE 3.0 Application Programming presents programming for Pocket PC, handheld PC, and embedded devices.<br><br>Topics include:<br><br>Enterprise computing including COM, DCOM, database access using ADOCE, and Microsoft Message Queue<br><br>Communications, including Internet Web access with HTTP, TCP/IP, sockets, serial communications, and desktop synchronization with ActiveSync 3.0<br><br>Build and run applications in Visual C++ using Microsoft Foundation Classes<br><br>CD-ROM with eMbedded Visual C++ 3.0 and Pocket PC SDK<br><br>Beyond the user interface to hard-core programming<br><br>Full-scale networking and enterprise computing<br><br>Global communications from Pocket PCs<br><br>All the new features of Windows CE 3.0<br><br>Advanced techniques for serious Windows CE programmers<br><br>Windows CE 3.0 Application Programming helps you get beyond user interface programming and discover the behind-the-scenes operating system facilities that will let you make the most of the new features in Windows CE 3.0. This hot technology lets you control Pocket PCs, handheld PCs, and the embedded devices in hundreds of commercial products. Learn the lean and mean techniques that keep your programs humming on portable devices with limited memory, and the key data storage methods that make them possible. Master the communications protocols that keep Windows CE devices in contact with desktop computers and the Internet...

2007-08-10

Programming Windows CE 2nd

Programming Windows CE 2nd

2007-08-10

Microsoft Windows CE .NET 4.2 Help

Microsoft Windows CE .NET 4.2 <br><br>Driver Development Overview

2007-08-10

REFERENCE GUIDE FOR FLASH MEDIA

REFERENCE GUIDE FOR FLASH MEDIA

2007-08-10

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