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perl编程24小时课程

中文版的perl编程24小时课程,perl编程的入门课程,非常好懂

2010-11-15

Cloud Security and Privacy 讲述云安全的参考资料

Cloud Security and Privacy 讲述云安全的参考资料,很好的英文资料

2010-10-27

介绍云计算的运用用例

云计算运用用例白皮书,Cloud_Computing_Use_Cases_Whitepaper-4_0-China_S.Chinese_translation

2010-10-27

谷歌云计算平台体系及相关技术简介

谷歌云计算平台体系及相关技术简介-谷歌云计算平台体系及相关技术简介

2010-10-27

电子学词典

电子学词典的英语版,里面包括详细的电子名词解释

2008-03-08

ubuntu使用手册

ubuntu使用手册的PDF版本,适合刚使用的新手

2008-03-08

Shape-Adaptive Discrete Wavelet Transforms for

Abstract—This paper presents a shape-adaptive wavelet<br>coding technique for coding arbitrarily shaped still texture. This<br>technique includes shape-adaptive discrete wavelet transforms<br>(SA-DWT’s) and extentions of zerotree entropy (ZTE) coding<br>and embedded zerotree wavelet (EZW) coding. Shape-adaptive<br>wavelet coding is needed for efficiently coding arbitrarily shaped<br>visual objects, which is essential for object-oriented multimedia<br>applications. The challenge is to achieve high coding efficiency<br>while satisfying the functionality of representing arbitrarily<br>shaped visual texture. One of the features of the SA-DWT’s is<br>that the number of coefficients after SA-DWT’s is identical to the<br>number of pixels in the original arbitrarily shaped visual object.<br>Another feature of the SA-DWT is that the spatial correlation,<br>locality properties of wavelet transforms, and self-similarity across<br>subbands are well preserved in the SA-DWT. Also, for a rectangular<br>region, the SA-DWT becomes identical to the conventional<br>wavelet transforms. For the same reason, the extentions of ZTE<br>and EZW to coding arbitrarily shaped visual objects carefully<br>treat “don’t care” nodes in the wavelet trees. Comparison of<br>shape-adaptive wavelet coding with other coding schemes for<br>arbitrarily shaped visual objects shows that shape-adaptive<br>wavelet coding always achieves better coding efficiency than<br>other schemes. One implementation of the shape-adaptive wavelet<br>coding technique has been included in the new multimedia coding<br>standard MPEG-4 for coding arbitrarily shaped still texture.<br>Software implementation is also available.

2008-03-08

j2me+bluetooth

用于手机应用的蓝牙软件的开发(说明+原码)

2008-02-19

J2ME纸牌游戏

用J2ME编写的纸牌游戏

2008-02-19

linux系统的安全与优化

熟悉linux系统的安全与优化

2008-02-19

手机J2ME纸牌

无线网络纸牌游戏学习源代码

2008-01-20

排队论的PPT

排队论(Queuing theory)是具有特殊实用价值的现代应用数学的分支之一;是概率论、数理统计和随机过程论卓有成效地解决现实生活中形形色色实际问题的一面镜子;是运筹学中内容异常丰富的一个精华部分.

2007-12-10

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