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Software Engineering for Embedded Systems

Table of Contents Chapter 1 Software Engineering of Embedded and Real-Time Systems Chapter 2 Embedded Systems Hardware/Software Co-Development Chapter 3 Software Modeling for Embedded Systems Chapter 4 Software Design Architecture and Patterns for Embedded Systems Chapter 5 Real-Time Building Blocks: Events and Triggers Chapter 6 Hardware’s Interface to Embedded Software Chapter 7 Embedded Software Programming and Implementation Guidelines Chapter 8 Embedded Operating Systems Chapter 9 Software Reuse By Design in Embedded Systems Chapter 10 Software Performance Engineering for Embedded Systems Chapter 11 Optimizing Embedded Software for Performance Chapter 12 Optimizing Embedded Software for Memory Chapter 13 Optimizing Embedded Software for Power Chapter 14 Human Factors and User Interface Design for Embedded Systems Chapter 15 Embedded Software Quality, Integration and Testing Techniques Chapter 16 Software Development Tools for Embedded Systems Chapter 17 Multicore Software Development for Embedded Systems Chapter 18 Safety-Critical Software Development Chapter 19 Intellectual Property Chapter 20 Managing Embedded Software Development Chapter 21 Agile Development for Embedded Systems Chapter 22 Embedded Software for Automotive Applications Chapter 23 Programming for I/O and Storage Chapter 24 Embedded Software for Networking Applications Chapter 25 Linux for Embedded Systems

2014-01-22

Embedded Systems Architecture 2nd Edition

Table of Contents Section I: Introduction to Embedded Systems Chapter 1: A Systems Engineering Approach to Embedded Systems Design Chapter 2: Know Your Standards Section II: Embedded Hardware Chapter 3: Embedded Hardware Building Blocks and the Embedded Board Chapter 4: Embedded Processors Chapter 5: Board Memory Chapter 6: Board I/O (Input/Output) Chapter 7: Board Buses Section III: Embedded Software Introduction Chapter 8: Device Drivers Chapter 9: Embedded Operating Systems Chapter 10: Middleware and Application Software Section IV: Putting It All Together: Design and Development Chapter 11: Defining the System-Creating the Architecture and Documenting the Design Chapter 12: The Final Phases of Embedded Design: Implementation and Testing Appendix A: Projects and Exercises Appendix B: Schematic Symbols Appendix C: Acronyms and Abbreviations Appendix D: Glossary

2014-01-22

DSP for Embedded and Real-Time Systems

Features: Several areas of research being done in advanced DSP technology Industry case studies on DSP systems development DSP software development tools available for download and evaluation DSP for Embedded and Real-Time Systems is the reference for both the beginner and experienced, covering most aspects of using today’s DSP techniques and technologies for designing and implementing an optimal embedded system. The only complete reference which explains all aspects of using DSP in embedded systems development making it a rich resource for every day use Covers all aspects of using today’s DSP techniques and technologies for designing and implementing an optimal embedded system Enables the engineer to find solutions to all the problems they will face when using DSP Table of Contents Chapter 1 Introduction to Digital Signal Processing Chapter 2 Overview of Embedded and Real Time Systems Chapter 3 Overview of Embedded Systems Lifecycle Development Using DSP Chapter 4 Programmable DSP Architectures Chapter 5 DSP Hardware components and FPGA Chapter 6 The Hardware/Software Continuum for DSP Chapter 7 Overview of Digital Signal Processing Algorithms Chapter 8 High-Level Design Tools for Complex DSP Applications Chapter 9 Benchmarking and Profiling DSP Systems Chapter 10 Optimizing DSP Software – High Level Languages and Programming Models Chapter 11 Optimizing DSP Software – Code Optimization Chapter 12 Optimizing DSP Software – Memory Optimization Chapter 13 Optimizing DSP Software – Power Optimization Chapter 14 Real-Time Operating Systems Using DSP Chapter 15 Managing the DSP Software Development Effort Chapter 16 Multicore Software Development for DSP applications Chapter 17 Developing and Debugging DSP Systems Chapter 18 DSP Algorithm Development, Rules and Guidelines

2014-01-22

Programming iOS 7 4th Edition

Table of Contents Part I. Views Chapter 1. Views Chapter 2. Drawing Chapter 3. Layers Chapter 4. Animation Chapter 5. Touches Part II. Interface Chapter 6. View Controllers Chapter 7. Scroll Views Chapter 8. Table Views and Collection Views Chapter 9. Popovers and Split Views Chapter 10. Text Chapter 11. Web Views Chapter 12. Controls and Other Views Chapter 13. Modal Dialogs Part III. Some Frameworks Chapter 14. Audio Chapter 15. Video Chapter 16. Music Library Chapter 17. Photo Library and Image Capture Chapter 18. Address Book Chapter 19. Calendar Chapter 20. Mail and Messages Chapter 21. Maps Chapter 22. Sensors Part IV. Final Topics Chapter 23. Persistent Storage Chapter 24. Basic Networking Chapter 25. Threads Chapter 26. Undo Chapter 27. Epilogue

