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The Handbook of Data Mining
Edited by Nong Ye, Lawrence Erlbaum Associates, Inc, 2003
Table of Content
I: METHODOLOGIES OF DATA MINING
1 Decision Trees
2 Association Rules
3 Artificial Neural Network Models for Data Mining
4 Statistical Analysis of Normal and Abnormal Data
5 Bayesian Data Analysis
6 Hidden Markov Processes and Sequential Pattern Mining
7 Strategies and Methods for Prediction
8 Principal Components and Factor Analysis
9 Psychometric Methods of Latent Variable Modeling
10 Scalable Clustering
11 Time Series Similarity and Indexing
12 Nonlinear Time Series Analysis
13 Distributed Data Mining
II: MANAGEMENT OF DATA MINING
14 Data Collection, Preparation, Quality, and Visualization
15 Data Storage and Management
16 Feature Extraction, Selection, and Construction
17 Performance Analysis and Evaluation
18 Security and Privacy
19 Emerging Standards and Interfaces
20 Mining Human Performance Data
21 Mining Text Data
22 Mining Geospatial Data
23 Mining Science and Engineering Data
24 Mining Data in Bioinformatics
25 Mining Customer Relationship Management (CRM) Data
26 Mining Computer and Network Security Data
27 Mining Image Data
28 Mining Manufacturing Quality Data
2010-03-26
The Algorithm Design Manual (2rd Edition)
I Practical Algorithm Design
1 Introduction to Algorithm Design
1.1 Robot Tour Optimization
1.2 Selecting the Right Jobs
1.3 Reasoning about Correctness
1.4 Modeling the Problem
1.5 About theWar Stories
1.6 War Story: PsychicModeling
1.7 Exercises
2 Algorithm Analysis
2.1 The RAM Model of Computation
2.2 The Big Oh Notation
2.3 Growth Rates and Dominance Relations
2.4 Working with the Big Oh
2.5 Reasoning About Efficiency
2.6 Logarithms and Their Applications
2.7 Properties of Logarithms
2.8 War Story: Mystery of the Pyramids
2.9 Advanced Analysis (*)
2.10 Exercises
3 Data Structures
3.1 Contiguous vs. Linked Data Structures
3.2 Stacks and Queues
3.3 Dictionaries
3.4 Binary Search Trees
3.5 Priority Queues
3.6 War Story: Stripping Triangulations
3.7 Hashing and Strings
3.8 Specialized Data Structures
3.9 War Story: String ’em Up
3.10 Exercises
4 Sorting and Searching
4.1 Applications of Sorting
4.2 Pragmatics of Sorting
4.3 Heapsort: Fast Sorting via Data Structures
4.4 War Story: Give me a Ticket on an Airplane
4.5 Mergesort: Sorting by Divide-and-Conquer
4.6 Quicksort: Sorting by Randomization
4.7 Distribution Sort: Sorting via Bucketing
4.8 War Story: Skiena for the Defense
4.9 Binary Search and Related Algorithms
4.10 Divide-and-Conquer
4.11 Exercises
5 Graph Traversal
5.1 Flavors of Graphs
5.2 Data Structures for Graphs
5.3 War Story: I was a Victim ofMoore’s Law
5.4 War Story: Getting the Graph
5.5 Traversing a Graph
5.6 Breadth-First Search
5.7 Applications of Breadth-First Search
5.8 Depth-First Search
5.9 Applications of Depth-First Search
5.10 Depth-First Search on Directed Graphs
5.11 Exercises
6 Weighted Graph Algorithms
6.1 Minimum Spanning Trees
6.2 War Story: Nothing but Nets
6.3 Shortest Paths
6.4 War Story: Dialing for Documents
6.5 Network Flows and Bipartite Matching
6.6 Design Graphs, Not Algorithms
6.7 Exercises
7 Combinatorial Search and Heuristic Methods
7.1 Backtracking
7.2 Search Pruning
7.3 Sudoku
7.4 War Story: Covering Chessboards
7.5 Heuristic SearchMethods
7.6 War Story: Only it is Not a Radio
