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游戏中的沉浸感-flow in games英文原版
陈星汉(JenovaChen)的硕士论文,其中主要讨论的是沉浸理论应该如何被运用到游戏设计中去,特别是如何运用该理论来改善游戏中的动态难度调整系统(Dynamic Difficulty Adjustment)。
2019-02-13
Character Development And Storytelling For Games
Character Development and Storytelling for Games is meant to be a resource for writers and designers and those who must work with us and who may want to talk intelligently with us at some point.
2018-01-17
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