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Understanding_Ipv6
This book is a straightforward discussion of the concepts, principles, and processes of Internet Protocol version 6 (IPv6) and how IPv6 is supported by the Microsoft Windows .NET Server 2003 family of operating systems. It is primarily a discussion of protocols and processes rather than a discussion of planning, configuration, deployment, and management. It is also mostly about IPv6 rather than the specifics of the implementation for the Windows .NET Server 2003 family. Therefore, this book does not contain in-depth implementation details of the IPv6 protocol for the Windows .NET Server 2003 family, such as structures, tables, buffers, or coding logic. These details are highly guarded Microsoft intellectual property that is of interest only to a relative handful of software developers.
The purpose of this book is to provide an educational vehicle that will enable one to learn IPv6 to a fair technical depth—the terms, the addresses, the protocols, and the processes. This is not intended to be a breezy marketing overview of IPv6 and how it "provides integrated and interoperable technologies to enable exciting new scenarios for personal and enterprise computing."
2009-04-06
ProgWin-5rd--En.chm,Windows 编程
This book shows you how to write programs that run under Microsoft Windows 98, Microsoft Windows NT 4.0, and Windows NT 5.0. These programs are written in the C programming language and use the native Windows application programming interfaces (APIs). As I'll discuss later in this chapter, this is not the only way to write programs that run under Windows. However, it is important to understand the Windows APIs regardless of what you eventually use to write your code. <br><br>As you probably know, Windows 98 is the latest incarnation of the graphical operating system that has become the de facto standard for IBM-compatible personal computers built around 32-bit Intel microprocessors such as the 486 and Pentium. Windows NT is the industrial-strength version of Windows that runs on PC compatibles as well as some RISC (reduced instruction set computing) workstations. <br><br>There are three prerequisites for using this book. First, you should be familiar with Windows 98 from a user's perspective. You cannot hope to write applications for Windows without understanding its user interface. For this reason, I suggest that you do your program development (as well as other work) on a Windows-based machine using Windows applications. <br><br>Second, you should know C. If you don't know C, Windows programming is probably not a good place to start. I recommend that you learn C in a character-mode environment such as that offered under the Windows 98 MS-DOS Command Prompt window. Windows programming sometimes involves aspects of C that don't show up much in character-mode programming; in those cases, I'll devote some discussion to them. But for the most part, you should have a good working familiarity with the language, particularly with C structures and pointers. Some knowledge of the standard C run-time library is helpful but not required. <br><br>Third, you should have installed on your machine a 32-bit C compiler and development environment suitable for doing Windows programming. In this book, I'll be assuming that you're using Microsoft Visual C++ 6.0, which can be purchased separately or as a part of the Visual Studio 6.0 package. <br><br>That's it. I'm not going to assume that you have any experience at all programming for a graphical user interface such as Windows.
2007-10-11
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