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原创 Oculus SDK左右眼渲染有别

例子位于:OculusSampleFrameworkProject/Assets/SampleScenes/Cameras/Per-Eye Cameras说明:Using different cameras for each eye for a specific object in the scene.

2016-11-29 17:30:16 607

原创 Dictionary之TryGetValue

通常来说这样的使用较多:if (dict.ContainsKey(key)){Value value = dict[key];}但是,调用次数较多时下面的写法效率更高,区别在于ContainsKey和TryGetValue之间:public static void StartListening (string eventName, UnityAction listener) {UnityEv

2016-11-25 16:14:20 2138 1

InControl v1.7.2

InControl是Unity的统一,跨平台输入管理器,可以标准化常见控制器的映射。 具体介绍可见AssetStore:https://www.assetstore.unity3d.com/cn/?stay#!/content/14695

2019-03-16

Obi Cloth v4.0.1

Obi是Unity的高级布料模拟器,它使用粒子物理学来提供高质量,灵活且易于使用的布料模拟。适用于Windows,Mac,iOS和Android。 具体介绍可见AssetStore:https://www.assetstore.unity3d.com/cn/?stay#!/content/81333

2019-03-16

Fingers - Mobile Touch Input Finger Gestures for Unity v2.6.4

Fingers是Unity中手势处理的最佳选择。手指手势是功能集中的顶部,结合低价格和易于使用的架构和教程视频。Fingers适用于所有Unity平台。使用Fingers就像在与原生系统交互一样。 具体介绍可见AssetStore:https://www.assetstore.unity3d.com/cn/?stay#!/content/41076

2019-03-16

Fingers - Touch Gestures for Unity 2.3.5

Fingers is your one stop choice for all gesture handling in Unity (and other C# platforms as Fingers has no Unity specific code). Fingers has been tested and runs great on MAC, Windows, iOS and Android. Full C# source code and shader code is provided! No other asset matches Fingers Gestures on price and feature set. Fingers - Touch Gesture for Unity has been featured in multiple Unity promotions and tutorial videos, showing the high quality and full feature set and value proposition. With Fingers, you get all the common touch gestures you are used to built in. This includes: tap, double tap, long tap, pan, rotate, scale and swipe gestures. In addition, creating your own custom gestures is simple and easy. I've recently began adding on-screen controls. Right now a joystick and dpad are included with more controls planned for the future. Adding gestures in the inspector has never been easier. Simply add from the component menu and configure your gesture. Set the callback to your script and you are done! Pan/rotate/scale and drag and drop is simple. Built in scripts for these scenarios, with demo scenes are provided. I've also added image recognition gestures. With a few minutes of tweaking, you can recognize shapes like circles, lightning bolts, check marks and the letter X. Previewing gestures in the player is easy, even without a touch screen. Just use the shift and control key plus mouse wheel to simulate pinch and rotate gestures, along with each button to simulate a different finger. Fingers has a similar architecture to UIGestureRecognizer from iOS, but is built using all C# code and will easily run on any platform that has a mouse or touch screen. Gestures are restricted to most UI elements by default, but this is easily configured if you want the gestures to pass through additional UI elements. This asset works great with the default Unity UI and Event System. Gestures can be executed simultaneously or exclusively (the default). In addition

2018-05-25

Odin - Inspector and Serializer 1.0.6.9

- Source code - Effortless Integration - Editor Only Mode [NEW] - Odin Editor Windows [NEW] - Input Validation - Serialize Anything - Powerful Lists [UPDATED] - Insanely Extendable - Color Palettes - Dictionaries - Much More! PLATFORM SUPPORT The feature-rich and optimized Odin Serializer supports: - Desktop - Android - iOS - WebGL - PlayStation - Xbox - Nintendo - Oculus - All IL2CPP platforms - UWP only supported with IL2CPP backend

2018-05-25

DOTween Pro 0.9.680

DOTween is more than 400% faster, more efficient, more type-safe, avoids useless GC allocations and offers new shortcuts and features.

