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原创 在对话框显示图片补充方法

 总结出两种方法:1.  使用ATL库中的CImage类加载图片2.  使用免费共享的CxImage库中的加载图片(可支持几乎所有格式)方法一、使用ATL库中的CImage类加载图片使用ATL库中的CImage类加载图片作为对话框背景 使用CImage类库要在应用程序的stdafx.h文件中添加CImage类的包含文件:#include "atlimage.h"BOOL CAbou

2008-08-28 17:50:00 1237

转载 在对话框显示图片的多种方法

 我们先从简单的开始吧.先分一个类:(一) 非动态显示图片(即图片先通过资源管理器载入,有一个固定ID)(二) 动态载入图片(即只需要在程序中指定图片的路径即可载入)为方便说明,我们已经建好一个基于对话框的工程,名为Ttest.对话框类为CTestDlg(一)    非动态载入图片.方法1.先从最简单的开始,用picture 控件来实现.步骤:先在资源里Import一张图片,ID为ID

2008-08-28 17:49:00 643

原创 改变窗口大小后跟踪滚动条位置

在某些应用中,在改变窗口大小后,需要精确跟踪滚动条位置。这样可以实现改变窗口大小后的视图中心不变等功能。但在客户区创建前窗口类会多次调用OnSize(),如果此时调用GetScrollPosition()会出现访问错误。解决步骤:1.  声明一个BOOL m_bScrollCreated,在构造函数中赋值FALSE;2.  在OnInitialUpdate()中赋值,m_bScrollCreate

2008-08-28 17:45:00 550

原创 对话框中的单个控件数据更新

 其实控件更新不必要每次都用CWnd::Update()函数,其实它内部部分代码如下: CDataExchange dx(this, bSaveAndValidate); // 省略  DoDataExchange(&dx); 可见CDataExchange对象构造时确定了存取方向,再调用DoDataExchange(CDataExchange* pDX)函数实现数据交换。  受此启发,自己在对话

2008-08-28 17:44:00 495

Crystal Clear A Human-Powered Methodology for Small Teams [CHM]

Addison.Wesley.Crystal.Clear.A.Human.Powered.Methodology.for.Small.Teams.Oct.2004 Carefully researched over ten years and eagerly anticipated by the agile community, Crystal Clear: A Human-Powered Methodology for Small Teams is a lucid and practical introduction to running a successful agile project in your organization. Each chapter illuminates a different important aspect of orchestrating agile projects.

2008-08-27

C++ Gotchas: Avoiding Common Problems in Coding and Design [CHM]

This book discusses basic errors present in almost all C++ code, as well as complex mistakes in syntax, preprocessing, conversions, initialization, memory and resource management, polymorphism, class design, and hierarchy design. Each error and its repercussions are explained in context, and the resolution of each problem is detailed and demonstrated. Author Stephen Dewhurst supplies readers with idioms and design patterns that can be used to generate customized solutions for common problems. Readers will also learn more about commonly misunderstood features of C++ used in advanced programming and design. A companion Web site, located at http://www.semantics.org, includes detailed code samples from the book. Readers will discover: How to escape both common and complex traps associated with C++ How to produce more reusable, maintainable code Advanced C++ programming techniques Nuances of the C++ language C++ Gotchas shows how to navigate through the greatest dangers in C++ programming, and gives programmers the practical know-how they need to gain expert status.

2008-08-27

Cpp.FAQs.2nd.Edition

Addison.Wesley.Cpp.FAQs.2nd.Edition.internal In a concise and direct question-and-answer format, C++ FAQs, Second Edition brings you the most efficient solutions to more than four hundred of the practical programming challenges you face every day. Moderators of the on-line C++ FAQ at comp.lang.c++, Marshall Cline, Greg Lomow, and Mike Girou are familiar with C++ programmers' most pressing concerns. In this book, the authors concentrate on those issues most critical to the professional programmer's work, and they present more explanatory material and examples than is possible on-line. This book focuses on the effective use of C++, helping programmers avoid combining seemingly legal C++ constructs in incompatible ways. This second edition is completely up-to-date with the final ANSI/ISO C++ Standard. It covers some of the smaller syntax changes, such as "mutable"; more significant changes, such as RTTI and namespaces; and such major innovations as the C++ Standard Library, including the STL. In addition, this book discusses technologies such as Java, CORBA, COM/COM+, and ActiveX--and the relationship all of these have with C++. These new features and technologies are iconed to help you quickly find what is new and different in this edition. Each question-and-answer section contains an overview of the problem and solution, fuller explanations of concepts, directions for proper use of language features, guidelines for best practices and practices to avoid, and plenty of working, stand-alone examples. This edition is thoroughly cross-referenced and indexed for quick access.

2008-08-27

Continuous.Integration.Jun.2007

Consider some of the more typical development processes on a software project: Code is compiled, and data is defined and manipulated via a database; testing occurs, code is reviewed, and ultimately, software is deployed. In addition, teams almost certainly need to communicate with one another regarding the status of the software. Imagine if you could perform these processes at the press of a single button. This book demonstrates how to create a virtual Integrate button to automate many software development processes. What’s more, we describe how this Integrate button can be pressed continuously to reduce the risks that prevent you from creating deployable applications, such as the late discovery of defects and low-quality code. In creating a CI system, many of these processes are automated, and they run every time the software under development is changed.

2008-08-27

Configuration.Management.Principles.And.Practice

Configuration management (CM) is an important, but often neglected, practice that allows application developers and project managers to better identify potential problems, manage changes, and track the progress of software projects. An effective CM strategy梠ne that adheres to the practice's complexity while harnessing its depth梒an be the cornerstone of fast, flexible development. However, CM practitioners often rely too heavily on commercial CM tools, and fail to understand the concept as a whole. While CM is not an easy discipline, it need not be a difficult one. Configuration Management Principles and Practice explains the elements and benefits of a sound CM strategy and shows how to put that strategy into action. Through configuration examples and recommendations drawn from the author's considerable experience, this practical guide will help readers to better manage and deliver projects.

2008-08-27

Collaboration.Explained.Facilitation.Skills.for.Software.Project.Leaders.Jan.2006

The Hands-On Guide to Effective Collaboration in Agile Projects To succeed, an agile project demands outstanding collaboration among all its stakeholders. But great collaboration doesn't happen by itself; it must be carefully planned and facilitated throughout the entire project lifecycle. Collaboration Explained is the first book to bring together proven, start-to-finish techniques for ensuring effective collaboration in any agile software project. Since the early days of the agile movement, Jean Tabaka has been studying and promoting collaboration in agile environments. Drawing on her unsurpassed experience, she offers clear guidelines and easy-to-use collaboration templates for every significant project event: from iteration and release planning, through project chartering, all the way through post-project retrospectives. Tabaka's hands-on techniques are applicable to every leading agile methodology, from Extreme Programming and Scrum to Crystal Clear. Above all, they are practical: grounded in a powerful understanding of the technical, business, and human challenges you face as a project manager or development team member.

