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WPF经典教程 pdf

目录 WPF体系结构 ........................................................................................................... WPF应用程序管理 ................................................................................................... 一、WPF应用程序由System.Windows.Application 类进行管理 .................. 二、创建WPF应用程序 .................................................................................. 三、应用程序关闭 ............................................................................................ 四、Application 对象的事件 ............................................................................ 五、WPF应用程序生存周期 ........................................................................... WPF窗体 ................................................................................................................... 一、窗体类 ........................................................................................................ 1、XAML文件.......................................................................................... 2、后台代码文件 ...................................................................................... 二、窗体的生存周期 ........................................................................................ 1、显示窗体 .............................................................................................. 2、关闭窗体 .............................................................................................. 3、窗体的激活 .......................................................................................... 4、窗体的生存周期 .................................................................................. 三、其他窗体相关的属性、方法、事件 ........................................................ 四、定义异形窗体 ............................................................................................ StackPanel、WrapPanel、DockPanel 容器 ............................................................. 一、StackPanel .................................................................................................. 1、可以使用Orientation 属性更改堆叠的顺序 ...................................... 2、设置控件的属性,调整控件的显示................................................... 二、WrapPanel ................................................................................................... 三、DockPanel ................................................................................................... Grid UniformGrid 容器 ........................................................................................... 一、Grid ............................................................................................................. 二、使用GridSplit分割 ................................................................................... 三、UniformGrid ............................................................................................... Canvas、InkCanvas布局 .......................................................................................... 一、Canvas ........................................................................................................ 二、InkCanvas ................................................................................................... WPF对控件其类型的继承方式如下 ....................................................................... WPF控件内容模型 ................................................................................................... 一、ContentControl模型 .................................................................................. 二、HeaderedContentControl模型 ................................................................... 三、ItemsControl模型 ...................................................................................... 1、使用ItemSource 属性 .......................................................................... 2、使用Items属性 ................................................................................... 四、HeaderedItemsControl模型 ....................................................................... Panel Decorator TextBlock 内容模型 ..................................................................... 一、Panel内容模型 .......................................................................................... 二、Decorator内容模型 .......................................................................... 三、TextBlock 模型 .................................................................................. 四、TextBox 模型 ..................................................................................... 依赖项属性和路由事件 ................................................................................... 一、依赖项属性(Dependency Property ................................................. 1、依赖项属性与CLR 包装属性 ................................................... 2、使用由依赖项属性提供的属性功能.......................................... 3、自定义依赖项属性及重写依赖项属性 ...................................... 二、路由事件(RoutedEvent)............................................................... 键盘输入、鼠标输入、焦点处理 ................................................................... 一、键盘类和键盘事件 ........................................................................... 二、鼠标类和鼠标事件 ........................................................................... 三、焦点处理 ........................................................................................... 1、键盘焦点: ................................................................................. 2、逻辑焦点 ..................................................................................... 3、键盘导航 ..................................................................................... 4、焦点事件 ..................................................................................... WPF命令 .......................................................................................................... 一、命令: ............................................................................................... 二、命令源 ............................................................................................... 三、命令目标 ........................................................................................... 四、命令绑定 ........................................................................................... WPF资源 .......................................................................................................... 一、什么是资源 ....................................................................................... 二、资源的定义及XAML中引用 .......................................................... 三、XAML解析资源的顺序 ................................................................... 四、静态资源(StaticResource)和动态资源(DynamicResource) .. 五、不同类型的资源 ............................................................................... 1、程序集资源。 ............................................................................. 2、对象资源 .....................................................................................

2012-02-18

设计模式精解(GoF 23种设计模式解析附C实现源码) pdf

0 引言.................................................................... 0.1 设计模式解析(总序)........................... 0.2 设计模式解析后记................................... 0.3 与作者联系.............................................. 1 创建型模式......................................................... 1.1 Factory模式.............................................. 1.2 AbstactFactory模式.................................. 1.3 Singleton模式........................................... 1.4 Builder模式............................................... 1.5 Prototype模式........................................... 2 结构型模式......................................................... 2.1 Bridge模式................................................ 2.2 Adapter模式.............................................. 2.3 Decorator模式........................................... 2.4 Composite模式......................................... 2.5 Flyweight模式.......................................... 2.6 Facade模式............................................... 2.7 Proxy模式................................................. 3 行为模式............................................................. 3.1 Template模式............................................ 3.2 Strategy模式............................................. 3.3 State模式................................................... 3.4 Observer模式............................................ 3.5 Memento模式........................................... 3.6 Mediator模式............................................ 3.7 Command模式.......................................... 3.8 Visitor模式................................................ 3.9 Chain of Responsibility模式..................... 3.10 Iterator模式............................................. 3.11 Interpreter模式........................................ 4 说明....................................................................

2012-02-18

研磨设计模式+博文集 pdf

包揽JavaEye设计模式类前十名。 包含前言、简单工厂、工厂方法模式、单例模式、桥接模式

2012-02-18

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