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原创 caffe入门示例--mnist手写数子集训练

图片转caffe所需的lmbd数据:import lmdbimport caffedef image_to_lmdb(lmdb_file,image_list,label_list): N = len(image_list) map_size = image_list[0].nbytes * N *10 env = lmdb.Environment(lmdb_fi

2017-08-29 11:30:55 317

原创 opencv 鼠标响应

cv::Mat showImg;std::vector imgCorners;cv::Point2f select_;void onMouse(int event,int x,int y,int flags,void*param){ if(event==CV_EVENT_LBUTTONDOWN) { select_.x = x; select_.y = y;

2016-06-18 11:14:03 258

原创 opencv 透视变换

std::vector corners(4);  corners[0] = cv::Point2f(1,1);  corners[1] = cv::Point2f(1,480);  corners[2] = cv::Point2f(640,97);  corners[3] = cv::Point2f(640,384);  std::vectorcv::Point2f> co

2016-06-18 00:52:50 289

原创 matlab透视变换

B = [1     1;1   480;640    97;640   384];A=[0 0;0 1;1 0;1 1];TForm = cp2tform(B,A,'projective'); % B To Atformfwd(TForm,[400 240])ans =    1.4990    1.4986

2016-06-18 00:22:23 1880

OpenGL Development Cookbook

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.

2015-07-14

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