2008-08-27

Aspect.Oriented.Software.Development part 2 of 2 [CHM]

Aspect-Oriented Software Developement Coverage includes Using AOSD to streamline complex systems development without sacrificing flexibility or scalability How AOSD builds on the object-oriented paradigmand how it's different State-of-the-art best practices for the AOSD development process Languages and foundations: separating concerns, filter technologies, improving modularity, integrating new features, and more Using key AOSD tools, including AspectJ, Hyper/J, JMangler, and Java Aspect Components Engineering aspect-oriented systems: UML, concern modeling and elaboration, dependency management, and aspect composition Developing more secure applications with AOSD techniques Applying aspect-oriented programming to database systems Building dynamic aspect-oriented infrastructure

2008-08-26

Aspect.Oriented.Software.Development part 1 of 2 [CHM]

Aspect-Oriented Software Developement Coverage includes Using AOSD to streamline complex systems development without sacrificing flexibility or scalability How AOSD builds on the object-oriented paradigmand how it's different State-of-the-art best practices for the AOSD development process Languages and foundations: separating concerns, filter technologies, improving modularity, integrating new features, and more Using key AOSD tools, including AspectJ, Hyper/J, JMangler, and Java Aspect Components Engineering aspect-oriented systems: UML, concern modeling and elaboration, dependency management, and aspect composition Developing more secure applications with AOSD techniques Applying aspect-oriented programming to database systems Building dynamic aspect-oriented infrastructure

2008-08-26

Aspect.Oriented.Analysis.and.Design.The.Theme.Approach.Mar.2005 part 2 of 2 [CHM]

Addison.Wesley.Aspect.Oriented.Analysis.and.Design.The.Theme.Approach.Mar.2005 Aspect-oriented software development (AOSD) is emerging as a viable approach for allowing the separate expression of multiple concerns along with "weaving" technologies for knitting together these separate expressions into coherent systems. Thanks to its great promise as an approach to simplifying the development of complex systems, many expert observers view AOSD as a worthwhile successor to the prevalent object-oriented paradigm. In this new book, two AOSD experts apply theory to the practical realm of real-world development. They explain the different kinds of aspects, help the reader identify them, and provide guidance on successful design and implementation. The result is an applicable and easy-to-digest methodology for simplifying and optimizing the development of software systems.

2008-08-26

Aspect.Oriented.Analysis.and.Design.The.Theme.Approach.Mar.2005 part 1 of 2 [CHM]

Addison.Wesley.Aspect.Oriented.Analysis.and.Design.The.Theme.Approach.Mar.2005 Aspect-oriented software development (AOSD) is emerging as a viable approach for allowing the separate expression of multiple concerns along with "weaving" technologies for knitting together these separate expressions into coherent systems. Thanks to its great promise as an approach to simplifying the development of complex systems, many expert observers view AOSD as a worthwhile successor to the prevalent object-oriented paradigm. In this new book, two AOSD experts apply theory to the practical realm of real-world development. They explain the different kinds of aspects, help the reader identify them, and provide guidance on successful design and implementation. The result is an applicable and easy-to-digest methodology for simplifying and optimizing the development of software systems.

2008-08-26

Windows.Forms.2.0.Programming.2nd.Edition.May.2006.part2 of 2

Addison.Wesley.Windows.Forms.2.0.Programming.2nd.Edition.May.2006 Windows Forms 2.0 Programming is the successor to the highly praised Windows Forms Programming in C#. This edition has been significantly updated to amalgamate the sheer mass of new and improved support that is encompassed by Windows Forms 2.0, the .NET Framework 2.0, and Visual Studio 2005. This is the one book developers need in order to learn how to build and deploy leading-edge Windows Forms 2.0 applications.

2008-08-26

Windows.Forms.2.0.Programming.2nd.Edition.May.2006.part1 of 2

Addison.Wesley.Windows.Forms.2.0.Programming.2nd.Edition.May.2006 Windows Forms 2.0 Programming is the successor to the highly praised Windows Forms Programming in C#. This edition has been significantly updated to amalgamate the sheer mass of new and improved support that is encompassed by Windows Forms 2.0, the .NET Framework 2.0, and Visual Studio 2005. This is the one book developers need in order to learn how to build and deploy leading-edge Windows Forms 2.0 applications.

2008-08-26

C.Plus.Plus.Coding.Standards.101.Rules.Guidelines.and.Best.Practices (CHM)

Consistent, high-quality coding standards improve software quality, reduce time-to-market, promote teamwork, eliminate time wasted on inconsequential matters, and simplify maintenance. Now, two of the world\'s most respected C++ experts distill the rich collective experience of the global C++ community into a set of coding standards that every developer and development team can understand and use as a basis for their own coding standards.

2008-08-24

Administrators Guide to SQL Server 2005 part 3 of 3

The Complete, Practical, 100% Useful Guide for Every SQL Server 2005 DBA!<br><br>This book has one goal: to help database administrators and their managers run SQL Server 2005 with maximum efficiency, reliability, and performance. Renowned SQL Server expert Buck Woody covers every facet of database administration, from installation and configuration through maintaining enterprise-class business intelligence environments.<br><br>If you\'re a new SQL Server administrator, Buck will help you master core tasks rapidlyand avoid costly mistakes that only show up when it\'s too late. If you\'re familiar with previous versions of SQL Server, he\'ll get you up-to-speed fast on everything new that matters, from high availability improvements and Integration Services to the SQL Server Management Studio. Whatever your background, you\'ll find best practices, real-world scenarios, and easy-to-use automation scriptsall grounded in Buck\'s unsurpassed SQL Server knowledge.

2008-08-24

Administrators Guide to SQL Server 2005 part 2 of 3

The Complete, Practical, 100% Useful Guide for Every SQL Server 2005 DBA!<br><br>This book has one goal: to help database administrators and their managers run SQL Server 2005 with maximum efficiency, reliability, and performance. Renowned SQL Server expert Buck Woody covers every facet of database administration, from installation and configuration through maintaining enterprise-class business intelligence environments.<br><br>If you\'re a new SQL Server administrator, Buck will help you master core tasks rapidlyand avoid costly mistakes that only show up when it\'s too late. If you\'re familiar with previous versions of SQL Server, he\'ll get you up-to-speed fast on everything new that matters, from high availability improvements and Integration Services to the SQL Server Management Studio. Whatever your background, you\'ll find best practices, real-world scenarios, and easy-to-use automation scriptsall grounded in Buck\'s unsurpassed SQL Server knowledge.

2008-08-24

Administrators Guide to SQL Server 2005 part 1 of 3

The Complete, Practical, 100% Useful Guide for Every SQL Server 2005 DBA!<br><br>This book has one goal: to help database administrators and their managers run SQL Server 2005 with maximum efficiency, reliability, and performance. Renowned SQL Server expert Buck Woody covers every facet of database administration, from installation and configuration through maintaining enterprise-class business intelligence environments.<br><br>If you\'re a new SQL Server administrator, Buck will help you master core tasks rapidlyand avoid costly mistakes that only show up when it\'s too late. If you\'re familiar with previous versions of SQL Server, he\'ll get you up-to-speed fast on everything new that matters, from high availability improvements and Integration Services to the SQL Server Management Studio. Whatever your background, you\'ll find best practices, real-world scenarios, and easy-to-use automation scriptsall grounded in Buck\'s unsurpassed SQL Server knowledge.

2008-08-24

Visualization Handbook PDF part 2 of 2

The field of visualization is focused on creating<br>images that convey salient information about<br>underlying data and processes. In the past<br>three decades, the field has seen unprecedented<br>growth in computational and acquisition technologies,<br>which has resulted in an increased<br>ability both to sense the physical world with<br>very detailed precision and to model and simulate<br>complex physical phenomena. Given these<br>capabilities, visualization plays a crucial enabling<br>role in our ability to comprehend such large<br>and complex data—data that, in two, three, or<br>more dimensions, conveys insight into such diverse<br>applications as medical processes, earth<br>and space sciences, complex flow of fluids, and<br>biological processes, among many other areas.

