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设计模式迷你手册 chm文件
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有代码 还不错
// example
/*
*/
class Product {};
#ifdef Implementation1
class MyProduct : public Product {};
class YourProduct : public Product {};
class TheirProduct : public Product {};
typedef int ProductId;
const int MINE = 1;
const int YOURS = 2;
const int THEIRS = 2;
/*
*/
class Creator {
public:
virtual Product* Create(ProductId);
};
/*
*/
Product* Creator::Create (ProductId id) {
if (id == MINE) return new MyProduct;
if (id == YOURS) return new YourProduct;
// repeat for remaining products...
return 0;
}
/*
*/
class MyCreator : public Creator {
public:
virtual Product* Create(ProductId);
};
/*
*/
Product* MyCreator::Create (ProductId id) {
if (id == YOURS) return new MyProduct;
if (id == MINE) return new YourProduct;
// N.B.: switched YOURS and MINE
if (id == THEIRS) return new TheirProduct;
return Creator::Create(id); // called if all others fail
}
/*
*/
#endif
#ifdef Implementation2
/*
*/
class Creator {
public:
Product* GetProduct();
protected:
virtual Product* CreateProduct();
private:
Product* _product;
};
/*
*/
Product* Creator::GetProduct () {
if (_product == 0) {
_product = CreateProduct();
}
return _product;
}
/*
*/
#endif
#ifdef Implementation3
/*
*/
class Creator {
public:
virtual Product* CreateProduct() = 0;
};
/*
*/
template <class TheProduct>
class StandardCreator: public Creator {
public:
virtual Product* CreateProduct();
};
/*
*/
template <class TheProduct>
Product* StandardCreator<TheProduct>::CreateProduct () {
return new TheProduct;
}
/*
*/
class MyProduct : public Product {
public:
MyProduct();
// ...
};
StandardCreator<MyProduct> myCreator;
/*
*/
#endif
/*
*/
#include "C++/MazeParts.H"
/*
*/
class MazeGame {
public:
Maze* CreateMaze();
/*
*/
// factory methods:
/*
*/
virtual Maze* MakeMaze() const
{ return new Maze; }
virtual Room* MakeRoom(int n) const
{ return new Room(n); }
virtual Wall* MakeWall() const
{ return new Wall; }
virtual Door* MakeDoor(Room* r1, Room* r2) const
{ return new Door(r1, r2); }
};
/*
*/
Maze* MazeGame::CreateMaze () {
Maze* aMaze = MakeMaze();
/*
*/
Room* r1 = MakeRoom(1);
Room* r2 = MakeRoom(2);
Door* theDoor = MakeDoor(r1, r2);
/*
*/
aMaze->AddRoom(r1);
aMaze->AddRoom(r2);
/*
*/
r1->SetSide(North, MakeWall());
r1->SetSide(East, theDoor);
r1->SetSide(South, MakeWall());
r1->SetSide(West, MakeWall());
/*
*/
r2->SetSide(North, MakeWall());
r2->SetSide(East, MakeWall());
r2->SetSide(South, MakeWall());
r2->SetSide(West, theDoor);
/*
*/
return aMaze;
}
/*
*/
class BombedMazeGame : public MazeGame {
public:
BombedMazeGame();
/*
*/
virtual Wall* MakeWall() const
{ return new BombedWall; }
/*
*/
virtual Room* MakeRoom(int n) const
{ return new RoomWithABomb(n); }
};
/*
*/
class EnchantedMazeGame : public MazeGame {
public:
EnchantedMazeGame();
/*
*/
virtual Room* MakeRoom(int n) const
{ return new EnchantedRoom(n, CastSpell()); }
/*
*/
virtual Door* MakeDoor(Room* r1, Room* r2) const
{ return new DoorNeedingSpell(r1, r2); }
protected:
Spell* CastSpell() const;
};
/*
*/
2009-12-14
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