2014-01-15

Pro Node.js for Developers

Since it’s creation in 2009, Node.js has grown into a powerful and increasingly popular asynchronous-development framework for creating highly-scalable network applications using JavaScript. Respected companies such as Dow Jones and LinkedIn are among the many organizations to have seen Node’s potential and adopted it into their businesses. Pro Node.js for Developers provides a comprehensive guide to this exciting new technology. We introduce you to Node – what it is, why it matters and how to set it up – before diving deeply into the key concepts and APIs that underpin its operation. Building upon your existing JavaScript skills you’ll be shown how to use Node.js to build both Web- and Network-based applications, to deal with data sources, capture events and deal with child processes to create robust applications that will work well in a wide range of circumstances. Once you’ve mastered these skills we’ll go further, teaching you more advanced software engineering skills that will give your code a professional edge. You’ll learn how to create easily reusable modules that will save you time through code reuse, to log and debug your applications quickly and effectively and to write code that will scale easily and reliably as the demand for your application grows. What you’ll learn Install, configure and deploy Node.js apps effectively Understand the Node.js asynchronous programming model in detail Create both web and network-based Node.js applications with ease Learn to work effectively with varied data sources and file types Discover advanced software engineering concepts that will will save you time and promote code reuse Who this book is for This book is for developers who already have a working knowledge of JavaScript and are interested in adopting Node.js into their projects. All other concepts will be introduced from first-principals. Table of Contents Chapter 1. Getting Started Chapter 2. The Node Module System Chapter 3. The Node Programming Model Chapter 4. Events and Timers Chapter 5. The Command Line Interface Chapter 6. The File System Chapter 7. Streams Chapter 8. Binary Data Chapter 9. Executing Code Chapter 10. Network Programming Chapter 11. HTTP Chapter 12. The Express Framework Chapter 13. The Real-Time Web Chapter 14. Databases Chapter 15. Logging, Debugging, and Testing Chapter 16. Application Scaling Appendix A. JavaScript Object Notation

2013-12-21

Boost C++ Application Development Cookbook

Boost libraries are developed by professionals, tested on multiple platforms and processor architectures, and contain reliable solutions for a wide range of tasks. This Cookbook takes you on a journey of simplifying the process of application development and guides you through writing perfect applications fast. “Boost C++ Application Development Cookbook” provides you with a number of clear step-by-step recipes that will help you take advantage of the real power of Boost and C++, while giving you a good grounding in using it in any project. “Boost C++ Application Development Cookbook” looks at the Boost libraries, and breaks down the mystery and confusion about which library to use in which situation. It will take you through a number of clear, practical recipes that will help you to take advantage of the readily available solutions. Boost C++ Application Development Cookbook starts with teaching the basics of Boost libraries that are now mostly part of C++11 and leave no chance for memory leaks. Managing resources will become a piece of cake. We’ll see what kind of work can be done at compile time and what Boost containers can do. Do you think multithreading is a burden? Not with Boost. Think writing portable and fast servers is impossible? You’ll be surprised! Compilers and operating systems differ too much? Not with Boost. From manipulating images to graphs, directories, timers, files, strings – everyone will find an interesting topic. You will learn everything for the development of high quality fast and portable applications. Write a program once and then you can use it on Linux, Windows, MacOS, Android operating systems. What you will learn from this book Get familiar with new data types for everyday use Use pointers to manage resources Get to grips with compile-time computations and assertions Use Boost libraries for multithreading Learn about Parallel execution of different task Perform common string-related tasks using Boost li

2013-12-21

Software Testing using VisualStudio2012

Learn different testing techniques and features of Visual Studio 2012 with detailed explanations and real-time samples Overview Using Test Manager and managing test cases and test scenarios Exploratory testing using Visual Studio 2012 Learn unit testing features and coded user interface testing Advancement in web performance testing and recording of user scenarios In Detail Testing is one of the main phases in the software development lifecycle. Managing the test scenarios, test cases, defects, and linking each one of these is bit of a challenge without using any tools. For frequently changing businesses, it is essential to address testing requirements by matching the pace of the business. This can only be achieved through automation of the possible testing scenarios to reduce the turnaround time of testing. Software Testing Using Visual Studio 2012 is a practical, hands-on guide that provides a number of clear, step-by-step exercises, which will help you to take advantage of the new features and real power of Visual Studio 2012. Software Testing Using Visual Studio 2012 starts with the basics of testing types and managing the tests using Test Explorer and a few other tools. Practical examples are added to help you understand the usage of various tools and features in a better way. Software Testing Using Visual Studio 2012 is written from a developer point of view and helps you take advantage of the unit testing features and customize the tests by generating the code and fine-tuning it as per your needs. The Test Manager is a standalone tool which is part of the Visual Studio tools family and takes care of test management. Software Testing Using Visual Studio 201 covers the usage of the test plan, test suite, manual testing, and exploratory testing using Test Manger and managing these aspects using these tools. Software Testing Using Visual Studio 2012 also covers the recording of user actions and creating automated tests out of it. This book covers generating and adding parameters to the recording and replacing it at runtime, adding validation and extraction rules to the tests, running the tests using command line commands, looking at the details of test results, and configuring the running the load test out of web performance or unit tests. This book helps you to understand the complete testing features and how to make use of automation features as well. It will appeal to both developers and testers. What you will learn from this book Discover different testing types as part of Visual Studio 2012 Use the test plan, test suite, manual testing ,and exploratory testing Record user interface actions and generating code out of it to customize the test Get to grips with unit testing features and data-driven unit tests to automate the tests for multiple scenarios Add extraction rules, validation rules, and custom rules to the recorded requests and add parameters to the requests Create and configure load tests with the help of a web performance test or unit test Analyze the detailed view of test results Execute the existing tests at the command line using the MSTest command line utility Report on the test results and publish the test results Approach We will be setting up a sample test scenario, then we’ll walk through the features available to deploy tests. Table of Contents Chapter 1: Visual Studio 2012 Test Types Chapter 2: Test Plan, Test Suite, and Manual Testing Chapter 3: Automated Tests Chapter 4: Unit Testing Chapter 5: Web Performance Test Chapter 6: Advanced Web Testing Chapter 7: Load Testing Chapter 8: Ordered and Generic Tests Chapter 9: Managing and Configuring Tests Chapter 10: A Command Line Chapter 11: Working with Test Results Chapter 12: Exploratory Testing and Reporting Chapter 13: Test and Lab Center