2008-08-24

Visualization Handbook pdf part 1 of 2

The field of visualization is focused on creating images that convey salient information about underlying data and processes. In the past three decades, the field has seen unprecedented growth in computational and acquisition technologies, which has resulted in an increased ability both to sense the physical world with very detailed precision and to model and simulate complex physical phenomena. Given these capabilities, visualization plays a crucial enabling role in our ability to comprehend such large and complex data—data that, in two, three, or more dimensions, conveys insight into such diverse applications as medical processes, earth and space sciences, complex flow of fluids, and biological processes, among many other areas.

2008-08-24

OpenGL SuperBible 4th Edition PDF part 2 of 2

Welcome to the fourth edition of the OpenGL SuperBible. For more than ten years, we have<br>striven to provide the world’s best introduction to not only OpenGL, but 3D graphics<br>programming in general. This book is both a comprehensive reference of the entire<br>OpenGL API and a tutorial that will teach you how to use this powerful API to create stunning<br>3D visualizations, games, and other graphics of all kinds. Starting with basic 3D<br>terminology and concepts, we take you through basic primitive assembly, transformations,<br>lighting, texturing, and eventually bring you into the full power of the programmable<br>graphics pipeline with the OpenGL Shading Language.<br>Regardless of whether you are programming on Windows, Mac OS X, Linux, or a handheld<br>gaming device, this book is a great place to start learning OpenGL, and how to make<br>the most of it on your specific platform. The majority of the book is highly portable C++<br>code hosted by the GLUT or FreeGLUT toolkit. You will also find OS-specific chapters that<br>show how to wire OpenGL into your native window systems. Throughout the book, we<br>try to make few assumptions about how much previous knowledge the reader has of 3D<br>graphics programming topics. This yields a tutorial that is accessible by both the beginning<br>programmer and the experienced programmer beginning OpenGL.

2008-08-24

OpenGL SuperBible 4th Edition PDF part 1 of 2

Welcome to the fourth edition of the OpenGL SuperBible. For more than ten years, we have<br>striven to provide the world’s best introduction to not only OpenGL, but 3D graphics<br>programming in general. This book is both a comprehensive reference of the entire<br>OpenGL API and a tutorial that will teach you how to use this powerful API to create stunning<br>3D visualizations, games, and other graphics of all kinds. Starting with basic 3D<br>terminology and concepts, we take you through basic primitive assembly, transformations,<br>lighting, texturing, and eventually bring you into the full power of the programmable<br>graphics pipeline with the OpenGL Shading Language.<br>Regardless of whether you are programming on Windows, Mac OS X, Linux, or a handheld<br>gaming device, this book is a great place to start learning OpenGL, and how to make<br>the most of it on your specific platform. The majority of the book is highly portable C++<br>code hosted by the GLUT or FreeGLUT toolkit. You will also find OS-specific chapters that<br>show how to wire OpenGL into your native window systems. Throughout the book, we<br>try to make few assumptions about how much previous knowledge the reader has of 3D<br>graphics programming topics. This yields a tutorial that is accessible by both the beginning<br>programmer and the experienced programmer beginning OpenGL.

2008-08-24

GBT 13016-2009 标准体系表编制原则和要求.pdf

GB/T 13016-2009 标准体系表编制原则和要求。标准体系表是编制标准制修订规划和计划的依据之一;是一定范围内包括现有,应有和预计制定标准的蓝图,它将随着科学技术的发展而不断更新和充实.本标准代替GB/T13016-1991《标准体系表编制原则和要求》,附录A,附录B为资料性附录.

2020-11-17

Visual Assist X v10.9.2382

Visual Assist X是一款非常好的Microsoft Visual Studio插件,支持C/C++,C#,ASP,Visual Basic,Java和HTML等语言,Visual Assist X能自动识别各种关键字、系统函数、成员变量、自动给出输入提示、自动更正大小写错误、自动标示错误等,有助于提高开发过程的自动化和开发效率。 Visual Assist X主要功能: 在Visual Studio中Visual Assist X 利用主要的新特性及现有加强的功能可以惊人的降低软件开发时间周期,他可以让你轻松的做得以下几点: 可以更快的开发代码,更少的产生错误。 可以更快的理

2020-11-05

MSDN离线库更新至20201102

适用于Visual Studio 2019的MSDN Library离线库,更新至20201102。 1. 首先在VS中,勾选单个组件安装好Help Viewer 2.3。 2. 在VS界面中,“帮助”-“添加和删除帮助内容”,启动Help Viewer 2.3 3. 在“管理内容”页面中,找到“本地存储路径”(也可修改路径到指定目录) 4. 将自制的MSDN离线文件ISO解压到上述路径,覆盖原来的文件。 5. 重新启动启动Help Viewer 2.3

2020-11-04

2020腾讯人工智能白皮书.pdf

人工智能的发展并不平静。自Alpha Go人机大战重新掀起人工智能热潮以来,经历了炒作与狂热、泡沫褪去后 落地的艰难以及隐私伦理的挑战。而在过去的半年,人工智能与产业的结合前所未有的紧密。2020年是足够记入史 册的一年,在全球抗疫的背景下,人工智能在医疗、城市治理、工业、非接触服务等领域快速响应,从“云端”落 地,在疫情之中出演关键角色,提高了抗疫战争的整体效率。本次新冠肺炎疫情成为数字技术的试金石,人工智能 作为新一轮科技革命和产业变革的重要驱动力量,验证了对社会的真正价值。疫情后时代,长周期的经济恢复与发 展成为重点,新基建赋予了人工智能全新使命,要求人工智能技术发挥未来产业头雁效应,通过与传统产业的深度 融合,助力实体经济向数字化智能化转型,催生新的业态,实现新的蜕变、新的发展。从需求侧看,长期的经济转 型压力和近期的抗疫恢复形成双重牵引,各行各业充分认识到加速数字化、网络化、智能化转型已是必然趋势;从 供给侧来看,人工智能技术作为国家重要战略发展至今,产业各生态层不断丰富成熟,产业参与者聚焦价值领域, 去伪存真成为主旋律。

2020-07-14

2020全球互联网行业回顾与展望.pdf

成长性:全球互联网产业持续快速发展,预计未来3-5年仍将保持近20%的增速。从PC到移动,全球互联 网产业持续快速发展。当前,全球市值最大的10家科技互联网公司加总市值已达8.3万亿美元,2019年加 总收入高达10771亿美元。过去十年,美股互联网板块占科技股的市值占比从25%提升至36%,驱动科技 板块占美股总市值比重从21%增长至35%。2019年,全球主要科技互联网公司保持20%以上的收入增长。 全球互联网未来增长动力预计将来自:1)新兴和下沉市场将驱动用户数量持续提升:全球互联网用户已达 45.4亿人(渗透率59%,2020.1),但印度、印尼等地区渗透率仍不足40%,中国下沉市场渗透率不足 50%;2)视频应用驱动全网用户时长提升:全球人均互联网日使用时长达403分钟,移动占比超过50%, 视频占比持续提升;3)5AIoT技术带来更多数字消费场景:移动互联应用将进一步拓展至更多终端设备和 更多场景,如VR/AR、可穿戴设备、汽车、智能家居等设备,以及视频、直播、游戏、教育、生活服务、 企业服务等场景,带来更多增量可能。我们预计,未来3-5年,全球互联网市场仍将保持近20%的复合增速。

