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yaoyansi的专栏

搬家至http://www.cnblogs.com/yaoyansi/

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转载 【zt】kmp匹配算法

KMP算法

2011-01-18 13:55:00 1042

原创 XSI

xsi

2010-07-17 15:03:00 776

原创 csdn blog的文字风格太恶心了,决定搬家

csdn blog的文字风格太恶心了,决定搬家到cnblog http://www.cnblogs.com/yaoyansi/

2010-05-18 10:35:00 872

转载 数学在计算机图形学中的应用

数学在计算机图形学中的应用[译]Mathematics for Computer Graphics Greg Turk, August 1997 “学习计算机图形学需要多少的数学?”这是初学者最经常问的问题。答案取决于你想在计算机图形学领域钻研多深。如果仅仅使用周围唾手可得的图形软件,你不需要知道多少数学知识。如果想学习计算机图形学的入门知识,我建议你读一读下面所写的前

2010-05-14 15:49:00 1308

原创 Math

向量旋转Rotation from one vector to another http://www.cs.lth.se/home/Tomas_Akenine_Moller/code/fromtorot.txt插值算法 Inverse Distance to a Power(反距离加权插值法)  Kriging(克里金插值法)  Minimum Curvature(

2010-05-14 14:40:00 1064

原创 Game Physics resources

move to http://www.cnblogs.com/yaoyansi/articles/1837281.html

2010-05-10 14:04:00 715

原创 Game AI resources

move to http://www.cnblogs.com/yaoyansi/articles/1837284.html

2010-05-10 13:48:00 1279

原创 ColladaDOM, FCollada, OpenCollada, DAE v.s. FBX

moved to http://www.cnblogs.com/yaoyansi/articles/1946213.html

2010-05-05 11:48:00 1363

转载 steps3d blog

translated by google : http://steps3d.narod.ru/downloads.htmlDownload<!-- @page { margin: 2cm } TD P { margin-bottom: 0cm } P { margin-bottom: 0.21cm } A:link { so-language: zxx }

2010-05-04 10:54:00 4984

原创 GPGPU相关

http://gpgpu.org/CUDACUDA资源索引贴开勇的blog http://openhero.blog.51cto.com/434394/96508/cuda 官方论坛 http://forums.nvidia.com/index.php?showforum=62Simple CUDA Wizard for Visual Studio 20

2010-04-29 15:32:00 887

原创 compiler

LLVMhttp://llvm.org/LLVM是 Illinois 大学发起的一个开源项目,它到底是什么呢?从字面上看,它是一个虚机系统,然而这又和之前为大家所熟知的 JVM 以及.net Runtime这样的虚机不同,它提供了一套中立的中间代码和编译基础设施,并围绕这些设施提供了一套全新的编译策略(使得优化能够在编译、连接、运行环境执行过程中,以及安装之后以有效的方式进行)

2010-04-29 09:57:00 627

原创 Mandelbox Fractal

http://www.ozone3d.net/tutorials/mandelbrot_set.php Demoniak3D Mandelbrot Fractal Demo

2010-04-29 09:31:00 654

原创 Procedural modeling and texture

moved to http://www.cnblogs.com/yaoyansi/articles/1964477.html

2010-04-27 23:35:00 754

原创 [mentalray]如何在Maya.env里设置shader_p的路径

目的:把shader_p的dll,mel,mi和maya所在路径分离,不影响maya目录下的目录结构,便于开发时的更改和调试。(当你shader开发完成后,再决定合并到maya目录里也不迟)  环境:maya2009 ,windowsXP x32依赖库:openEXR1.6.1 (vc2005.windowsXP.x32下的库官方没有,我编译后共享出来,在这里) 

2010-04-23 21:17:00 3437

原创 The Meridian Renderer

 http://www.sunfishstudio.com/index.htm This is avery interesting renderer. It has a different approach that is verypromising and based on modalintervals . They dont use micropolygon

2010-04-21 10:44:00 795

原创 GI

Global illuminationRealtime Global Illumination DemosSSRT: Shauns Simple Ray-Tracer global illumination compendium.pdf

2010-04-20 19:10:00 586

原创 Nice ogre plug-ins and projects

TecnoFreak: Blend Tree Animation System[Open Sourced Editor]Hydrax-SkyX tech demo 1.0Spacescape - Space Skybox Tool  ogre+cudahttp://code.google.com/p/visual-experiments/ Sinbad twitter for ogre newsh

2010-04-20 10:44:00 714

原创 链接II

moved to http://www.cnblogs.com/yaoyansi/articles/1837679.html

2010-04-12 09:25:00 449

原创 [备忘]how to use user-provided mentalray shader in Maya?(如何在maya里用自定义mentalray shader)

说明:自己参考maya2009 document,稍加修改,得到了一个可行的方法。如有错误或不合适的地方,还请多多指正。谢谢~ 1.建立vc project files按照Maya2009/devkit/mentalray/docs/writingShaders/mayaShaderExample_32bit.vcproj的配置,新建一个mytexture.vcproj,确保其