2013-11-27

Machine Learning: A Probabilistic Perspective

Machine Learning: A Probabilistic Perspective (Adaptive Computation and Machine Learning series) Today’s Web-enabled deluge of electronic data calls for automated methods of data analysis. Machine learning provides these, developing methods that can automatically detect patterns in data and then use the uncovered patterns to predict future data. This textbook offers a comprehensive and self-contained introduction to the field of machine learning, based on a unified, probabilistic approach. The coverage combines breadth and depth, offering necessary background material on such topics as probability, optimization, and linear algebra as well as discussion of recent developments in the field, including conditional random fields, L1 regularization, and deep learning. The book is written in an informal, accessible style, complete with pseudo-code for the most important algorithms. All topics are copiously illustrated with color images and worked examples drawn from such application domains as biology, text processing, computer vision, and robotics. Rather than providing a cookbook of different heuristic methods, the book stresses a principled model-based approach, often using the language of graphical models to specify models in a concise and intuitive way. Almost all the models described have been implemented in a MATLAB software package–PMTK (probabilistic modeling toolkit)–that is freely available online. The book is suitable for upper-level undergraduates with an introductory-level college math background and beginning graduate students.

2013-09-08

Programming Ruby 1.9 & 2.0 The Pragmatic Programmers’ Guide 4th Edition

Ruby is the fastest growing and most exciting dynamic language out there. If you need to get working programs delivered fast, you should add Ruby to your toolbox. This book is the only complete reference for both Ruby 1.9 and Ruby 2.0, the very latest version of Ruby. 2013 marks the 20th anniversary of the Ruby language. We’re proud that throughout its history, we’ve continued to cover the latest version of Ruby. Would you like to go from first idea to working code much, much faster? Do you currently spend more time satisfying the compiler instead of your clients or end users? Are you frustrated with demanding languages that seem to get in your way, instead of getting the work done? Are you using Rails, and want to dig deeper into the underlying Ruby language? If so, then we’ve got a language and book for you! Ruby is a fully object-oriented language, much like the classic object-oriented language, Smalltalk. Like Smalltalk, it is dynamically typed (as opposed to Java or C++), but unlike Smalltalk, Ruby features the same conveniences found in modern scripting languages such as Perl and Python. The combination of the power of a pure object-oriented language with the convenience of a scripting language makes Ruby a favorite tool of intelligent, forward-thinking programmers. The Pickaxe contains four major sections: An acclaimed tutorial on using Ruby. The definitive reference to the language. Complete documentation of all built-in classes, modules, and methods. Complete descriptions of all 97 standard libraries. This is the reference manual for Ruby, including a description of all the standard library modules, a complete reference to all built-in classes and modules (including all the new and changed methods introduced by Ruby 1.9, 1.9.2, 1.9.3, and 2.0). It also includes all the new and changed syntax and semantics introduced since Ruby 1.8. Learn about the new parameter passing rules, local variable scoping in blocks, fibers, and the new block declaration syntax, among other exciting new features. About Ruby 2.0 Ruby 2.0 is a minor update to Ruby 1.9, unlike the more major updates from Ruby 1.8 to Ruby 1.9. The major language changes in Ruby 2.0 are the addition of keyword arguments and the change to use UTF-8 as the default source file encoding. There are a number of additions to the standard library, including: @Enumerator::Lazy@, which adds support for lazy access to potentially infinite lists. Refinements allow you to encapsulate changes to third-party classes, and scope their application to individual source files, preventing your changes from polluting the global application. You’ll also find that Ruby 2 is faster, and has memory management improvements that make it more server-friendly. All told, there are over 110 sections of the book that have been flagged and cross-linked to indicate 2.0 content. What You Need This book assumes you have a basic understanding of object-oriented programming. In general, Ruby programmers tend to favor the the command line for running their code, and they tend to use text editors rather than IDEs. * Ruby runs on Windows, Linux, and Macs.

2013-08-25

Practical Database Programming with Visual Basic.NET 2nd Edition

Visual Basic.NET (VB.NET) is an object-oriented computer programming language that can be viewed as an evolution of the classic Visual Basic (VB), which is implemented on the .NET Framework. Microsoft currently supplies two major implementations of Visual Basic: Microsoft Visual Studio (which is commercial software) and Microsoft Visual Studio Express (which is free of charge). Forgoing the large amounts of programming codes found in most database programming books, Practical Database Programming with Visual Basic.NET shows students and professionals both how to develop professional and practical database programs in a Visual Basic.NET environment by using Visual Studio.NET Data Tools and Wizards related to ADO.NET 4.0, and how to apply codes that are auto-generated by solely using Wizards. The fully updated Second Edition: Covers both fundamentals and advanced database programming techniques Introduces three popular database systems with practical examples including MS Access, SQL Server 2008, and Oracle Features more than fifty sample projects with detailed illustrations and explanations to help students understand key techniques and programming technologies Includes downloadable programming codes and exercise questions This book provides undergraduate and graduate students as well as database programmers and software engineers with the necessary tools to handle the database programming issues in the Visual Studio.NET environment.