2020-07-14

Visual Assist X v10.9.2538.zip

Visual Assist X是一款非常好的Microsoft Visual Studio插件,支持C/C++,C#,ASP,Visual Basic,Java和HTML等语言,Visual Assist X能自动识别各种关键字、系统函数、成员变量、自动给出输入提示、自动更正大小写错误、自动标示错误等,有助于提高开发过程的自动化和开发效率。 Visual Assist X主要功能: 在Visual Studio中Visual Assist X 利用主要的新特性及现有加强的功能可以惊人的降低软件开发时间周期,他可以让你轻松的做得以下几点: 可以更快的开发代码,更少的产生错误。 可以更快的理解分析已经存在的代码。 可以重构代码,以便使其更加易读和更加方便维护。 通过允许即时访问到任何文件符号及参考来降低检索花费的时间。

2020-06-27

2017.Python Machine Learning, Second Edition

2017. Python Machine Learning, Second Edition. Machine Learning and Deep Learning with Python, scikit-learn and TensorFlow. Sebastian Raschka.Vahid Mirjalili Packt

2020-06-27

2017.Deep Learning with Python.代码html版本.rar

2017.Deep Learning with Python.代码html版本 MEAP Edition Manning Early Access Program Deep Learning with Python Version 6

2020-06-27

Mastering Visual Studio 2019 2nd Edition

Mastering Visual Studio 2019: Become proficient in .NET Framework and .NET Core by:using advanced coding techniques in Visual Studio, 2nd Edition eBook Details: Paperback: 374 pages Publisher: WOW! eBook (August 9, 2019) Language: English ISBN-10: 1789530091 ISBN-13: 978-1789530094 eBook Description: Mastering Visual Studio 2019, 2nd Edition: Explore the new features in Visual Studio 2019 and build apps using WPF, .NET Core, TypeScript, and Azure Visual Studio 2019 is the latest IDE from Microsoft for developers targeting Windows and other platforms to build stunning desktop, web and mobile applications. In this book, you’ll learn how to effectively use this IDE to build, debug, and test your applications to enhance productivity by simplifying your most common tasks and allowing more time to focus on other aspects of your project. Starting with an overview of the new features in Visual Studio 2019, you’ll understand what’s improved since its previous edition. This Visual Studio book will help you build applications for Windows using Windows Presentation Foundation (WPF), which provides a unified programming model for developing dynamic, rich, data-driven desktop applications. You’ll then learn about Microsoft’s implementation of cloud computing with Azure, followed by building applications using .NET Core and TypeScript. This book will also help you explore NuGet, the package manager for the Microsoft development platform, that enables you to create, publish, and consume packages from a central repository by managing a reference list of packages. Finally, you’ll delve into the debugging and live unit testing techniques that are built into the IDE. Increase your productivity with Visual Studio 2019’s new features Understand how the installation wizard works and create an offline installation package Build stunning applications using WPF, .NET Core, and TypeScript Explore NuGet packages in depth Accelerate cloud development with Azure Debug and test your applications efficiently Get to grips with integrating Visual Studio with Git repositories By the end of the Mastering Visual Studio 2019, Second Edition book, you’ll have become a more efficient Visual Studio 2019 user, and be able to use it for developing, testing, debugging and deploying your applications.