7.7 War Story: Annealing Arrays
7.8 Other Heuristic SearchMethods
7.9 Parallel Algorithms
7.10 War Story: Going Nowhere Fast
7.11 Exercises
8 Dynamic Programming
8.1 Caching vs. Computation
8.2 Approximate String Matching
8.3 Longest Increasing Sequence
8.4 War Story: Evolution of the Lobster
8.5 The Partition Problem
8.6 Parsing Context-Free Grammars
8.7 Limitations of Dynamic Programming: TSP
8.8 War Story: What’s Past is Prolog
8.9 War Story: Text Compression for Bar Codes
8.10 Exercises
9 Intractable Problems and Approximation Algorithms
9.1 Problems and Reductions
9.2 Reductions for Algorithms
9.3 Elementary Hardness Reductions
9.4 Satisfiability
9.5 Creative Reductions
9.6 The Art of Proving Hardness
9.7 War Story: Hard Against the Clock
9.8 War Story: And Then I Failed
9.9 P vs. NP
9.10 Dealing with NP-complete Problems
9.11 Exercises
10 How to Design Algorithms
II The Hitchhiker’s Guide to Algorithms
11 A Catalog of Algorithmic Problems
12 Data Structures
12.1 Dictionaries
12.2 Priority Queues
12.3 Suffix Trees and Arrays
12.4 Graph Data Structures
12.5 Set Data Structures
12.6 Kd-Trees
13 Numerical Problems
13.1 Solving Linear Equations
13.2 Bandwidth Reduction
13.3 Matrix Multiplication
13.4 Determinants and Permanents
13.5 Constrained and Unconstrained Optimization
13.6 Linear Programming
13.7 Random Number Generation
13.8 Factoring and Primality Testing
13.9 Arbitrary-Precision Arithmetic
13.10 Knapsack Problem
13.11 Discrete Fourier Transform
14 Combinatorial Problems
14.1 Sorting
14.2 Searching
14.3 Median and Selection
14.4 Generating Permutations
14.5 Generating Subsets
14.6 Generating Partitions
14.7 Generating Graphs
14.8 Calendrical Calculations
14.9 Job Scheduling
14.10 Satisfiability
15 Graph Problems: Polynomial-Time
15.1 Connected Components
15.2 Topological Sorting
15.3 Minimum Spanning Tree
15.4 Shortest Path
15.5 Transitive Closure and Reduction
15.6 Matching
15.7 Eulerian Cycle/Chinese Postman
15.8 Edge and Vertex Connectivity
15.9 Network Flow
15.10 Drawing Graphs Nicely
15.11 Drawing Trees
15.12 Planarity Detection and Embedding
16 Graph Problems: Hard Problems
16.1 Clique
16.2 Independent Set
16.3 Vertex Cover
16.4 Traveling Salesman Problem
16.5 Hamiltonian Cycle
16.6 Graph Partition
16.7 Vertex Coloring
16.8 Edge Coloring
16.9 Graph Isomorphism
16.10 Steiner Tree
16.11 Feedback Edge/Vertex Set
17 Computational Geometry 562
17.1 Robust Geometric Primitives
17.2 Convex Hull
17.3 Triangulation
17.4 Voronoi Diagrams
17.5 Nearest Neighbor Search
17.6 Range Search
17.7 Point Location
17.8 Intersection Detection
17.9 Bin Packing
17.10 Medial-Axis Transform
17.11 Polygon Partitioning
17.12 Simplifying Polygons
17.13 Shape Similarity
17.14 Motion Planning
17.15 Maintaining Line Arrangements
17.16 Minkowski Sum
18 Set and String Problems
18.1 Set Cover
18.2 Set Packing
18.3 String Matching
18.4 Approximate String Matching
18.5 Text Compression
18.6 Cryptography
18.7 Finite State Machine Minimization
18.8 Longest Common Substring/Subsequence
18.9 Shortest Common Superstring
19 Algorithmic Resources
19.1 Software Systems
19.2 Data Sources
19.3 Online Bibliographic Resources
19.4 Professional Consulting Services
Bibliography
Index
2010-03-25
Reinforcement Learning: An Introduction
The authoritative textbook for reinforcement learning by Richard Sutton and Andrew Barto.