2013-08-14

Real-Time Systems Design and Analysis, 4th Edition

Real-Time Systems Design and Analysis: Tools for the Practitioner The leading text in the field explains step by step how to write software that responds in real time From power plants to medicine to avionics, the world increasingly depends on computer systems that can compute and respond to various excitations in real time. The Fourth Edition of Real-Time Systems Design and Analysis gives software designers the knowledge and the tools needed to create real-time software using a holistic, systems-based approach. The text covers computer architecture and organization, operating systems, software engineering, programming languages, and compiler theory, all from the perspective of real-time systems design. The Fourth Edition of this renowned text brings it thoroughly up to date with the latest technological advances and applications. This fully updated edition includes coverage of the following concepts: Multidisciplinary design challenges Time-triggered architectures Architectural advancements Automatic code generation Peripheral interfacing Life-cycle processes The final chapter of the text offers an expert perspective on the future of real-time systems and their applications. The text is self-contained, enabling instructors and readers to focus on the material that is most important to their needs and interests. Suggestions for additional readings guide readers to more in-depth discussions on each individual topic. In addition, each chapter features exercises ranging from simple to challenging to help readers progressively build and fine-tune their ability to design their own real-time software programs. Now fully up to date with the latest technological advances and applications in the field, Real-Time Systems Design and Analysis remains the top choice for students and software engineers who want to design better and faster real-time systems at minimum cost.

2013-08-10

Lift Cookbook

If you need help building web applications with the Lift framework, this cookbook provides scores of concise, ready-to-use code solutions. You’ll find recipes for everything from setting up a coding environment to creating REST web services and deploying your application to production. Built on top of the Scala JVM programming language, Lift takes a different—yet ultimately easier—approach to development than MVC frameworks such as Rails. Each recipe in this book includes a discussion of how and why each solution works, not only to help you complete the task at hand, but also to illustrate how Lift works. Set up an environment and run your first Lift application Generate HTML, using Lift’s View First approach Submit forms and work with form elements Build REST web services with the framework’s RestHelper trait Take advantage of Lift’s support for Ajax and Comet Get examples for modifying Lift’s request pipeline Convert Scala classes into tables, rows, and columns in a relational database Send email, call URLs, and schedule tasks from your application Package and deploy your application to various hosted services

2013-08-10

Wireless Networking: Understanding Internetworking Challenges

This book focuses on providing a detailed and practical explanation of key existing and emerging wireless networking technologies and trends,while minimizing the amount of theoretical background information. The book also goes beyond simply presenting what the technology is, but also examines why the technology is the way it is, the history of its development, standardization, and deployment. The book also describes how each technology is used, what problems it was designed to solve, what problems it was not designed to solve., how it relates to other technologies in the marketplace, and internetworking challenges faced withing the context of the Internet, as well as providing deployment trends and standardization trends. Finally, this book decomposes evolving wireless technologies to identify key technical and usage trends in order to discuss the likely characteristics of future wireless networks.

2013-08-10

F# for C# Developers

Extend your C# skills to F#—and create data-rich computational and parallel software components faster and more efficiently. Focusing on F# 3.0 and Microsoft Visual Studio 2012, you’ll learn how to exploit F# features to solve both computationally-complex problems as well as everyday programming tasks. Topics include: C# and F# data structures; F# for functional, object-oriented, and imperative programming; design patterns; type providers; and portable support for Windows 8. You’ll examine real-world applications, including Windows 8-style HTML5 and JavaScript apps, along with cloud and service apps. You’ll write your own type provider. And you’ll see how to expand F# computation power to high-performance GPU computing.

2013-08-03

Building the Internet of Things with IPv6 and MIPv6

Building the Internet of Things with IPv6 and MIPv6: The Evolving World of M2M Communications “If we had computers that knew everything there was to know about things—using data they gathered without any help from us—we would be able to track and count everything, and greatly reduce waste, loss, and cost. We would know when things needed replacing, repairing or recalling, and whether they were fresh or past their best. The Internet of Things has the potential to change the world, just as the Internet did. Maybe even more so.” —Kevin Ashton, originator of the term, Internet of Things An examination of the concept and unimagined potential unleashed by the Internet of Things (IoT) with IPv6 and MIPv6 What is the Internet of Things? How can it help my organization? What is the cost of deploying such a system? What are the security implications? Building the Internet of Things with IPv6 and MIPv6: The Evolving World of M2M Communications answers these questions and many more. This essential book explains the concept and potential that the IoT presents, from mobile applications that allow home appliances to be programmed remotely, to solutions in manufacturing and energy conservation. It features a tutorial for implementing the IoT using IPv6 and Mobile IPv6 and offers complete chapter coverage that explains: What is the Internet of Things? Internet of Things definitions and frameworks Internet of Things application examples Fundamental IoT mechanisms and key technologies Evolving IoT standards Layer 1/2 connectivity: wireless technologies for the IoT Layer 3 connectivity: IPv6 technologies for the IoT IPv6 over low power WPAN (6lowpan) Easily accessible, applicable, and not overly technical, Building the Internet of Things with IPv6 and MIPv6 is an important resource for Internet and ISP providers, telecommunications companies, wireless providers, logistics professionals, and engineers in equipment development, as well as graduate students in computer science and computer engineering courses.