2020-06-26

数据结构算法与应用-C++语言描述

本书是关于计算机科学与工程领域的基础性研究科目之一——数据结构与算法的专著。 本书在简要回顾了基本的C++ 程序设计概念的基础上,全面系统地介绍了队列、堆栈、树、图等基本数据结构,以及贪婪算法、分而治之算法、分枝定界算法等多种算法设计方法,为数据结构与算法的继续学习和研究奠定了一个坚实的基础。更为可贵的是,本书不仅仅介绍了理论知识,还提供了50多个应用实例及600多道练习题。 本书内容广博权威,结构清晰合理,是一本全新的有关数据结构与算法的教材,对于计算机科学与工程领域的从业人员也是一本很好的参考书。 目 录 译者序 前言 第一部分 预备知识 第1章 C++程序设计 1 1.1 引言 1 1.2 函数与参数 2 1.2.1 传值参数 2 1.2.2 模板函数 3 1.2.3 引用参数 3 1.2.4 常量引用参数 4 1.2.5 返回值 4 1.2.6 递归函数 5 1.3 动态存储分配 9 1.3.1 操作符new 9 1.3.2 一维数组 9 1.3.3 异常处理 10 1.3.4 操作符delete 10 1.3.5 二维数组 10 1.4 类 13 1.4.1 类Currency 13 1.4.2 使用不同的描述方法 18 1.4.3 操作符重载 20 1.4.4 引发异常 22 1.4.5 友元和保护类成员 23 1.4.6 增加#ifndef, #define和#endif语句 24 1.5 测试与调试 24 1.5.1 什么是测试 24 1.5.2 设计测试数据 26 1.5.3 调试 28 1.6 参考及推荐读物 29 第2章 程序性能 30 2.1 引言 30 2.2 空间复杂性 31 2.2.1 空间复杂性的组成 31 2.2.2 举例 35 2.3 时间复杂性 37 2.3.1 时间复杂性的组成 37 2.3.2 操作计数 37 2.3.3 执行步数 44 2.4 渐进符号(O、 健?、 o) 55 2.4.1 大写O符号 56 2.4.2 椒?58 2.4.3 符号 59 2.4.4 小写o符号 60 2.4.5 特性 60 2.4.6 复杂性分析举例 61 2.5 实际复杂性 66 2.6 性能测量 68 2.6.1 选择实例的大小 69 2.6.2 设计测试数据 69 2.6.3 进行实验 69 2.7 参考及推荐读物 74 第二部分 数据结构 第3章 数据描述 75 3.1 引言 75 3.2 线性表 76 3.3 公式化描述 77 3.3.1 基本概念 77 3.3.2 异常类NoMem 79 3.3.3 操作 79 3.3.4 评价 83 3.4 链表描述 86 3.4.1 类ChainNode 和Chain 86 3.4.2 操作 88 3.4.3 扩充类Chain 91 3.4.4 链表遍历器类 92 3.4.5 循环链表 93 3.4.6 与公式化描述方法的比较 94 3.4.7 双向链表 95 3.4.8 小结 96 3.5 间接寻址 99 3.5.1 基本概念 99 3.5.2 操作 100 3.6 模拟指针 102 3.6.1 SimSpace的操作 103 3.6.2 采用模拟指针的链表 106 3.7 描述方法的比较 110 3.8 应用 111 3.8.1 箱子排序 111 3.8.2 基数排序 116 3.8.3 等价类 117 3.8.4 凸包 122 3.9 参考及推荐读物 127 第4章 数组和矩阵 128 4.1 数组 128 4.1.1 抽象数据类型 128 4.1.2 C++数组 129 4.1.3 行主映射和列主映射 129 4.1.4 类Array1D 131 4.1.5 类Array2D 133 4.2 矩阵 137 4.2.1 定义和操作 137 4.2.2 类Matrix 138 4.3 特殊矩阵 141 4.3.1 定义和应用 141 4.3.2 对角矩阵 143 4.3.3 三对角矩阵 144 4.3.4 三角矩阵 145 4.3.5 对称矩阵 146 4.4 稀疏矩阵 149 4.4.1 基本概念 149 4.4.2 数组描述 149 4.4.3 链表描述 154 第5章 堆栈 161 5.1 抽象数据类型 161 5.2 派生类和继承 162 5.3 公式化描述 163 5.3.1 Stack的效率 164 5.3.2 自定义Stack 164 5.4 链表描述 166 5.5 应用 169 5.5.1 括号匹配 169 5.5.2 汉诺塔 170 5.5.3 火车车厢重排 172 5.5.4 开关盒布线 176 5.5.5 离线等价类问题 178 5.5.6 迷宫老鼠 180 5.6 参考及推荐读物 188 第6章 队列 189 6.1 抽象数据类型 189 6.2 公式化描述 190 6.3 链表描述 194 6.4 应用 197 6.4.1 火车车厢重排 197 6.4.2 电路布线 201 6.4.3 识别图元 204 6.4.4 工厂仿真 206 6.5 参考及推荐读物 217 第7章 跳表和散列 218 7.1 字典 218 7.2 线性表描述 219 7.3 跳表描述 222 7.3.1 理想情况 222 7.3.2 插入和删除 223 7.3.3 级的分配 224 7.3.4 类SkipNode 224 7.3.5 类SkipList 225 7.3.6 复杂性 229 7.4 散列表描述 229 7.4.1 理想散列 229 7.4.2 线性开型寻址散列 230 7.4.3 链表散列 234 7.5 应用——文本压缩 238 7.5.1 LZW压缩 239 7.5.2 LZW压缩的实现 239 7.5.3 LZW解压缩 243 7.5.4 LZW解压缩的实现 243 7.6 参考及推荐读物 247 第8章 二叉树和其他树 248 8.1 树 248 8.2 二叉树 251 8.3 二叉树的特性 252 8.4 二叉树描述 253 8.4.1 公式化描述 253 8.4.2 链表描述 254 8.5 二叉树常用操作 256 8.6 二叉树遍历 256 8.7 抽象数据类型BinaryTree 259 8.8 类BinaryTree 260 8.9 抽象数据类型及类的扩充 263 8.9.1 输出 263 8.9.2 删除 264 8.9.3 计算高度 264 8.9.4 统计节点数 265 8.10 应用 265 8.10.1 设置信号放大器 265 8.10.2 在线等价类 268 8.11 参考及推荐读物 275 第9章 优先队列 276 9.1 引言 276 9.2 线性表 277 9.3 堆 278 9.3.1 定义 278 9.3.2 最大堆的插入 279 9.3.3 最大堆的删除 279 9.3.4 最大堆的初始化 280 9.3.5 类MaxHeap 281 9.4 左高树 285 9.4.1 高度与宽度优先的最大及最小 左高树 285 9.4.2 最大HBLT的插入 287 9.4.3 最大HBLT的删除 287 9.4.4 合并两棵最大HBLT 287 9.4.5 初始化最大HBLT 289 9.4.6 类MaxHBLT 289 9.5 应用 293 9.5.1 堆排序 293 9.5.2 机器调度 294 9.5.3 霍夫曼编码 297 9.6 参考及推荐读物 302 第10章 竞?303 10.1 引言 303 10.2 抽象数据类型WinnerTree 306 10.3 类WinnerTree 307 10.3.1 定义 307 10.3.2 类定义 307 10.3.3 构造函数、析构函数及Winner 函数 308 10.3.4 初始化赢者树 308 10.3.5 重新组织比赛 310 10.4 输者树 311 10.5 应用 312 10.5.1 用最先匹配法求解箱子装载 问题 312 10.5.2 用相邻匹配法求解箱子装载 问题 316 第11章 搜索树 319 11.1 二叉搜索树 320 11.1.1 基本概念 320 11.1.2 抽象数据类型BSTree和 IndexedBSTree 321 11.1.3 类BSTree 322 11.1.4 搜索 322 11.1.5 插入 323 11.1.6 删除 324 11.1.7 类DBSTree 326 11.1.8 二叉搜索树的高度 327 11.2 AVL树 328 11.2.1 基本概念 328 11.2.2 AVL树的高度 328 11.2.3 AVL树的描述 329 11.2.4 AVL搜索树的搜索 329 11.2.5 AVL搜索树的插入 329 11.2.6 AVL搜索树的删除 332 11.3 红-黑树 334 11.3.1 基本概念 334 11.3.2 红-黑树的描述 336 11.3.3 红-黑树的搜索 336 11.3.4 红-黑树的插入 336 11.3.5 红-黑树的删除 339 11.3.6 实现细节的考虑及复杂性分析 343 11.4 B-树 344 11.4.1 索引顺序访问方法 344 11.4.2 m 叉搜索树 345 11.4.3 m 序B-树 346 11.4.4 B-树的高度 347 11.4.5 B-树的搜索 348 11.4.6 B-树的插入 348 11.4.7 B-树的删除 350 11.4.8 节点结构 353 11.5 应用 354 11.5.1 直方图 354 11.5.2 用最优匹配法求解箱子装载 问题 357 11.5.3 交叉分布 359 11.6 参考及推荐读物 363 第12章 图 365 12.1 基本概念 365 12.2 应用 366 12.3 特性 368 12.4 抽象数据类型Graph和Digraph 370 12.5 无向图和有向图的描述 371 12.5.1 邻接矩阵 371 12.5.2 邻接压缩表 373 12.5.3 邻接链表 374 12.6 网络描述 375 12.7 类定义 376 12.7.1 不同的类 376 12.7.2 邻接矩阵类 377 12.7.3 扩充Chain类 380 12.7.4 类LinkedBase 381 12.7.5 链接类 382 12.8 图的遍历 386 12.8.1 基本概念 386 12.8.2 邻接矩阵的遍历函数 387 12.8.3 邻接链表的遍历函数 388 12.9 语言特性 389 12.9.1 虚函数和多态性 389 12.9.2 纯虚函数和抽象类 391 12.9.3 虚基类 391 12.9.4 抽象类和抽象数据类型 393 12.10 图的搜索算法 394 12.10.1 宽度优先搜索 394 12.10.2 类Network 395 12.10.3 BFS的实现 395 12.10.4 BFS的复杂性分析 396 12.10.5 深度优先搜索 397 12.11 应用 399 12.11.1 寻找路径 399 12.11.2 连通图及其构件 400 12.11.3 生成树 402 第三部分 算法设计方法 第13章 贪婪算法 405 13.1 最优化问题 405 13.2 算法思想 406 13.3 应用 409 13.3.1 货箱装船 409 13.3.2 0/1背包问题 410 13.3.3 拓扑排序 412 13.3.4 二分覆盖 415 13.3.5 单源最短路径 421 13.3.6 最小耗费生成树 424 13.4 参考及推荐读物 433 第14章 分而治之算法 434 14.1 算法思想 434 14.2 应用 440 14.2.1 残缺棋盘 440 14.2.2 归并排序 443 14.2.3 快速排序 447 14.2.4 选择 452 14.2.5 距离最近的点对 454 14.3 解递归方程 462 14.4 复杂性的下限 463 14.4.1 最小最大问题的下限 464 14.4.2 排序算法的下限 465 第15章 动态规划 467 15.1 算法思想 467 15.2 应用 469 15.2.1 0/1背包问题 469 15.2.2 图像压缩 471 15.2.3 矩阵乘法链 476 15.2.4 最短路径 480 15.2.5 网络的无交叉子集 483 15.2.6 元件折叠 486 15.3 参考及推荐读物 491 第16章 回溯 492 16.1 算法思想 492 16.2 应用 496 16.2.1 货箱装船 496 16.2.2 0/1背包问题 503 16.2.3 最大完备子图 506 16.2.4 旅行商问题 508 16.2.5 电路板排列 510 第17章 分枝定界 516 17.1 算法思想 516 17.2 应用 519 17.2.1 货箱装船 519 17.2.2 0/1背包问题 526 17.2.3 最大完备子图 528 17.2.4 旅行商问题 529 17.2.5 电路板排列 532

