windowsmain-dll
windowsmain_dll
nmu.rar c++ enmu The program
nmu.rar c++ enmu The program small programe dll
socketselect.rar
c++ socket select.
tcpsample.rar
TCP SOCKET this is TCP SOCKET Sample
getwindowsinfodll.rar
Obtain system hardware information.
c++wirtefile.rar
C++ write file .dat file ,a small applications.create 2020.10.5.
Joystick.rar
User's Guide
Observe how the displayed data changes when you move and twist the stick, rotate the throttle wheel, and press buttons in various combinations.
Programming Notes
The application polls the joystick for immediate data in response to a timer set inside the dialog procedure.
directx3d lighting
directx3d light demo,There are examples of ambient light and some major light sources.
alphaold.rar
Directx loads alpha images and uses the 2019 version of the X64 environment.
TextureBasePhotoalbum.rar
TextureBasePhotoalbum is a photo album program that plays 4 pictures in a loop. Friends who like it can take a look.
Example of sphere dll.
Example of sphere dll.you can use it.small appcation opengl program.
opengl appcations
opengl dll you can use it ,a small appcations.opengl appcations.
Tutorial06_1.rar
Tutorial06_1 is a directx11 lighting demo, you can use it.
Tutorial07_11_1.rar
Tutorial 07: Texture Mapping and Constant Buffers.
Tutorial11_1.rar
The form creation of directx11 is a dll representation.
Meshes-202444
Tutorial 6: Using Meshes Complicated geometry is usually modeled using 3D modeling software, after which the model is saved to a file. An example of this is the .x file format. Direct3D uses meshes to load the objects from these files. Meshes are somewhat complicated, but D3DX contains functions that make using meshes easier. The Meshes sample project introduces the topic of meshes and shows how to load, render, and unload a mesh.
This tutorial shows how to load, render, and unload a mesh using
Textures5-2024322
While lights and materials add a great deal of realism to a scene, nothing adds more realism than adding textures to surfaces. Textures can be thought of as wallpaper that is shrink-wrapped onto a surface. You could place a wood texture on a cube to make the cube look like it is actually made of wood. The Texture sample project adds a banana peel texture to the cylinder created in tutorial 4. This tutorial covers how to load textures, set up vertices, and display objects with texture.
This tuto
Matrices-2024321
This tutorial introduces the concept of matrices and shows how to use them. The Vertices sample project rendered 2D vertices to draw a triangle. However, in this tutorial you will be working with transformations of vertices in 3D. Matrices are also used to set up cameras and viewports.
Before the Matrices sample project renders geometry, it calls the SetupMatrices application-defined function to create and set the matrix transformations that are used to render the 3D triangle. Typically, three
Directx-Vertices
Applications written in Direct3D use vertices to draw geometric shapes. Each three-dimensional (3D) scene includes one or more of these geometric shapes. The Vertices sample project creates the simplest shape, a triangle, and renders it to the display.
This tutorial shows how to use vertices to create a triangle with the following steps:
DirectXSamplesdirectx3d9-s1
To use Direct3D, you first create an application window, then you create and initialize Direct3D objects. You use the component object model (COM) interfaces that these objects implement to manipulate them and to create other objects required to render a scene. The CreateDevice sample project on which this tutorial is based illustrates these tasks by creating a Direct3D device and rendering a blue screen.
This tutorial uses the following steps to initialize Direct3D, render a scene, and eventua
Tutorial06dll2023108
In the previous tutorials, the world looks boring because all the objects are lit in the same way. This tutorial will introduce the concept of simple lighting and how it can be applied. The technique used will be lambertian lighting.
The outcome of this tutorial will modify the previous example to include a light source. This light source will be attached to the cube in orbit. The effects of the light can be seen on the center cube.
Tutorial072023106
In the previous tutorial, we introduced lighting to our project. Now we will build on that by adding textures to our cube. Also, we will introduce the concept of constant buffers, and explain how you can use buffers to speed up processing by minimizing bandwidth usage.
The purpose of this tutorial is to modify the center cube to have a texture mapped onto it.
Tutorial06object
Tutorial06object Tutorial06object Tutorial06object Tutorial06object
Tutorial02dll
In the previous tutorial, we built a minimal Direct3D 11 application that outputs a single color to the window. In this tutorial, we will extend the application to render a single triangle on the screen. We will go through the process to set up the data structures associated with a triangle.
The outcome of this tutorial is a window with a triangle rendered to the center of the window.
Matrices2023925
Matrices2023925
Vertices2023925
The Vertices tutorial demonstrates the necessary API to render vertices using Direct3D 9.
CreateDevice2023922
CreateDevice2023922
helloworld messagebox
helloworld messagebox
Matrices3sample2023818
Matrices3sample2023818
Matrices3sample
Matrices3sample
Meshes6sampledll
Meshes6sampledll
Textures5 it's a sample it is a five sample
Textures5 it's a sample it is a five sample.
Vertices12023815
Vertices12023815
CreateDevicesampledll1
CreateDevicesampledll1
directxtutorial
directxtutorial