2013-08-03

Programming for PaaS

Platform-as-a-Service (PaaS) is gaining serious traction among web and mobile developers, but as new PaaS providers emerge and existing vendors upgrade their features, it’s hard to keep track of what PaaS has to offer. This thorough introduction takes you through the PaaS model from a developer’s point of view, and breaks down the types of services that Google App Engine, Windows Azure, Heroku, Cloud Foundry, and others deliver. Whether you’re an entrepreneur or part of a large enterprise development team, this book shows you how PaaS can help you focus on innovative applications, rather than spend your time worrying about technical operations. Track the cloud’s evolution from IaaS and DevOps to PaaS Learn how PaaS combines the simplicity of shared web hosting with the control of dedicated hosting Explore the benefits of both portable and non-portable PaaS options Apply best practices for moving legacy apps to PaaS—and understand the challenges involved Write new applications for PaaS from scratch with RESTful meta-services Use PaaS to build mobile apps with backend services that scale Examine the core services that each major provider currently offers Learn the situations in which PaaS might not be advantageous

2013-08-03

The C++ Programming Language 4th Edition

C++11 has arrived: thoroughly master it, with the definitive new guide from C++ creator Bjarne Stroustrup, C++ Programming Language, Fourth Edition! The brand-new edition of the world’s most trusted and widely read guide to C++, it has been comprehensively updated for the long-awaited C++11 standard. Extensively rewritten to present the C++11 language, standard library, and key design techniques as an integrated whole, Stroustrup thoroughly addresses changes that make C++11 feel like a whole new language, offering definitive guidance for leveraging its improvements in performance, reliability, and clarity. C++ programmers around the world recognize Bjarne Stoustrup as the go-to expert for the absolutely authoritative and exceptionally useful information they need to write outstanding C++ programs. Now, as C++11 compilers arrive and development organizations migrate to the new standard, they know exactly where to turn once more: Stoustrup’s C++ Programming Language, Fourth Edition.

2013-07-27

Parallel and Concurrent Programming in Haskell

Parallel and Concurrent Programming in Haskell: Techniques for Multicore and Multithreaded Programming If you have a working knowledge of Haskell, this hands-on book shows you how to use the language’s many APIs and frameworks for writing both parallel and concurrent programs. You’ll learn how parallelism exploits multicore processors to speed up computation-heavy programs, and how concurrency enables you to write programs with threads for multiple interactions. Author Simon Marlow walks you through the process with lots of code examples that you can run, experiment with, and extend. Divided into separate sections on Parallel and Concurrent Haskell, this book also includes exercises to help you become familiar with the concepts presented: Express parallelism in Haskell with the Eval monad and Evaluation Strategies Parallelize ordinary Haskell code with the Par monad Build parallel array-based computations, using the Repa library Use the Accelerate library to run computations directly on the GPU Work with basic interfaces for writing concurrent code Build trees of threads for larger and more complex programs Learn how to build high-speed concurrent network servers Write distributed programs that run on multiple machines in a network

2013-07-25

Windows Phone 8 Development Internals

Build and optimize Windows Phone 8 apps for performance and security Drill into Windows Phone 8 design and architecture, and learn best practices for building phone apps for consumers and the enterprise. Written by two senior members of the core Windows Phone Developer Platform team, this hands-on book gets you up to speed on the Windows 8 core features and application model, and shows you how to build apps with managed code in C# and native code in C++. You’ll also learn how to incorporate Windows Phone 8 features such as speech, the Wallet, and in-app purchase. Discover how to: Create UIs with unique layouts, controls, and gesture support Manage databinding with the Model View ViewModel pattern Build apps that target Windows Phone 8 and Windows Phone 7 Use built-in sensors, including the accelerometer and camera Consume web services and connect to social media apps Share code across Windows Phone 8 and Windows 8 apps Build and deploy company hub apps for the enterprise Start developing games using Direct3D Test your app and submit it to the Windows Phone Store

2013-07-25

ZeroMQ: Messaging for Many Applications

Dive into ØMQ (aka ZeroMQ), the smart socket library that gives you fast, easy, message-based concurrency for your applications. With this quick-paced guide, you’ll learn hands-on how to use this scalable, lightweight, and highly flexible networking tool for exchanging messages among clusters, the cloud, and other multi-system environments. ØMQ maintainer Pieter Hintjens takes you on a tour of real-world applications, using extended examples in C to help you work with ØMQ’s API, sockets, and patterns. Learn how to use specific ØMQ programming techniques, build multithreaded applications, and create your own messaging architectures. You’ll discover how ØMQ works with several programming languages and most operating systems—with little or no cost. Learn ØMQ’s main patterns: request-reply, publish-subscribe, and pipeline Work with ØMQ sockets and patterns by building several small applications Explore advanced uses of ØMQ’s request-reply pattern through working examples Build reliable request-reply patterns that keep working when code or hardware fails Extend ØMQ’s core pub-sub patterns for performance, reliability, state distribution, and monitoring Learn techniques for building a distributed architecture with ØMQ Discover what’s required to build a general-purpose framework for distributed applications

2013-07-06

SATA Storage Technology Serial ATA

The SATA (Serial ATA) interface is intended to expand and eventually replace the parallel ATA interface that has been the standard connection for hard drives and CD-ROM/DVD drives in Personal Computers for nearly twenty years. SATA, a high-speed serial version of ATA, is designed to maintain compatibility with software written for the standard ATA implementation, thus easing the transition to SATA. New advances in SATA provide new capabilities such as Native Command Queuing that improve overall drive performance and greater reliability. In addition, the latest version of SATA (called SATA II) adds new features such as higher transfer rates, Port Selectors, Port Multipliers, and enclosure services, making it easier to implement low cost, high capacity, storage subsystems for server implementations. This book provides essential information for Systems Engineers, System Validation Engineers, Hardware Designers, and Software Developers. o Serial ATA Storage Technology provides ATA background information necessary to understand the Serial ATA implementation. This book provides detailed information regarding the serial protocol, commands, and electrical interface. A tutorial approach is taken to facilitate thorough understanding, using numerous illustrations, tables and examples. The text is also designed to provide easy to access valuable reference information

2013-07-06

GPU Pro4 Advanced Rendering Techniques

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.