2009-06-19

计算机视觉 马颂德 著

Authors 马颂德 Publisher: Pub Date: Pages: 283

2009-06-12

计算机视觉—算法与系统原理.高文.清华大学出版社.1998

Authors 高文 Publisher: 清华大学出版社 Pub Date: 1998 Pages: 310

2009-06-12

计算机视觉PPT.谭铁牛

Authors 谭铁牛 Publisher: 中科院自动化所 Pub Date: 2005-03-04 Pages: 42

2009-06-12

Whole Tomato Visual Assist X v 10.5.1724.0 WinALL Cracked-BRD

i'm the black rider, always faster than you... 苘苘苘苘馨鞍败苘苘 苘圹圹圹圹圹圹圹圹圹?鞍辈圹脖槽舶? 苘苒圹? 卑鞍? 圹? 鞍 圹郾? 败圹圹鄄 ? ?北 ? 圹鞍 郯圹 槽避 苒圹郾 辈 槽? ?北? ??槽? 槽圹?槽圹圹郯 圹圮? 苒圹圹?圹?臂?圹圹圹?圹圹鞍圹圹圹圹圹圹?圹圹圹圹圹圹圹? 苒槽圹郾圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹鄄槽圹圹? 佰佰圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹舶圹槽圹圹郯圹圹圹槽圹圹圹圹圹圹槽 圹圹圹圹圹圹圹?辈咣圻圻氨 臂圹圹圹圹圹 哌圹咣圹圹圹圹? 圹圹圹圹圹圹甙 圹圹圹圹圹圹圮 槽圹圹圹? 圹圹圹圹甙? 苒圹圹圹圹圹圹圹鄄 安圹膊圹 圹圹圹圹郾 苒圹圹圹圹圹圹圹圹圹圮? 槽圹? 圹圹圹圹 苘圹圹圹圹圹圹圹圹圹圹圹圹舶 槽圹圹? 圹圹圹? 佰圹圹圹圹圹圹圹圹圹圹圹圹圹郯 圹圹圹 佰圹圹? 臂圹圹圹圹圹圹圹圹圹圹圹圹圹鄄 圹圹鄄 圹圹郯 圹圹圹圹圹圹圹圹圹圹圹圹圹圹馨膊脖 咣圹郯 圹圹圹 ?佰槽圹圹圹圹圹圹圹圹圹圹圹圹圹郯 圹郾 圹圹圹 安膊圹圹圹圹圹圹圹圹圹圹圹郯 佰? 圹圹圹 苒圹?槽圹圹圹圹圹圹圹圹圹圹圹?苒圹圹圮? 臂? ? 圹郾 苒圹圹圹圹圹圹圹圹圹圹鄄圹圹圹圹圹圹圹圹圹圹? 圹圹圮 圹 鞍? 苒圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹? 槽 佰圹? 脖? 佰 槽圹圹圹圹圹 槽圹圹圹圹圹圹圹圹圹圹圹 斑圹圹圹圹圹?佰?佰郾? ?圹 ? 佰臂圹圹圹圹圹圹圹圹圹槽圹圹圹圹圹圹圹圹圹圹圹圹圻弑 臂 臂臂圹 佰 圹 ? 哌圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹哌 佰 圹 ? ?圹?? 哌圹圹圹圹圹圹圹圹圹圹圹圹圹? 槽 圹圹 郯鄄圹? 安圹圹圹圹圹圹圹圹圹圹圹圮? 槽 佰佰 咣鄄圹? 鄄槽圹圹圹圹圹圹圹圹圹圹圹圹圹鄄 圹?圹郾 槽舶曹 苒圹圹圹圹圹臂圹圹 臂圹圹圹圹圹圹? 北圹? 臂圹 槽圹圹槽圹圹鄄 圹圹? 槽圹圹圹圹圹 臂 圹? 咣? 败圹圹圹圹圹鄄 槽圹圹? 败圹圹圹圹臂鄄臂? 臂臂? 圹? 败?圹? 圹圹圹圮脖圹圹圹圹 槽圹圹槽? 圹郾 圹郯 佰? ? 圹圹圹圹圹圹圹圹圹圹圹圹鄄圹圹? ? 臂圹 圹 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹 圹鄄 槽? 槽圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹? 圹鄄? 圹 圹圹圹圹圹圹圹圹圹圹圹圹圹圹槽圹圹圹 圹圹圹圹鄄馨? 苘圹圹圹? 圹圹膊圹鄄圹圹圹圹圹圹圹圹圹圹鄄 圹? 圹圹 佰圹圹槽? 臂圹圻 鄄 佰圹圹圹圹圹圹圹圹圹圹膊圹郾 圹圹? 咣郾 槽? 懿圹圮 圹圹圹圹圹圹圹圹圹圹圹圹圹? 佰圹圹圹圹 槽? ? 圹圹圹槽圮? 佰圹圹圹圹圹圹圹圹圹圹圹圹圹? 曹圹圹圹圹? 圹 ? 佰圮 圹圹圹圹圹? 槽圹圹圹圹圹圹圹圹圹圹圹圹圹败苒圹圹圹圹圹郾 圹 ? 槽圹 圹圹圹圹圹圹鄄圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹鄄 臂?北 槽圻 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹脖 圹圹 圹 槽圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圮 圹 圹? 鄄臂圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圮 圹 佰郾 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹鄄 圹? 圹? 臂圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹膊圹圹圹圹郾 郯 佰圹? 圹? 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹鄄 ? 苒圹圹 咣圮安辈圹圹圹圹圹圹圹圹圹圹圹圹圹槽圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹 ? 臂 ? ? 圹?臂圹圹圹圹圹圹圹圹圹圹圹圹槽圹圹圹圹圹圹圹圹圹鄄圹圹圹圹圹圹 舶苒? ? 氨?槽?佰圹圹圹圹圹圹圹圹圹圹圹槽圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹 苒 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹 ? 苒圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹?圹? ? 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹槽? ? 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹鄄 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹 圹圹圹圹圹圮圹圹圹圹圹圹圹哌咣圹圹圹圻苒圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹? 卟? 圹圻 ?咣圹圹圹圹圹圹圹?苘?圹圹策 咣圹圹圹圹圹圹圹圹圹圹圮圹圹圻佰圹圹? ? 佰?卟?鄄哌哌圹哌槽圻 苒圹? 圹? 斑圹策咣圹哌咣圹哌哌槽 佰圹郯 ? 郯 唼. ? 圹圹? 鄄 佰舶 ? . 佰圻 苘? ? 圹圹? ? ? 苘? ? 苒圹? 圹圹? ? 败圹圹 圹圹? 圹圹? 苒圹鄄 圹圹? 圹圹? ? 圹圹郯 圹圹鄄 圹? 圹圹? 苒圮? 苒圹圹圮 圹圹? 苒? 圹圹圹圹圹鄄 圹圹? 圹圹圹圹? 苒圹圹圹圹 圹圹? 苒圹 圹圹圹 圹圹? 圹圹? 圹鄄圹圹圹? 圹圹圹圹圹郾 圹圹? 圹圹 圹圹郯 臂圹? 圹圹? 圹圹 圹圹? 圹圹? 圹鄄 圹圹? 圹? 圹圹? 圹圹 圹圹 圹圹 圹圹? 圹圹? 圹圹?圹? 圹圹? 圹圹 圹圹 圹圹 圹圹圹 圹圹? 圹圹?圹圹圮 圹圹圹馨圹圹 圹圹曹 圹圹苒?圹圹 圹圹圹? 苒 圹圹圹圹圹圹? 圹圹圹圹圹? 圹圹圹? 圹圹圻 圹圹 圹圹圹圹? 圹圹鄄 圹圹? 圹圹? 咣? 咣圹? 圹圹 圹圹? 咣圹圹? 圹圹? 圹? 圻 ? ? 策 圻? ? 苒鄄 懿? 苒圹圹 苒圹? 槽 槽圹圹圹鄄 槽圹圹 槽圹圹? 圹圹? 槽圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹鄄 鄄 圹圹 圹圹? 圹圹? 圹圹 苒圹? 苘圹 苒圹圹圹鄄 苒圹圹圹? 圹圹 败圹? 苘圹圹圹圹? 圹圹 圹圹 苒圹圹? 圹圹圹圹圹? 槽圹圹圹圹? 圹圹苘圹? 圹圹槽圹圹圻 圹圹圹圹? 圹圹圹? 圹圹 圹圹? 圹圹 圹圹? 圹圹圹圻 苒圹圻 圹圹? ? 圹圹? 圹圹 圹圹郾 圹圹? 圹郯 圹圹? ? 臂圹圹圹圹苘? 圹圹? 圹圹? 臂圹?槽圹圹? 圹圹槽圹圹 圹圹? ?圹圹圹圹圹圹? 圹圹? ? 圹圹??臂圹??圹圹? 圹圹? ?圹圹? 哌咣圹圹圹圹 ? 圹圹圹? 脖 圹圹??佰圹圹 圹圹??圹圹圮 苒 ?圹圹圹? ?? 咣圹圻 ? 圹圹圹? 膊?圹圹?? 圹圹 圹圹??槽圹圹圹? 圹 圹圹圹? 膊 圹圹圹圹圹圻 圹 咣圹? 圹?圹圹?圹 圹? ?咣圹?圮 斑圹圹? 圹? 咣圹? 圹 斑圹圹圹圻 圹圹苘苘苘圹圹圮苘苘苘圹苘苘圹圹苘苘苘圹?苘苘苘苒圹圹圮苘苘苒圹鄄苘苘苘苘苘苘? 圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹 咣圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圻哌咣 咣圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹? 圹哕圹圹圹圹圹圹圹圹圹圻哌哌咣圹哌 哌哌圹圹圹圻咣圹圹圹圹圹圹圹圹遼 ??哌哌咣圹圹圻哌? 