• 博客(0)
  • 资源 (2)

空空如也

Windows批处理教程

文档为Windows批处理高级教程精选合编,从基础到高级的DOS编程技巧

2017-10-17

Creating 3D Game Art for the iphone with unity

As you read the book you learn that he has an intimate understanding of both Unity as well as the iOS platform. If you're not a game developer - you will still get something from this as you will know what to look for from the art assets that you get in your workflow and you can then "gift" this for your artists so they create art assets that are more acceptable for Unity. However, much of what the author discusses is very art platform centric so if you are not artistic or speak that language you won't get much from this particular book as its not going to get into the basics of actual game development - this is a good thing! The book also comes with access to some online materials that will follow the book and help you visualize what's going on, but if you're not a Blender or Modo person you may have some trouble as the book is clearly using these platforms as the workflow for development. I would absolutely recommend this if you're an artist using Unity. I'd actually require that anyone working on my projects be aware of the concepts covered in this book and fortunately the author provides enough detail to not just be effective but to excel in this resoruce constrained environment with discussions about beast lightmapping, uv seams, vertex computation, minimizing ram use, etc. In all he covers the most crucial topics.

2017-10-17

空空如也

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除