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GPU Pro 360 Guide to Lighting.pdf

This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers.

2019-08-29

GPU Pro 360 Guide to GPGPU.pdf

This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers.

2019-08-29

Game+AI+Pro+2_+Collected+Wisdom+of+Game+AI+Professionals

Game+AI+Pro+2_+Collected+Wisdom+of+Game+AI+Professionals

2015-06-10

OpenGL Programming Guide 8th Edition

opgl 编程宝典 第八版 2013 5月新出的

2013-05-01

GPU PRO 3 电子书

GPU PRO 3 电子书

2013-03-20

Focus.On.3D.Terrain

Trent Polack is a high school student currently attending Kalkaska High School. He has been programming in various languages since he was nine years old, when his cousin showed him the joys of QBASIC. Trent is an active contributor to the programming community, contributing several tutorials to GameDev.net and its affiliates. He has a passion for game programming, namely graphics, databases, and, most of all, engine coding. When Trent is not programming, he takes a large interest in reading (especially books by the late Douglas Adams), basketball, playing guitar, and listening to music.

2008-12-03

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