2017-05-27

Unity插件:NodeCanvas 2.6.2

The complete Visual Behaviour Authoring framework for Unity, empowering you to create advanced AI Behaviours and Logic, including three separate, fully featured, yet seamlessly interchangeable modules for you to choose and easily add in your game: • Behaviour Trees • Hierarchical State Machines • Dialogue Trees NodeCanvas is a production ready framework used by many awesome games including Kim, Pamela, Hurtworld, Shroud of the Avatar, Kingdom and Ghost of a Tale. [Games Showcase] Feature Highlights ------------------------------------- • Choose the right tool for the task at hand. • Design reactive Behaviour Trees and Hierarchical State Machines within an intuitive, designer friendly visual node editor: (Full Undo/Redo, Zoom In/Out, Multi-selection, Duplication, Copy/Pasting, JSON Import/Export, Groups, Comments and more) • Use local & global variables of any type, visually or in code, for creating reusable and actor-oriented, parametric behaviours, optionally saving and loading those variables between gaming sessions. • Data Bind variables with any component property of any type directly. • Sync variables automatically over the network using UNET, for creating multiplayer games. • Visually Debug behaviours with realtime, colorful and informative runtime debugging. • Live Edit everything while in play mode to perfectly understand your design goals and how to achieve them. • Utilize any existing code directly with advanced and extremely fast Reflection Tasks, automatically integrating Unity's and 3rd Party asset APIs. • Work with Lists/Arrays, Enums, Interfaces and pretty much ANY Variable Type you need out-of-the-box. • React to world changes and transfer data using the built-in Event System. • Reuse and Bind made behaviours among any number of different agents. • Organize your designs using Behaviour Sub-Trees and Sub-State Machines. • Extend NodeCanvas Framework to create your own Actions, Conditions, Nodes or even completely new modules with the e

2017-02-18

Curved UI - VR Ready Solution To Bend Warp Your Canvas 1.8

2016.12.08更新的1.8版: The only true curved user interface system on asset store. Based on uGUI canvas for best compatibility. Interact with your curved canvas using ✔ Mouse ✔ Gaze ✔ Vive Controllers ✔ Oculus Touch ✔ Daydream Controller +Your own control method. Just pass Ray for input direction and a Bool for button state to CurvedUI Input Module and it will handle the rest. All with 10-seconds setup. An all-in-one VR interface package designed for the new Unity GUI system. Bends the Canvas in world space, allowing the player to view and interact with it from any angle. Create intricate designs, while still using the same uGUI workflow you're used to! Enrich your VR project with UI that will fully immerse your players. Get that Minority Report feel with curved, interactive screens. Features ✔ Easy set-up - takes less than 10 seconds! ✔ 180 degree Cylindrical mapping to wrap your interface around the player. ✔ Ring mapping to instantly create circular shapes from ordinary assets. ✔ Semisphere mapping for that space helmet feel. ✔ Perfect for Rift, GearVR, Vive, Cardboard and any other VR headset. ✔ Great in 2D ✔ Out-of-the-box Gaze Controller. ✔ World Space Mouse Controller included. ✔ Ray Controller for all your handheld pointing device needs. ✔ Dedicated Vive support. ✔ Dedicated Oculus Touch support. ✔ Fully interactive from any angle. ✔ Optimized to reduce poly count. ✔ Works on mobile. ✔ Works in Unity Personal Edition. ✔ Comes with a broad selection of small code snippets to let you get the most out of added functionalities.

2016-12-20

FlowCanvas Visual Scripting v1.3.2

FlowCanvas is a powerful visual scripting system to create and manipulate virtually any aspect of gameplay elements for your Unity games in a very similar fashion to Unreal Blueprints and Autodesk Stingray, but with far less programming knowledge required! FlowCanvas gives you the full flexibility of concepts typically available only in code, through an intuitive visual node editor, empowering you to create things from quick prototypes, up to complete game mechanics, without writing a single line of code. Designers: Prototype, iterate and realize complete gameplay mechanics without coding, while learning how code works the easy way. If you are familiar with Unreal Blueprints, you will feel right at home. Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes for designers with an easy and well documented API. By connecting Events, Flow Controllers, Actions and Functions together, you can create and manipulate game aspects including but certainly not limited to: ● Player Controls ● Level Events ● Gameplay Mechanics ● User Interfaces ● Player Interactions ● and a whole lot more!

