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原创 2021-07-19
Orthographic Camera projectionMatrix: float top = c.orthographicSize; float right = top * c.aspect; Camera.projectionMatrix = Matrix4x4.Ortho(-right, right, -top, top, c.nearClipPlane, c.farClipPlane); Perspective Camera projectionMatrix: float top =
2021-07-19 14:14:49 52
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