Contents
Preface
Series Forward
Summary of Notation
I. The Problem
1. Introduction
1.1 Reinforcement Learning
1.2 Examples
1.3 Elements of Reinforcement Learning
1.4 An Extended Example: Tic-Tac-Toe
1.5 Summary
1.6 History of Reinforcement Learning
1.7 Bibliographical Remarks
2. Evaluative Feedback
2.1 An -Armed Bandit Problem
2.2 Action-Value Methods
2.3 Softmax Action Selection
2.4 Evaluation Versus Instruction
2.5 Incremental Implementation
2.6 Tracking a Nonstationary Problem
2.7 Optimistic Initial Values
2.8 Reinforcement Comparison
2.9 Pursuit Methods
2.10 Associative Search
2.11 Conclusions
2.12 Bibliographical and Historical Remarks
3. The Reinforcement Learning Problem
3.1 The Agent-Environment Interface
3.2 Goals and Rewards
3.3 Returns
3.4 Unified Notation for Episodic and Continuing Tasks
3.5 The Markov Property
3.6 Markov Decision Processes
3.7 Value Functions
3.8 Optimal Value Functions
3.9 Optimality and Approximation
3.10 Summary
3.11 Bibliographical and Historical Remarks
II. Elementary Solution Methods
4. Dynamic Programming
4.1 Policy Evaluation
4.2 Policy Improvement
4.3 Policy Iteration
4.4 Value Iteration
4.5 Asynchronous Dynamic Programming
4.6 Generalized Policy Iteration
4.7 Efficiency of Dynamic Programming
4.8 Summary
4.9 Bibliographical and Historical Remarks
5. Monte Carlo Methods
5.1 Monte Carlo Policy Evaluation
5.2 Monte Carlo Estimation of Action Values
5.3 Monte Carlo Control
5.4 On-Policy Monte Carlo Control
5.5 Evaluating One Policy While Following Another
5.6 Off-Policy Monte Carlo Control
5.7 Incremental Implementation
5.8 Summary
5.9 Bibliographical and Historical Remarks
6. Temporal-Difference Learning
6.1 TD Prediction
6.2 Advantages of TD Prediction Methods
6.3 Optimality of TD(0)
6.4 Sarsa: On-Policy TD Control
6.5 Q-Learning: Off-Policy TD Control
6.6 Actor-Critic Methods
6.7 R-Learning for Undiscounted Continuing Tasks
6.8 Gam
2010-03-15
Information Theory, Inference, and Learning Algorithms
David J. C. MacKay's book. The textbook used for the information theory course in Cambridge University. Also an excellent book for machine learning. The special feature of this book is it reveals the relationship between information theory and machine learning. According to the author "information and learning are the two sides of the same coin".
This book is strongly recommended for those studying machine learning and/or information theory. It really brainstorms you.
Contents
Preface
1 Introduction to Information Theory
2 Probability, Entropy, and Inference
3 More about Inference
I Data Compression
4 The Source Coding Theorem
5 Symbol Codes
6 Stream Codes
7 Codes for Integers
II Noisy-Channel Coding
8 Dependent Random Variables
9 Communication over a Noisy Channel
10 The Noisy-Channel Coding Theorem
11 Error-Correcting Codes and Real Channels
III Further Topics in Information Theory
12 Hash Codes: Codes for Ecient Information Retrieval
13 Binary Codes
14 Very Good Linear Codes Exist
15 Further Exercises on Information Theory
16 Message Passing
17 Communication over Constrained Noiseless Channels
18 Crosswords and Codebreaking
19 Why have Sex? Information Acquisition and Evolution
IV Probabilities and Inference
20 An Example Inference Task: Clustering
21 Exact Inference by Complete Enumeration
22 Maximum Likelihood and Clustering
23 Useful Probability Distributions
24 Exact Marginalization
25 Exact Marginalization in Trellises
26 Exact Marginalization in Graphs
27 Laplace's Method
28 Model Comparison and Occam's Razor
29 Monte Carlo Methods
30 Ecient Monte Carlo Methods
31 Ising Models
32 Exact Monte Carlo Sampling
33 Variational Methods
34 Independent Component Analysis and Latent Variable Modelling
35 Random Inference Topics
36 Decision Theory
37 Bayesian Inference and Sampling Theory
V Neural networks
38 Introduction to Neural Networks
39 The Single Neuron as a Classier
40 Capacity of a Single Neuron
41 Learning as Inference
42 Hopeld Networks
43 Boltzmann Machines
44 Supervised Learning in Multilayer Networks
45 Gaussian Processes
46 Deconvolution
VI Sparse Graph Codes
47 Low-Density Parity-Check Codes
48 Convolutional Codes and Turbo Codes
49 Repeat{Accumulate Codes
50 Digital Fountain Codes
VII Appendices