2013-07-06

iOS6 By Tutorials Volume1

iOS 6 introduces a ton of great new APIs and technologies that all iOS developers should learn – from Auto Layout to Collection Views to Passbook and more. In fact, there’s so much new stuff that learning it all via the official API docs can be time consuming and difficult – especially when you’re trying to do a job at the same time! This is where iOS 6 by Tutorials comes to the rescue! In this book, you will be able to learn these new topics in a much quicker and easier way – by following fun and easy-to-read tutorials! This book is for intermediate or advanced iOS developers, who already know the basics of iOS development but want to upgrade their skills to iOS 6. iOS 6 by Tutorials Volume 1 covers the following APIs: Modern Objective-C: Learn how the new syntax can make your code cleaner and easier to read. Auto Layout: Learn how to make your views easier to localize and more adaptable to different sizes. UICollectionView: Learn how to easily display your data in a grid or your own custom layouts! Passbook: Learn how to create your own passes on your own server and modify them at runtime! In-App Purchases: Learn how to make a completely dynamic server-based In-App Purchasing system! The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don’t want to just skim the surface of a subject – we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps. By the time you’re finished reading this book, your skills will be completely up to date with iOS 6, and you’ll be ready to use these new technologies right away in your apps! Table of Contents Chapter 1: Introduction 7 Chapter 2: Programming in Modern Objective-C 15 Chapter 3: Beginning Auto Layout 74 Chapter 4: Intermediate Auto Layout 189 Chapter 5: Beginning UICollectionView 297 Chapter 6: Intermediate UICollectionView 341 Chapter 7: Beginning Passbook 403 Chapter 8: Intermediate Passbook 485 Chapter 9: Beginning In-App Purchases 589 Chapter 10: Intermediate In-App Purchases 657 Chapter 11: Beginning Social Framework 745 Chapter 12: Intermediate Social Framework 781 Chapter 13: Beginning Challenges with GameKit 865 Chapter 14: Intermediate Challenges with GameKit 915 Chapter 15: What’s New with Attributed Strings 959 Chapter 16: State Preservation and Restoration 1013 Chapter 17: What’s New with Core Image 1073 Chapter 18: What’s New with MapKit 1133 Chapter 19: What’s New with EventKit 1183 Chapter 20: What’s New with Cocoa Touch 1223 Chapter 21: What’s New with Storyboards 1279 Chapter 22: What’s New with User Interface Customization 1343 Chapter 23: Beginning Automated Testing with XCode 1385 Chapter 24: Intermediate Automated Testing with Xcode 1429 Chapter 25: Accessibility 1457 Chapter 26: Secrets of Info.plist 1473 Chapter 27: Conclusion 1523

2013-07-06

Games Diversions and Perl Culture

The Perl Journal (TPJ) did something most print journals aspire to, but few succeed. Within a remarkable short time, TPJ acquired a cult-following and became the voice of the Perl community. Every serious Perl programmer subscribed to it, and every notable Perl guru jumped at the opportunity to write for it. Back issues were swapped like trading cards. No longer in print format, TPJ remains the quintessential spirit of Perl–a publication for and by Perl programmers who see fun and beauty in an admittedly quirky little language. Games, Diversions, and Perl Culture is the third volume of The Best of the Perl Journal, compiled and re-edited by the original editor and publisher of The Perl Journal, Jon Orwant. In this series, we’ve taken the very best (and still relevant) articles published in TPJ over its 5 years of publication and immortalized them into three volumes. The 47 articles included in this volume are simply some of the best Perl articles ever written on the subjects of games, diversions, and the unique culture of this close-knit community, by some of the best Perl authors and coders. Games, Diversions & Perl Culture focuses on entertaining topics that make Perl users such fanatics about the language. You’ll find all of the playful features TPJ offered over the years, including the Obfuscated Perl Contests, Perl Quiz Shows, humor articles, and renowned one-line recipes. The book also contains a panoply of quirky applications of Perl, including genetic algorithms, home automation, music programming, and an entire section on natural language processing. This anthology is an unmatched compendium of Perl lore.

2013-07-06

SAS Programming 3

SAS(R) Programming 3: Advanced Techniques and Efficiencies Course Notes (PRG3).This course is for SAS programmers who prepare data for analysis. The comparisons of manipulation techniques and resource cost benefits are designed to help programmers choose the most appropriate technique for their data situation

2013-07-06

OpenGL Programming Guide

OpenGL® Programming Guide, Sixth Edition OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling “red book” describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including: Using server-side pixel buffer objects for fast pixel rectangle download and retrieval Discussion of the sRGB texture format Expanded discussion of the OpenGL Shading Language This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies

2013-07-06

Patterns-Based Engineering

In Patterns-Based Engineering, two leading experts bring together true best practices for developing and deploying successful software-intensive systems. Drawing on their extensive enterprise development experience, the authors clearly show how to deliver on the promise of a patterns-based approach - and consistently create higher-quality solutions faster, with fewer resources.