咻 咣哌 哌咣圹圻哌 ? 咣? ? 圹 jer^dfs ? ? 掭 ? ? Whole.Tomato.Visual.Assist.X.v10.5.1724.0.WinALL.Cracked-BRD Cracked by...: BRD Cult Size.....: 2 Suplied......: BRD Cult Date.....: 05/14/2009 Packaged.....: BRD Cult Type.....: Crack Protection...: Armadillo Os.......: WinALL 苘 ? 苘苘 ? ? 苒圹圹圮苘苘 哌 苒圹 哌圹圹苘苒圹苘苘苘? ?? 苘?圹苘 懿圹圹圮圹圹圹? 咣圹圹圹圹咣圮圮圹圹圹槽圹圹圹圹圹圹膊圹圹 圹圹苓圹圹圹圹圹圹哌圹圹圹圹鄄圹? 咣圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圻哌咣 咣圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹? 圹哕圹圹圹圹圹圹圹圹圹圻哌哌咣圹哌 哌哌圹圹圹圻咣圹圹圹圹圹圹圹圹遼 ??哌哌咣圹圹圻哌? 咻 咣哌 哌咣圹圻哌 ? 咣? ? 圹 ? ? 掭 ? DESCRiPTiON ? Visual Assist X dramatically reduces application development time with key new features and improvements to existing features in Visual Studio, allowing you to: - Develop new code faster with fewer errors. - Quickly understand existing code. - Refactor existing code making it easier to read and cheaper to maintain. - Eliminate time spent searching by allowing instant navigation to any file, symbol or reference. - Visual Assist works seamlessly across all languages in your solution: - C++, C#, VB - Visual Assist works in current and legacy versions of Visual Studio: - VS2008, VS2005, VS2003, VS2002, VC6 Over 50 time-saving features such as - VA Outline new! allows you to navigate, organize and refactor code easily - Acronyms, Suggestions, VA Snippets help you create code faster - Enhanced Error Detection and Correction catches errors before you compile - Refactor easily in ALL languages - Enhanced IntelliSense and Hovering Class Browser help decipher complex code - Navigate easily to any file, method, or symbol - Find References faster in ALL languages - Enhanced Syntax Coloring helps you read code faster - And much more... URL: http://www.wholetomato.com/ 苘 ? 苘苘 ? ? 苒圹圹圮苘苘 哌 苒圹 哌圹圹苘苒圹苘苘苘? ?? 苘?圹苘 懿圹圹圮圹圹圹? 咣圹圹圹圹咣圮圮圹圹圹槽圹圹圹圹圹圹膊圹圹 圹圹苓圹圹圹圹圹圹哌圹圹圹圹鄄圹? 咣圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圻哌咣 咣圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹? 圹哕圹圹圹圹圹圹圹圹圹圻哌哌咣圹哌 哌哌圹圹圹圻咣圹圹圹圹圹圹圹圹遼 ??哌哌咣圹圹圻哌? 咻 咣哌 哌咣圹圻哌 ? 咣? ? 圹 ? ? 掭 ? iNSTALL NOTES ? Install the program and use our patch. Enjoy! 苘 ? 苘苘 ? ? 苒圹圹圮苘苘 哌 苒圹 哌圹圹苘苒圹苘苘苘? ?? 苘?圹苘 懿圹圹圮圹圹圹? 咣圹圹圹圹咣圮圮圹圹圹槽圹圹圹圹圹圹膊圹圹 圹圹苓圹圹圹圹圹圹哌圹圹圹圹鄄圹? 咣圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圻哌咣 咣圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹? 圹哕圹圹圹圹圹圹圹圹圹圻哌哌咣圹哌 哌哌圹圹圹圻咣圹圹圹圹圹圹圹圹遼 ??哌哌咣圹圹圻哌? 咻 咣哌 哌咣圹圻哌 ? 咣? ? 圹 ? ? 掭 ? GROUP NOTES ? Team BRD is not responsible for the bad usage of this product. This release is for EVALUATION PURPOSES ONLY. if you like it, u MUST buy it, Software Authors deserve support!. Remember, this is an INTERNAL SCENE RELEASE, we DONT support the spread of this rls over web or p2p networks. The Black Riders Cult is looking for: <.> Experienced Crackers, Unpackers and keygenners. <.> Software Suppliers. <.> Legit 10mbit+ .EU with at least 650gb of space private use. -> Dont waste your time requesting, or offering .US servers. <- t h e b r d [at] m a i l [dot] r u ? ? 卟圹?鞍? 鞍 苘苘苘苘?? ? 鞍 ? ? ? ? 懿苘 ? 卟?? 鞍?苘苘圹 圹苘苘 鞍 ? 卟甙 ?苘曹 败圹? ? 鞍 鞍?苘圹圹安?圹圹圹 ? 圹圹圹 膊佰圹圮?鞍 ? 咣圮? 槽圹圮 苘圹圹哌哌咣圹圹郯圹 圹圹圹 鞍?圹圹圹 圹佰圹圹圻哌哌圹圹苘 苒圹鄄? 圹圹圹?圹圹圹佰圹 圹圹圹佰?圹圹圹 槽?圹圹圹 圹佰圹圹?圹郯圹圹圹 圹圹圹郯 圹圹圹?圹圹圹佰圹 圹圹圹佰?圹圹圹 圹?圹圹圹 圹佰圹圹?圹郯圹圹圹 圹圹圹郯 佰圹圹?圹圹圹佰圹 圹圹圹佰?圹圹圹苘苘苒圹圹?圹佰圹圹?圹郯圹圹圹 圹圹圹? 斑圹圹?圹圹圹苘苘苒圹圻 圹 圹圹圹圹圹圹圹? 圹佰圹圹?圹郯圹圹圹 圹圹圻? 佰圹圹 圹圹圹圹圹圹圻 圹 圹圹圹哌哌咣圮苘 圹佰圹圹?圹?圹圹圹 圹圹郯 斑圹圹 圹圹圹哌哌咣圹? 佰?圹圹圹 圹?圹圹圹 圹佰圹圹?圹郯圹圹圹 圹圹甙 佰圹?圹圹圹佰圹 圹圹圹佰?圹圹圹 圹?圹圹圹 圹佰圹圹?圹郯圹圹圹 圹圹? 佰圹?圹圹圹佰圹 圹圹圹佰?圹圹圹 圹?圹圹圹 圹佰圹圹?圹郯圹圹圹 圹圹? 圹圹 圹圹圹佰圹 圹圹圹佰?圹圹圹 槽?圹圹圹 圹佰圹圹?圹郯圹圹圹 圹圹? 圹圹 圹圹圹佰圹 圹圹圹佰?圹圹圹 膊?圹圹圹 圹佰圹圹?圹郯圹圹圹 圹圹? 佰圹?哌圹圹苘苘苒圹圹郯圹 圹圹圹 鞍?圹圹圹 圹佰圹圹圮苘苘圹圹哌 圹圹 佰圹圹圮苘苘苘苘 哌圹圹佰?圹圹圹 ? 圹圹圹 圹佰圹圻?苘苘苘苘苒圹圹郯 槽圹圹圹圹圹圹圹圮苘苘苒?哌哌圹 圹圻哌 圹苘苘苘圹圹圹圹圹圹圹圹? 圹圹圹圹圹圹圹圹圹圹圹圹圹圹?哌 哌 苒圹圹圹圹圹圹圹圹圹圹圹圹圹? 咣圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹圹? 圹哕圹圹圹圹圹圹圹圹圹圻哌哌咣圹哌 哌哌圹圹圹圻咣圹圹圹圹圹圹圹圹遼 ??哌哌咣圹圹圻哌? 咻 咣哌 哌咣圹圻哌 ? 咣? ? 圹 jer^dfs ? ? 掭 ? ? you will never defeat the riddle of the black riders.. Crack/Patch.exe:FE90A4B9 Setup/VA_X_Setup1724.exe:F9860CEE