2016-12-06

DOTween Pro 0.9.550

版本:DOTween Pro 0.9.550 DOTween Pro extends the free engine DOTween, implementing new features both for scripting and visual scripting, including extra features for these external assets (if present): - 2D Toolkit - TextMesh Pro VISUAL ANIMATION EDITOR A Component that allows to animate some of its gameObject's properties without scripting: Move, Fade, Color, Rotate, Scale, Punch, Shake, Text, Camera properties and more. Works also with 2D Toolkit and TextMesh Pro objects. Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events. VISUAL PATH EDITOR A Component that allows you to animate its gameObject along a path. Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events. VISUAL EDITOR MANAGER An extra Component that can be added from a Path or Animation Editor. It allows to set additional actions to execute when its gameObject is activated or deactivated (especially useful when using a pool system) ADDITIONAL DOTWEEN SCRIPT FEATURES - Additional shortcuts for 2D Toolkit and TextMesh Pro, if present. - DOSpiral shortcut.

2016-11-28

SteamVR Plugin

对Asset Store的尿性实在是没耐心,这里提供一份原装Asset Store版本SteamVR Plugin,版本为1.1.1。 注意:使用时需要Unity 4.7.1及以上版本。 ATTN: When upgrading from an older version, it is best to first delete the SteamVR folder in your project, and then import the package. You may also want to delete any "openvr_api" files in your Plugins folder and its subfolders before importing the new package. The SteamVR SDK allows developers to target a single interface that will work with all major virtual reality headsets from seated to room scale experiences. Additionally, it provides access to tracked controllers, chaperoning, render models for tracked devices, and includes examples for using Unity's various UI systems in VR. SteamVR's compositor allows you to preview your content in VR using Unity's play mode, while leaving the normal game window to act as your companion screen on the main monitor. Supports DX11 on Windows 7 and up (OpenGL on Mac and Linux coming soon) Requires installing the SteamVR runtime via Steam to use (under Tools).

2016-11-24

Unity插件:Easy Movie Texture (Video Texture) v3.24

该版本为3.24版本. Including source code (Android , iOS) Android source path : EasyMovieTexture/AndroidSource folder iOS( with tvOS) source path: Plugins/iOS folder Supported platforms: Android, iOS, AppleTV(tvOS) Supported platforms(Editor Mode Installation): PC (windows, Mac 64bit) EasyMovieTexture Editor mode support. (Upgrade Pack) [Using ffmpeg, the LGPL license. The original EasyMovieTexture required. ] [ And it uses a dynamic link, there is no obligation to disclose the source. ] [Source code is included in the package. If necessary, it may be used to modify. ] Supported resolutions: Android: General devices support up to 1920 * 1080. The latest device supports up to 4k. iOS: General devices support up to 1920 * 1080. The latest device is support up to 2560 * 1440. iPhone 6s Plus supports up to 4k. It also supports StreamingAssets, external storage, and streaming services. Android streaming support list: http, HLS (http live streaming),rtsp iOS streaming support list: http,HLS (http live streaming) EasyMovieTexture requires Android 4.0 or above. EasyMovieTexture requires iOS 6.0 or Above. Unity 4.X requires an iOS Pro. In Unity 5.X it does not require a Pro. Supports multithreaded rendering options. (Only supports Unity 5.X.)