2013-07-02

Windows Communication Foundation 4 Step by Step

Teach yourself the essentials of Windows Communication Foundation (WCF) 4 -- one step at a time. With this practical, learn-by-doing tutorial, you get the clear guidance and hands-on examples you need to begin creating Web services for robust Windows-based business applications. Discover how to: Build and host SOAP and REST services Maintain service contracts and data contracts Control configuration and communications programmatically Implement message encryption, authentication, and authorization Manage identity with Windows CardSpace Begin working with Windows Workflow Foundation to create scalable and durable business services Implement service discovery and message routing Optimize performance with service throttling, encoding, and streaming Integrate WCF services with ASP.NET clients and enterprise services components Your Step by Step digital content includes: Practice exercises Downloadable code samples Fully searchable online edition of the book -- with unlimited access on the Web

2013-07-02

Writing Windows WDM design drivers

Aimed at the more experienced Windows C/C++ programmer, Writing Windows WDM Device Drivers provides an up-to-the-minute guide to writing drivers that conform to the new Windows 2000 driver standard. This well-paced and informative guide offers numerous excellent tips, including how to design device drivers that fit your needs, and a good deal of material on how to test and debug driver code. Two standout sections help make this title successful. First the author describes the WDM model in detail and explains that it isn't always necessary to write your own custom device driver. (Author Chris Cant discusses when to consider off-the-shelf drivers or when to script standard drivers from Microsoft, instead of writing your own. If you do decide to go for a custom driver, Cant's simple generic drivers will help get you started.) The second strength of this book is its discussion of a variety of techniques for testing and debugging device drivers (traditionally, a tough nut to crack since device drivers work so close to hardware). The book provides a debug driver (which allows you to log messages from other drivers), plus a number of useful tips on installing, testing, and debugging drivers, including logging events with Windows. Fast-paced and informative, this book is a thorough guide to virtually every aspect of today's WDM device drivers, including APIs like Plug and Play, ACPI for power management, and working with USB devices. Programming device drivers is still tough, but Writing Windows WDM Device Drivers delivers all that you need to design, code, and test custom device drivers successfully. --Richard Dragan Topics covered: Windows Driver Model (WDM) basics, device driver components, off-the-shelf drivers, standard drivers, designing device drivers, kernel calls, I/O Request Packet (IRP) processing, WDM driver development tools and utilities, testing and debugging techniques, installation, dispatch routines, plug-and-play support, power management and Advanced Configuration and Power Interface (ACPI), Windows Management Instrumentation (WMI), event logging, sample generic drivers, interrupt handling, Windows NT hardware, system drivers, USB and USB Driver Interface (USBDI), and the Human Input Device (HID) model.

2013-06-29

Computational Geometry in C

This is the newly revised and expanded edition of the popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. A new "Sources" chapter points to supplemental literature for readers needing more information on any topic. A novel aspect is the inclusion of working C code for many of the algorithms, with discussion of practical implementation issues. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The code in this new edition is significantly improved from the first edition, and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site (http://cs.smith.edu/~orourke/) or by anonymous ftp.

2013-06-29

Smalltalk Best Practice Patterns

This classic book is the definitive real-world style guide for better Smalltalk programming. This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand these patterns, they can write much more effective code. The concept of Smalltalk patterns is introduced, and the book explains why they work. Next, the book introduces proven patterns for working with methods, messages, state, collections, classes and formatting. Finally, the book walks through a development example utilizing patterns. For programmers, project managers, teachers and students -- both new and experienced. This book presents a set of patterns that organize all the informal experience of successful Smalltalk programmers. This book will help you understand these patterns, and empower you to write more effective code.

2013-06-28

Compiler Design In C

Could've been useful once upon a time, but nowadays trying to compile the code examples is not only a pain the arse, but also nigh impossible. Still, contains some good insight into structuring your C programs and how compilers work.

2013-06-28

Modeling and Reasoning with Bayesian Networks

This book provides a thorough introduction to the formal foundations and practical applications of Bayesian networks. It provides an extensive discussion of techniques for building Bayesian networks that model real-world situations, including techniques for synthesizing models from design, learning models from data, and debugging models using sensitivity analysis. It also treats exact and approximate inference algorithms at both theoretical and practical levels. The author assumes very little background on the covered subjects, supplying in-depth discussions for theoretically inclined readers and enough practical details to provide an algorithmic cookbook for the system developer.

2013-06-02

The Tangle Web

"Thorough and comprehensive coverage from one of the foremost experts in browser security." —Tavis Ormandy, Google Inc. Modern web applications are built on a tangle of technologies that have been developed over time and then haphazardly pieced together. Every piece of the web application stack, from HTTP requests to browser-side scripts, comes with important yet subtle security consequences. To keep users safe, it is essential for developers to confidently navigate this landscape. In The Tangled Web, Michal Zalewski, one of the world's top browser security experts, offers a compelling narrative that explains exactly how browsers work and why they're fundamentally insecure. Rather than dispense simplistic advice on vulnerabilities, Zalewski examines the entire browser security model, revealing weak points and providing crucial information for shoring up web application security. You'll learn how to: Perform common but surprisingly complex tasks such as URL parsing and HTML sanitization Use modern security features like Strict Transport Security, Content Security Policy, and Cross-Origin Resource Sharing Leverage many variants of the same-origin policy to safely compartmentalize complex web applications and protect user credentials in case of XSS bugs Build mashups and embed gadgets without getting stung by the tricky frame navigation policy Embed or host user-supplied content without running into the trap of content sniffing For quick reference, "Security Engineering Cheat Sheets" at the end of each chapter offer ready solutions to problems you're most likely to encounter. With coverage extending as far as planned HTML5 features, The Tangled Web will help you create secure web applications that stand the test of time.

