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原创 windows定时关机

应某人要求写了一个定时关机程序,用c#做的,本来想写成batch但是考虑到ui过于丑陋,是用不便,lz喜欢batch但是考虑到是用人是小白。就算是用c#界面依旧很丑,毕竟本人不是ui设计师。附代码using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using

2012-03-08 11:20:09 345

原创 xith3D引擎在Eclipse环境下的配置

首先打开eclipse选择help--->install software在弹出的对话框中Name如数SubclipseURL输入http://subclipse.tigris.org/update_1.6.x因为我已经配置好了所以显示重复输入点击OK在弹出的对话框的checkbox中选择Subclipse 选择next 根据系统提示完成,然后重启eclipse

2011-10-26 20:34:52 1298

原创 java打砖块游戏初稿

package test;import java.awt.*;import java.awt.event.*;import javax.swing.Timer;import java.util.Random;public class PinBang { //define table size private final int TABLE_WIDTH=300; privat

2011-10-22 22:55:20 1997 1

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:03:00 324

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:03:00 360

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:03:00 415

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:03:00 321

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:03:00 327

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:03:00 372

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 362

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 267

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 382

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 286

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 331

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 283

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 253

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 265

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 299

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 281

原创 翻翻看游戏实现逻辑

<br />using System;<br />using System.Collections.Generic;<br />using System.ComponentModel;<br />using System.Data;<br />using System.Drawing;<br />using System.Linq;<br />using System.Text;<br />using System.Collections;<br />using System.Windows.Forms;<

2011-05-18 21:02:00 309

c# c/s架构聊天室

c# c/s架构聊天室,包含服务端和客户端

2012-07-17

windows定时关机

windows定时关机,ui界面,不需要是用命令行

2012-03-08

C#制作的计算器.Net MathCal

C#制作的计算器.Net MathCal 便于课程中使用。包含整个工程

2011-05-13

关于c语言头文件的使用说明

关于使用c语言头文件使主程序简化,团队开发。方便排错

2010-12-02

vc++ socket 编程

关于vc++的socket编程并有一个进程间互相通信的列子

2010-12-02

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