A Notation
B Some Physics
C Some Mathematics
Bibliography
Index
2010-03-15
Image Processing for Computer Graphics and Vision (2rd Edition)
Contents:
Preface
1 Introduction
1.1 Computer Graphics
1.2 Abstraction Paradigms
1.3 About This Book
1.4 Comments and References
2 Signal Theory
2.1 Abstraction Paradigms
2.2 Mathematical Models for Signals
2.3 Linear Representation of Signals
2.4 Operations on Signals
2.5 Sampling Theory
2.6 Operations in the Discrete Domain
2.7 The Inverse Discrete Transform
2.8 The Discrete Transform on the Interval [0,A]
2.9 Matrix Representation of the DFT
2.10 The Fast Fourier Transform
2.11 Finite Transform
2.12 Comments and References
3 Random Processes
3.1 Random Variables
3.2 Stochastic Processes
3.3 Point Processes
3.4 Comments and References
4 Fundamentals of Color
4.1 Paradigms in the Study of Color
4.2 The Physical Universe of Color
4.3 The Mathematical Universe of Color
4.4 The Representation Universe of Color
4.5 CIE-RGB Representation
4.6 Luminance and Chrominance
4.7 The Color Solid
4.8 Grassmann’s Laws
4.9 Comments and References
5 Color Systems
5.1 Preliminary Notions
5.2 Changing Between Color Systems
5.3 Color Systems and Computer Graphics
5.4 Standard Color Systems
5.5 Device Color Systems
5.6 Color Interface Systems
5.7 Computational Color Systems
5.8 Color Transformations
5.9 Comments and References
6 Digital Images
6.1 Abstraction Paradigms for Images
6.2 The Spatial Model
6.3 Comments and References
7 Operations on Images
7.1 Arithmetic Operations
7.2 Filters
7.3 Spatially Invariant Linear Filters
7.4 Examples of Linear Filters
7.5 Edge Enhancement Operations
7.6 Comments and References
8 Sampling and Reconstruction
8.1 Sampling
8.2 Reconstruction
8.3 Aliasing
8.4 Reconstruction Problems
8.5 Some Classical Reconstruction Filters
8.6 A Study of Reconstruction Problems
8.7 Reconstructing After Aliasing
8.8 A Case Study
8.9 Comments and References
9 Multiscale Analysis and Wavelets
9.1 The Wavelet Transform
9.2 The Discrete Wavelet Transform
9.3 Multiresolution Representation
9.4 Multiresolution Representation and Wavelets
9.5 The Fast Wavelet Transform
9.6 Wavelet Decomposition and Reconstruction
9.7 The Fast Wavelet Transform Algorithm
9.8 Images and 2D-Wavelets
9.9 Comments and References
10 Probabilistic Image Models
10.1 Image Formation
10.2 Observed Data
10.3 Histograms and Estimation
10.4 Correlated Observations
10.5 Filtering
10.6 Classes
10.7 Comments and References
11 Color Quantization
11.1 Quantization Cells
11.2 Quantization and Perception
11.3 Quantization Error
11.4 Uniform and Adaptive Quantization
11.5 Adaptive Quantization Methods
11.6 Optimization Methods for Quantization
11.7 Optimal One-Dimensional Quantization
11.8 Optimal Quantization by Relaxation
11.9 Comments and References
12 Digital Halftoning
12.1 Dithering
12.2 Periodic Dithering
12.3 Pattern Dithering
12.4 Nonperiodic Dithering
12.5 Comments and References
13 Image Compression
13.1 Image Encoding
13.2 Image Compression
XIV Contents
13.3 Compression and Multiscale Analysis
13.4 Comments and References
14 Combining Images
14.1 Preliminaries
14.2 Combining Images Algebraically
14.3 Combining Images by Decomposing the Domain
14.4 Combining Images in the Discrete Domain
14.5 Computation of the Opacity Function
14.6 Compositing in the Discrete Domain
14.7 Compositing Operations
14.8 Comments and References
15 Warping and Morphing
15.1 Warping Filters
15.2 Warping in the Continuous Domain
15.3 Warping in the Discrete Domain
15.4 Some Examples
15.5 Warping in Practice
15.6 Morphing
15.7 Continuous Families of Transformations
15.8 Comments and References
16 Image Systems
16.1 Image Characteristics
16.2 Image Display
16.3 Cross Rendering
16.4 Color Correction
16.5 Display Models
16.6 Electronic Publishing Systems
16.7 Comments and References
A Appendix: Radiometry and Photometry
A.1 Radiometry
A.2 Photometric Variables
A.3 Comments and References
Index
2010-01-27
Analog VLSI: Circuits and Principles (English Edition)
An excellent book for state-of-art analog VLSI design technology. Recommended for those who are interested in the coming revolution of digital-analog hybrid circuits design and neuromorphic engineering technology.
