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ecma262 官方文档 即 es6
ecma 2016 june 7th edition。 ecma官方文档,即es6 官方文档,javascript相关的翻译文章看着总是不对味,希望这篇官方的文档能有所帮助
2017-03-12
java设计模式基础
作者地址:https://github.com/AlfredTheBest/Design-Pattern
* Lesson 0[《设计模式简介》](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson0)
* Lesson 1 [简单工厂模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson1)
* Lesson 2 [策略模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson2)
* Lesson 3 [单一原则和里氏替换原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson3)
* Lesson 4 [依赖倒置原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson4)
* Lesson 5 [接口隔离原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson5)
* Lesson 6 [迪米特原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson6)
* Lesson 7 [开闭原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson7)
* Lesson 8 [修饰模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson8)
* Lesson 9 [代理模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson9)
* Lesson 10 [工厂方法模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson10)
* Lesson 11 [原型模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson11)
* Lesson 12 [模版方法模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson12)
* Lesson 13 [外观模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson13)
* Lesson 14 [建造者模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson14)
* Lesson 15 [观察者模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson15)
* Lesson 16 [抽象工厂模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson16)
* Lesson 17 [状态模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson17)
* Lesson 18 [适配器模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson18)
* Lesson 19 [备忘录模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson19)
* Lesson 20 [组合模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson20)
* Lesson 21 [单例模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson21)
* Lesson 22 [桥接模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson22)
* Lesson 23 [命令模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson23)
* Lesson 24 [责任链模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson24)
* Lesson 25 [中介者模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson25)
* Lesson 26 [享元模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson26)
* Lesson 27 [解释器模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson27)
* Lesson 28 [访问者模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson28)
2017-03-11
OpenGL 3.3教程翻译
OpenGL 3.3教程翻译 OpenGL 3.3 Tutorial Translation
========
项目简介 Introduction
--------
此项目致力于将Arnaud Masserann等所著在线课程《Tutorials for OpenGL 3.3 and later》翻译为简体中文版。原版英文课程链接www.opengl-tutorial.org。
This is the Chinese translation project of Tutorials for *OpenGL 3.3 and later*. The original tutorials, authored by Arnaud Masserann, are from www.opengl-tutorial.org.
贡献者 Contributors
--------
- missjing <https://github.com/missjing>
- 张书瀚 <https://github.com/zrqsmcx>
- cybercser <https://github.com/cybercser>
版权声明 Copyright
--------
© www.opengl-tutorial.org
2017-03-11
LUA5.1的API
LUA5.1的API函数
lua_State* luaL_newstate()
Lua脚本的编译执行是相互独立的,在不同的线程上执行。通过luaL_newstate()函数可以申请一个虚拟机,返回指针类型 lua_State。今后其他所有Lua Api函数的调用都需要此指针作为第一参数,用来指定某个虚拟机。
2010-08-21
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