2010-04-06 14:37:00 1034

转载 renderer

moved to http://www.cnblogs.com/yaoyansi/articles/1894294.html

2010-03-31 16:39:00 777

原创 Ptex

usage in 3d-coathttp://www.3d-coat.com/tutorial/uv-mapping/http://www.3d-coat.com/forum/index.php?showtopic=5073 offical linkshttp://www.disneyanimation.com/technology/opensource.html go

2010-03-28 21:55:00 999

原创 [Z]Boost库编译后命名方式

from http://www.cnblogs.com/dementia/archive/2009/04/10/1433217.html Boost官网的《Geting Started On Windows》(http://www.boost.org/doc/libs/1_38_0/more/getting_started/windows.html)提到了Boost库的命名,摘录如

2010-03-26 11:27:00 666

转载 books,papers

moved to http://www.cnblogs.com/yaoyansi/articles/1891015.html

2010-03-21 12:47:00 436 1

原创 文件解压缩后的代码或下载的代码里有乱码

编译opentissue时,从svn checkout出的代码,demos/glut/multibody/src/application.cpp有如下代码:l276:   case ?:l411:    glutAddMenuEntry("domino circel      [", ?); 这两处是编译不过的。 以前也遇到过类似的情况,当解压代码后会出现这些奇怪的字

2010-03-20 20:22:00 1104

原创 非真实渲染 non Photorealistic rendering

Freestylehttp://freestyle.sourceforge.net/download.php freestyle to blenderhttp://maximecurioni.com/gsoc2008/ Ink9000http://inkulator.sourceforge.net/ bloghttp://9.douban.com/subje

2010-02-24 16:38:00 762

原创 Free/OpenSource project management systems

 free-web-based-project-management-systems-reviewedhttp://blog.webdistortion.com/2009/12/18/8-free-web-based-project-management-systems-reviewed/ free-project-management-softwarehttp://www

2010-02-10 16:30:00 703

原创 c++资源

 moved to http://www.cnblogs.com/yaoyansi/articles/1940238.html

2010-02-08 13:07:00 538

原创 后溪穴----頸椎,腰椎,眼睛

http://blog.csdn.net/OpenHero/archive/2010/02/02/5279334.aspx 后溪穴----頸椎,腰椎,眼睛 <!-- document.body.oncopy = function() {

2010-02-02 09:46:00 928

原创 Computer Programming Algorithms Directory

http://www.algosort.com/ Computer Programming Algorithms DirectoryWelcome to my computer programming algorithms directory. I am hopingto provide a comprehensive directory of web sites that det

2010-01-29 14:10:00 1139

原创 massive

M3.55 教程http://cgpersia.com/2009/02/massive-prime-355-971.htmlhttp://www.vimeo.com/3319775http://www.fxphd.com/courseInfo.php#MSV201  forumhttp://cgpad.com/forum/show_forum/10069 B

2010-01-22 10:36:00 709

原创 [转]35 Google open-source projects that you probably don't know

from http://blog.0x1fff.com/2009/12/35-google-open-source-projects-that-you.htmlThis text is translation of: 34 projekty Open Source udostępnione przez GoogleUpdate:Currently list is

2010-01-17 00:16:00 2141

原创 AO

http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-softwarehttp://forums.cgsociety.org/archive/index.php/t-322802.htmlhttp://www.eatbug.net/tutorial/bake_ao_vc.htmh

2010-01-12 18:57:00 964

原创 破碎特效

maya shatter script, 破碎软件 算法shatter voronoi algorithm 论文http://graphics.cs.berkeley.edu/papers/Parker-RTD-2009-08/http://graphics.cs.berkeley.edu/papers/Obrien-GMA-1999-08/index.ht

2010-01-02 02:55:00 723

原创 CFD 资源

http://www.cfd-online.com/ 资料非常非常全!http://www.cfluid.com/ 流体中文网  bloghttp://lakeat.jimdo.com/openfoam.phphttp://lixudong.blogbus.com/c1491850/ http://hi.baidu.com/necrohan/blog/categor

2009-12-31 13:17:00 1935

原创 [转]LBM相关的开源软件与免费代码

from http://blog.sina.com.cn/s/blog_495e65cf0100dfos.html 1 MP-LABShttp://code.google.com/p/mplabs/DescriptionMP-LABS is a suite ofnumerical simulation tools for multiphase flows based

2009-12-30 02:14:00 12408 2

原创 opengl

moved to http://www.cnblogs.com/yaoyansi/articles/1847142.html

2009-12-24 10:42:00 620

原创 3dmax

资源插件http://www.maxplugins.de/

2009-12-23 19:31:00 664

原创 usejump

http://beta.usejump.com/

2009-12-20 01:07:00 740

原创 大牛们的blog

moved to http://www.cnblogs.com/yaoyansi/articles/1837679.html

2009-12-15 12:52:00 516

原创 圖像及編程常用網址,作為收藏(Very Good)

Graphics:News,Forum,Developer ResourceThe Guru of 3DdemonewsReal Soon NowLinux GamesGamasutra - The Art & Science of Making GamesSourceForge.net 3d FoundryG

2009-12-15 12:48:00 1895

Parallax: The Race to Measure the Cosmos(Alan W. Hirshfeld)

