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原创 UE4 脚部IK Foot Placement 的实现

虚幻的一篇官方文档介绍了一些关于 Foot IK 的内容,不过并不是 “step-by-step” 的教程,只是一个概述,思路很简单,就是通过射线断角色双脚到地面的距离计算出一个 偏移量(offset) ,然后根据这个 偏移量 来移动骨骼 调整双脚上下的位置来贴近地面. 但是你只能通过关闭物理碰撞或是只检测射线来看到效果,而且如果角色双脚到地面的距离大于最大距离的时候(骨骼的长度)整个角色就会显得非常不自然,所以我们还需要控制整个身体的偏移让人物的脚可以到达地面,而且通过移动整个身体我们也不需要担心碰撞的问

2019-05-31 06:54:25 2903

原创 Unreal4 - 使用 Skeletal Control 动态控制头部IK运动

首先打开一个Animation Blueprint资源,在Anim Graph里实现我们需要的功能.在Anim Graph里我们需要使用一个节点: Look At在Skeletal Control下选择它 https://docs.unrealengine.com/latest/INT/Engine/Animation/NodeReference/SkeletalControls/LookAt/i

2017-08-20 16:02:36 1358

UnrealEngine Marketplace - UltraDynamicSky

UE4 里的动态天空资源 Ultra Dynamic Sky 可以直接解压到EpicGames\Launcher\VaultCache 文件夹里

2018-11-22

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 - PDF

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal? Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ? Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define ef

2017-11-29

unity3d 动态云资源包

由unity自带的粒子系统制作成的粒子特效

2016-07-13

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