2016-09-07

Unity插件:Mad Level Manager v2.3.6

层级管理器。 凭借强大而且容易操作的层级配置器,您可以在几分钟内设置自己的层级工作流程。您甚至可以准备多种配置!(例如,用于演示版本) 层级选取器。基于之前的层级设置快速生成您的层级选取界面。您可以做一个格栅或地图。它对于移动设备和文具做了优化! 进度保存/加载工具。所有进度在游戏启动时自动保存和加载。是否很炫酷?! 新场景加载 API。摆脱Application.LoadLevel()!从现在开始,您可以使用MadLevel.LoadNext()并且下一层级将会根据您的层级配置加载。就是这样的简单! 功能:: - 可以在Unity 5下运行 - PlayMaker集成 - 丰富的API(层级,保存&加载,图形) - Mesh字体支持(BMFont, Glyph Designer) - 层级群组(世界) - 扩展(加载,界面,分数,等。 - 针对不同配置设计的运行示例 - 两个完整的高品质主题 - 整合了inspector的WYSIWYG界面 - 可以应用于C#, JavaScript 和 Boo项目 - 包括C# 资源 - 在PC, Mac, Android, iOS, 和 WP8完成测试 - 可以在Unity 和 Unity Pro >= 3.5.5下运行

2016-09-01

Nottorus 1.07

1.07 Release Notes Fixes: - Rename field: the text is not selected after entering to the 'rename mode'. - Clicking in the details window cause inconsistent selecting the underlying script objects (functions, etc.) from the toolbar. - Inconsistent opening the "nottorus right mouse menu" while right-clicking on the text (copy/cut/paste). - Fixed the bug that couse node dragging on try to select the text in node pin. - Nodes list window: fixed the bug which open all nodes groups (from previous search) after opening the window. - Inspector script was created not for selected script type (incorrect type in 'CustomEditor' attribute). Improvements: - Debug time machine: displaying frame number. - "Print to console" node: added "Add pin" button. Other: - Added the invoice number check. Parser fixes: - Fixed the bug with incorrect selecting the node arguments of inherited function.

2016-06-27

UGUI MiniMap 1.8

Requires Unity 5.0.0 or higher. UGUI MiniMap is a complete MiniMap / WorldMap solution for Unity uGUI. You can easily create any type of minimap you want for any genre of game, like: race, fps, rpg games etc. Features: -UGUI Support. - Compass Bar. - Border Maps Icons. - Circle Border icons. - 3D and 2D Mode. - Static or Dynamic rotation map. - World map and Mini map - RealTime and Picture Render Mode. - Support custom map masks. - Panning Tweening. - Zoom In and Out. - Easy to use (Drag and Drop). - Customize icon color, size, sprite etc. - Animated Icons. - Zoom Levels. - Buttons items. - Automatic bounds calculation. - Clean code - C#. - Well commented.

2016-06-26

Unity插件:iOS Native 8.1

Game Center * iTunes Setup * Init The Game Center * Leaderboards * Achievements * Changes * Friends * Real-Time Multiplayer * Trun Based Multiplayer In-App purchases (Cons. / Non-Cons.) * iTunes Setup * Coding Guidelines * Transactions Validation * Restoring Purchases * Store Product View Social Sharing * Facebook Post * Twitter Post * Native Sharing Dialog * Sending e-mail * Documentation iAd App Network * Banners * Interstitials * 9 Gravity Options supported * Ability to set Custom x, y banner point * iTunes Setup * Coding Guidelines Camera And Gallery * Taking Photo from Camera * Loading Texture from Gallery * Saving Texture to Gallery * Saving Screenshot to Gallery * Coding Guidelines iCloud * iTunes Setup * Coding Guidelines * Cloud Kit More features * Video API * Media Player API * Local Notifications * Push Notifications * Shared App API * Date Time Picker * Poups and Pre-loaders * System Native Events * Flash Like Events as gift Playmaker * Avaliable Actions List * iAd Playmaker Actions Guide * InApp Purchasing with Playmaker Supported 3-rd party plugins: * Playmaker - Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity. * Simple IAP System - Takes the complexity out of in-app purchases (IAPs) and the billing process as a whole by providing a one-stop solution for managing IAPs. * OneSignal Boost Engagement With Smart Push Notifications. * Soomla Grow - With SOOMLA Grow, traditional analytics fade away. Instead of knowing your users based only on data you collect, you can now study their behavior across thousands of games. All Source Code is Open! IOS6, IOS7, IOS8, IOS9 - supported 8.1: New Features Cloud Kit. Read more: https://goo.gl/qxMHNf Fixes: Unity 5.3 compatibility Apple TV compilation