Parallax: The Race to Measure the Cosmos(Alan W. Hirshfeld)

2016-10-05

Parallax_The Race to Measure the Cosmos_Alan W. Hirshfeld

Parallax: The Race to Measure the Cosmos(Alan W. Hirshfeld)

2016-10-05

Conscious Loving: The Journey to Co-Committment

It is converted from epub type. Conscious Loving 作者: Gay Hendricks / Kathlyn Hendricks 出版社: Bantam 副标题: The Journey to Co-Commitment 出版年: 1992-2-1 页数: 304 定价: 138.00元 装帧: Paperback ISBN: 9780553354119

2016-03-25

Conscious Loving:The Journey to Co-Committment.epub

http://book.douban.com/subject/2388592/ Conscious Loving 作者: Gay Hendricks / Kathlyn Hendricks 出版社: Bantam 副标题: The Journey to Co-Commitment 出版年: 1992-2-1 页数: 304 定价: 138.00元 装帧: Paperback ISBN: 9780553354119

2016-03-25

21世纪100个交叉科学难题

21世纪100个交叉科学难题.pdf 其他下载地址: http://pan.baidu.com/s/1o703qP0 http://vdisk.weibo.com/s/d6FoUQwh1a4HF

2016-01-22

Production Rendering Design and Implementation

This book on rendering considers REAL rendering systems,integrating complex geometry, procedural shading, and globalillumination. It is edited by Ian Stephenson, but each chapter has beenwritten by a software developer currently working on commercialrendering software. It includes contributions from Mark Elendt(SideFX), Rick LaMont(DotC), Scott Iversion(SiTeX Graphics), PaulGregory(Aqsis), Jacopo Pantalioni(LightFlow), and Matthew Bentham(ART). You can order (or just get more info) from the Springer web site. It's also available through amazon, and all good bookshops.

2013-07-10

fluid books2

fluids_notes.pdf Fluid Dynamics - Theory, Computation And Numerical Simulation 09A.pdf

2010-06-23

fluid books

Allen__Tildesley._Computer_simulation_of_liquids.djvu Computational Methods for Fluid Dynamics.pdf

2010-06-23

Behavioral.Mathematics.for.Game.AI

&lt;Behavioral.Mathematics.for.Game.AI.pdf&gt;

2010-05-11

build OpenEXR1.6.1 (vc2005.windowsXP.x32 )

build OpenEXR1.6.1 (vc2005.windowsXP.x32 )

2010-04-23

Nucleus-JosStam and Mathematical.Methods.of.Classical.Mechanics.(2nd.Edition)

Nucleus-JosStam Mathematical.Methods.of.Classical.Mechanics.(2nd.Edition)

2010-04-15

Mental ray Custom Shader 主函数和参数的命名

http://blog.csdn.net/yaoyansi/archive/2009/10/15/4676968.aspx

2009-10-15

Realtime camera.[book&amp;code]

emule上下载的,code在这里http://code.google.com/p/realtimecameras/,官网:http://www.realtimecameras.com

2009-10-12

Real Time 3D Terrain Engines Using C++ And Dx9.src.(full)

网上和emule上的该书的code都不全,这是个完全版的。但编译时需要使用dxsdk较早的版本(应该是dx8.*)。

2009-10-09

cloth demo 更新

原先的资源相对路径有问题,现在更新了。。。。。。。。。。。

2009-08-31

glest-vc-proj

glest-3.1.2-编译所需资源-2.vc2005,vc2008的.sln 详见http://blog.csdn.net/yaoyansi/archive/2008/03/19/2195610.aspx

2008-10-19

win32-glest-deps.rar

glest-3.1.2-编译所需的库文件,详见http://blog.csdn.net/yaoyansi/archive/2008/03/19/2195610.aspx

2008-10-19

ode cloth and soft body Demo

自己设计的cloth mesh 和soft body,<br>http://blog.csdn.net/yaoyansi/archive/2007/09/05/1774002.aspx

2008-06-26

port machinations0.34 to vc2005

port RTS game machinations v0.34 to vc2005,<br>details:<br>http://blog.csdn.net/yaoyansi/archive/2008/04/15/2292411.aspx

2008-04-15

warzone2.1beta编译相关文件

简化warzone编译过程的文件,详见<br>http://blog.csdn.net/yaoyansi/archive/2008/04/04/2248806.aspx

2008-04-04

boswars-2.4.1-src-Dependences

boswars is a open source RTS game. i compile the source code easily with this dependence.I can't find these *.lib on the offical web sit, there is only source packages, and it is painful to build these external libs!<br>so,take it, and enjoy your life!

2007-12-31

GameState demo

Port GameState Demo(use OIS) to OGRE SDK1.4.5<br><br>the orignol demo is here<br>tutorial :<br>http://www.ogre3d.org/wiki/index.php/Using_OIS<br>demo:<br>http://dev.neoharmonix.net/ois-example.zip<br><br>But i can't compile the demo with OGRE SDK1.4.5<br>I make a little change, and it works well with OGRE SDK 1.4.5.<br>I am very happy to share this code with you, if it is useful for you.<br>Good Luck!

2007-12-26

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