2009-06-12

dot.NET.Internationalization.The.Developers.Guide.to.Building.Global.Windows.and.Web.Applications [CHM]

As business becomes more and more global, software developers increasingly need to make applications multi-lingual and culturally aware. The .NET Framework may well have the most comprehensive support for internationalization and globalization of any development platform to date, and .NET Internationalization teaches developers how to unlock and utilize that support. Experienced international application developer Guy Smith-Ferrier covers the internationalization of both Windows Forms and ASP.NET applications, using both Versions 1.1 and 2.0 of the .NET Framework. Smith-Ferrier not only teaches you the best ways to take advantage of the globalization and internationalization features built in to the .NET Framework and Visual Studio, he also provides original code to take globalized applications to the next level of international utility and maintainability.

2008-08-28

Design.Patterns.Explained.A.New.Perspective.on.Object.Oriented.Design.2nd.Edition.Oct.2004 [CHM]

Leverage the quality and productivity benefits of patternswithout the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams.

2008-08-28

Addison.Wesley.dot.NET.Framework.Standard.Library.Annotated.Reference.Volume.1.Mar.2004.FIXED [CHM]

Edited by a Lead Program Manager on Microsoft's .NET Framework team, .NET Framework Standard Library Annotated Reference, Volume 1, is the definitive reference for the .NET Framework base class library. This book/CD set utilizes extensive annotations and code samples from the creators of the technology to move beyond the online documentation and provide .NET developers with a dictionary-style reference to the most-used parts of the Framework. This volume covers a subset of the ISO CLI Standards, including the Base Class Library and the Extended Numerics Library. In the printed book you will find informative overviews of each namespace covered and an easy-to-follow alphabetic reference of types in the standard, including type-level descriptions, sample code with output, and annotations from the design team and standardization committee. The CD contains nearly 4,000 searchable pages-everything in the book plus member-level descriptions, sample code, and all source code in a buildable format.

2008-08-28

C.Plus.Plus.Template.Metaprogramming [chm]

A metaprogram is a program that generates or manipulates program code. Ever since generic programming was introduced to C++, programmers have discovered myriad "template tricks" for manipulating programs as they are compiled, effectively eliminating the barrier between program and metaprogram. While excitement among C++ experts about these capabilities has reached the community at large, their practical application remains out of reach for most programmers. This book explains what metaprogramming is and how it is best used. It provides the foundation you'll need to use the template metaprogramming effectively in your own work. This book is aimed at any programmer who is comfortable with idioms of the Standard Template Library (STL). C++ power-users will gain a new insight into their existing work and a new fluency in the domain of metaprogramming. Intermediate-level programmers who have learned a few advanced template techniques will see where these tricks fit in the big picture and will gain the conceptual foundation to use them with discipline. Programmers who have caught the scent of metaprogramming, but for whom it is still mysterious, will finally gain a clear understanding of how, when, and why it works. All readers will leave with a new tool of unprecedented power at their disposalthe Boost Metaprogramming Library.

2008-08-26

C.Plus.Plus.Common.Knowledge.Essential.Intermediate.Programming [chm]

This book is for you if You're no "dummy," and you need to get quickly up to speed in intermediate to advanced C++ You've had some experience in C++ programming, but reading intermediate and advanced C++ books is slow-going You've had an introductory C++ course, but you've found that you still can't follow your colleagues when they're describing their C++ designs and code You're an experienced C or Java programmer, but you don't yet have the experience to develop nuanced C++ code and designs You're a C++ expert, and you're looking for an alternative to answering the same questions from your less-experienced colleagues over and over again C++ Common Knowledge covers essential but commonly misunderstood topics in C++ programming and design while filtering out needless complexity in the discussion of each topic. What remains is a clear distillation of the essentials required for production C++ programming, presented in the author's trademark incisive, engaging style.

2008-08-26

Aspect.Oriented.Software.Development.with.Use.Cases [chm]

Addison.Wesley.Aspect.Oriented.Software.Development.with.Use.Cases In this highly anticipated new book, Ivar Jacobson and Pan-Wei Ng demonstrate how to apply use casesa mature and systematic approach to focusing on stakeholder concernsand aspect-orientation in building robust and extensible systems. Throughout the book, the authors employ a single, real-world example of a hotel management information system to make the described theories and practices concrete and understandable. The authors show how to identify, design, implement, test, and refactor use-case modules, as well as extend them. They also demonstrate how to design use-case modules with the Unified Modeling Language (UML)emphasizing enhancements made in UML 2.0and how to achieve use-case modularity using aspect technologies, notably AspectJ. Key topics include Making the case for use cases and aspects Capturing and modeling concerns with use cases Keeping concerns separate with use-case modules Modeling use-cases slices and aspects using the newest extensions to the UML notation Applying use cases and aspects in projects

2008-08-26

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