2013-06-02

Delphi 6 Developer's Guide

Borland(r) Delphi 6 Developer's Guide is a new edition of the #1 best-selling Delphi book by authors Steve Teixeira and Xavier Pacheco. Steve and Xavier are of the winners of the Delphi Informant Reader's Choice Award for both Delphi 4 Developer's Guide and Delphi 5 Developer's Guide. Borland(r) Delphi 6 Developer's Guide is completely updated for Delphi 6 and includes in-depth coverage on Borland's new CLX architecture, DBExpress Applications, SOAP, CORBA, WebSnap and BizSnap features. It continues as a complete reference and authoritative guide to the newest version of Delphi.

2013-06-02

Delphi in a Nutshell

With a new name and a new focus on CORBA, database drivers, and Microsoft Back Office applications, Inprise/Borland Delphi is enjoying a resurgence, with a growing user base of programmers who use Delphi for rapid development of enterprise computing applications. Not to rest on success, the latest version of Delphi, Version 5, includes further expansion and refinement of the 3-tier application framework introduced in Delphi 4 and has resulted in a prize-winning product. Delphi in a Nutshell is the first concise reference to Borland/Inprise Delphi available. It succinctly collects all the information you need in one easy-to-use, complete, and accurate volume that goes beyond the product documentation itself. Delphi in a Nutshell starts with the Delphi object model and how to use RTTI (Run Time Type Information) for efficient programming. The rest of the book is the most complete Delphi Pascal language reference available in print, detailing every language element with complete syntax, examples, and methods for use. The book concludes with a look at the compiler, discussing compiler directives in depth.

2013-06-02

Addison.Wesley.Effective.Perl.Programming

The Classic Guide to Solving Real-World Problems with Perl—Now Fully Updated for Today’s Best Idioms! For years, experienced programmers have relied on Effective Perl Programming to discover better ways to solve problems with Perl. Now, in this long-awaited second edition, three renowned Perl programmers bring together today’s best idioms, techniques, and examples: everything you need to write more powerful, fluent, expressive, and succinct code with Perl. Nearly twice the size of the first edition, Effective Perl Programming, Second Edition, offers everything from rules of thumb to avoid common pitfalls to the latest wisdom for using Perl modules. You won’t just learn the right ways to use Perl: You’ll learn why these approaches work so well. New coverage in this edition includes Reorganized and expanded material spanning twelve years of Perl evolution Eight new chapters on CPAN, databases, distributions, files and filehandles, production Perl, testing, Unicode, and warnings Updates for Perl 5.12, the latest version of Perl Systematically updated examples reflecting today’s best idioms You’ll learn how to work with strings, numbers, lists, arrays, strictures, namespaces, regular expressions, subroutines, references, distributions, inline code, warnings, Perl::Tidy, data munging, Perl one-liners, and a whole lot more. Every technique is organized in the same Items format that helped make the first edition so convenient and popular. Table of Contents Chapter 1. The Basics of Perl Chapter 2. Idiomatic Perl Chapter 3. Regular Expressions Chapter 4. Subroutines Chapter 5. Files and Filehandles Chapter 6. References Chapter 7. CPAN Chapter 8. Unicode Chapter 9. Distributions Chapter 10. Testing Chapter 11. Warnings Chapter 12. Databases Chapter 13. Miscellany Appendix A. Perl Resources Appendix B. Map from First to Second Edition

2013-06-02

Artima.Akka.Concurrency

Writing truly concurrent software on the Java Virtual Machine just got a whole lot easier. The Akka Toolkit takes the sting out of coding for multiple cores, multiple processors, and even multiple machines. Akka Concurrency will show you what it means to design and write software in the paradigm of

2013-06-02

MK CUDA Programing

If you need to learn CUDA but don't have experience with parallel computing, CUDA Programming: A Developer's Introduction offers a detailed guide to CUDA with a grounding in parallel fundamentals. It starts by introducing CUDA and bringing you up to speed on GPU parallelism and hardware, then delving into CUDA installation. Chapters on core concepts including threads, blocks, grids, and memory focus on both parallel and CUDA-specific issues. Later, the book demonstrates CUDA in practice for optimizing applications, adjusting to new hardware, and solving common problems. Comprehensive introduction to parallel programming with CUDA, for readers new to both Detailed instructions help readers optimize the CUDA software development kit Practical techniques illustrate working with memory, threads, algorithms, resources, and more Covers CUDA on multiple hardware platforms: Mac, Linux and Windows with several NVIDIA chipsets Each chapter includes exercises to test reader knowledge

2013-06-02

The Art of Multiprocessor Programming

Book Description Revised and updated with improvements conceived in parallel programming courses, The Art of Multiprocessor Programming is an authoritative guide to multicore programming. It introduces a higher level set of software development skills than that needed for efficient single-core programming. This book provides comprehensive coverage of the new principles, algorithms, and tools necessary for effective multiprocessor programming. Students and professionals alike will benefit from thorough coverage of key multiprocessor programming issues. This revised edition incorporates much-demanded updates throughout the book, based on feedback and corrections reported from classrooms since 2008 Learn the fundamentals of programming multiple threads accessing shared memory Explore mainstream concurrent data structures and the key elements of their design, as well as synchronization techniques from simple locks to transactional memory systems Visit the companion site and download source code, example Java programs, and materials to support and enhance the learning experience

2013-06-02

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