2015-12-21

Unity插件:uFrame Game Framework 1.6.3.r1

uFrame is an MVVM/MV* framework designed for the Unity Engine. It comes with a load of features including a graphing/diagramming engine that will generate code and even process some re-factorings. The graphing drastically increases the speed at which you can develop and enforces a consistent coding model for all of your team members. With Microsoft holo-lens on the rise and unity's cross platform capabilities, uFrame is the ultimate solution for building your next big app or game. What you get: - High quality graphing engine - Editable Code Generation Templates - uGUI Bindings - IOC/Dependency Injection - Complete MV* Implementation - Event Aggregation - Scene Management ( Loading scenes as prefabs with additive loading ) - Complete default project to get you started in no time - Battle tested run-time on extremely large projects - A very actively developed framework and tool-set - Incredible community of highly intelligent developers - An Open-Source framework - Support for all platforms - A big virtual hug from the Invert Team

2015-12-15

Unity 插件:UGUI MiniMap v1.6

Requires Unity 5.0.0 or higher.(5.x专用版) UGUI MiniMap is a complete MiniMap / WorldMap solution for Unity uGUI. You can easily create any type of minimap you want for any genre of game, like: race, fps, rpg games etc. Features: -UGUI Support. - Compass Bar. - Border Maps Icons. - Circle Border icons. - 3D and 2D Mode. - Static or Dynamic rotation map. - World map and Mini map - RealTime and Picture Render Mode. - Support custom map masks. - Panning Tweening. - Zoom In and Out. - Easy to use (Drag and Drop). - Customize icon color, size, sprite etc. - Animated Icons. - Zoom Levels. - Buttons items. - Automatic bounds calculation. - Clean code - C#. - Well commented.

2015-11-19

Unity插件:uFrame Game Framework 1.6.2f2

Requires Unity 4.6.1 or higher. uFrame is an MVVM/MV* framework designed for the Unity Engine. It comes with a load of features including a graphing/diagramming engine that will generate code and even process some re-factorings. The graphing drastically increases the speed at which you can develop and enforces a consistent coding model for all of your team members. With Microsoft holo-lens on the rise and unity's cross platform capabilities, uFrame is the ultimate solution for building your next big app or game. What you get: - High quality graphing engine - Editable Code Generation Templates - uGUI Bindings - IOC/Dependency Injection - Complete MV* Implementation - Event Aggregation - Scene Management ( Loading scenes as prefabs with additive loading ) - Complete default project to get you started in no time - Battle tested run-time on extremely large projects - A very actively developed framework and tool-set - Incredible community of highly intelligent developers - An Open-Source framework - Support for all platforms - A big virtual hug from the Invert Team

2015-11-09

Unity插件:proTile Map Editor 2 Runtime Support 2.05

Requires Unity 4.6.3 or higher. proTile Map Editor 2 is a great tool for building various maps for your games and now with runtime support you can make building games. Watch Video Presentation (YouTube) Features - Different brushes - mass placement, all snap, paint. - Objects of any size - snap any tiles anywhere. - Runtime support - Create runtime building games, full API for customisation. - Tile-Connections - connect roads, walls and similar automatically. - Custom Patterns - build once, place multiple times. - Performance and size optimizations - combines meshes, reduces size for you. - Layers - will help you to manage your maps. - Easy to load and use - load maps in the editor, at runtime or stream dynamically. - Procedural support - generate maps from code. - Tile randomizer - Auto tile and rotation randomization. - Different camera setups - Fits different 3D/2D type of games. - Editor for easy tile setup - categorise your tiles. - All platform support. - Open source, examples, documentation and much more! (Supports Unity 4.6+ and Unity 5)

2015-11-09

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