Content
Authors and Contributors xiii
Acknowledgments xv
Preface xvii
Foreword xix
1 Introduction
I SILICON AND TRANSISTORS
2 Semiconductor Device Physics
2.1 Crystal Structure
2.2 Energy Band Diagrams
2.3 Carrier Concentrations at Thermal Equilibrium
2.4 Impurity Doping
2.5 Current Densities
2.6 p-n Junction Diode
2.7 The Metal-Insulator-Semiconductor Structure
3 MOSFET Characteristics
3.1 MOSFET Structure
3.2 Current–Voltage Characteristics of an nFET
3.3 Current–Voltage Characteristics of a pFET
3.4 Small-Signal Model at Low Frequencies
3.5 Second-Order Effects
3.6 Noise and Transistor Matching
3.7 Appendices
4 Floating-Gate MOSFETs
4.1 Floating-Gate MOSFETs
4.2 Synapse Transistors
4.3 Silicon Learning Arrays
4.4 Appendices
II STATICS
5 Basic Static Circuits - J¨org Kramer
5.1 Single-Transistor Circuits
5.2 Two-Transistor Circuits
5.3 Differential Pair and Transconductance Amplifier
5.4 Unity-Gain Follower
6 Current-Mode Circuits
6.1 The Current Conveyor
6.2 The Current Normalizer
6.3 Winner-Take-All Circuits
6.4 Resistive Networks
6.5 Current Correlator and Bump Circuit
7 Analysis and Synthesis of Static Translinear Circuits
7.1 The Ideal Translinear Element
7.2 Translinear Signal Representations
7.3 The Translinear Principle
7.4 ABC’s of Translinear-Loop–Circuit Synthesis
7.5 The Multiple-Input Translinear Element
7.6 Multiple-Input Translinear Element Networks
7.7 Analysis of MITE Networks
7.8 ABC’s of MITE-Network Synthesis
III DYNAMICS
8 Linear Systems Theory - Giacomo Indiveri
8.1 Linear Shift-Invariant Systems
8.2 Convolution
8.3 Impulses
8.4 Impulse Response of a System
8.5 Resistor-Capacitor Circuits
8.6 Higher Order Equations
8.7 The Heaviside-Laplace Transform
8.8 Linear System’s Transfer Function
8.9 The Resistor-Capacitor Circuit (A Second Look)
8.10 Low-Pass, High-Pass, and Band-Pass Filters
9 Integrator-Differentiator Circuits
9.1 The Follower-Integrator
9.2 The Current-Mirror Integrator
9.3 The Capacitor
9.4 The Follower-Differentiator Circuit
9.5 The diff1 and diff2 Circuits
9.6 Hysteretic Differentiators
10 Photosensors
10.1 Photodiode
10.2 Phototransistor
10.3 Photogate
10.4 Logarithmic Photosensors
10.5 Imaging Arrays
10.6 Limitations Imposed by Dark Current on Photosensing
IV SPECIAL TOPICS
11 Noise in MOS Transistors and Resistors
11.1 Noise Definition
11.2 Noise in Subthreshold MOSFETs
11.3 Shot Noise versus Thermal Noise
11.4 The Equipartition Theorem and Noise Calculations
11.5 Noise Examples
12 Layout Masks and Design Techniques
12.1 Mask Layout for CMOS Fabrication
12.2 Layout Techniques for Better Performance
12.3 Short List of Matching Techniques
12.4 Parasitic Effects
12.5 Latchup
12.6 Substrate Coupling
12.7 Device Matching Measurements
13 A Millennium Silicon Process Technology
13.1 A typical 0.25 m CMOS Process Flow
13.2 Scaling Limits for Conventional Planar CMOS
Architectures
13.3 Conclusions and Guidelines for New Generations
14 Scaling of MOS Technology to Submicrometer
Feature Sizes
14.1 Scaling Approach
14.2 Threshold Scaling
14.3 Device Characteristics
14.4 System Properties
14.5 Conclusions
Appendix A:
Units and symbols
References
Index
2010-01-27
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