The Linux Kernel Module Programming Guide by Peter Jay Salzman
The Linux Kernel Module Programming Guide is a free book; you may reproduce and/or modify it under the terms of the Open Software License, version 3.0.
This book is distributed in the hope that it would be useful, but without any warranty, without even the implied warranty of merchantability or fitness for a particular purpose.
The author encourages wide distribution of this book for personal or commercial use, provided the above copyright notice remains intact and the method adheres to the prov
Embedded Programming with Android: Bringing Up an Android System from Scratch
The First Practical, Hands-On Guide to Embedded System Programming for Android
Today, embedded systems programming is a more valuable discipline than ever, driven by fast-growing, new fields such as wearable technology and the Internet of Things. In this concise guide, Roger Ye teaches all the skills you’ll need to write the efficient embedded code necessary to make tomorrow’s Android devices work.
The first title in Addison-Wesley’s new Android™ Deep Dive series for intermediate and expert Android developers, Embedded Programming with Android™ draws on Roger Ye’s extensive experience with advanced projects in telecommunications and mobile devices. Step by step, he guides you through building a system with all the key components Android hardware developers must deliver to manufacturing. By the time you’re done, you’ll have the key programming, compiler, and debugging skills you’ll need for real-world projects.
First, Ye introduces the essentials of bare-metal programming: creating assembly language code that runs directly on hardware. Then, building on this knowledge, he shows how to use C to create hardware interfaces for booting a Linux kernel with the popular U-Boot bootloader. Finally, he walks you through using filesystem images to boot Android and learning to build customized ROMs to support any new Android device. Throughout, Ye provides extensive downloadable code you can run, explore, and adapt.
You will
Build a complete virtualized environment for embedded development
Understand the workflow of a modern embedded systems project
Develop assembly programs, create binary images, and load and run them in the Android emulator
Learn what it takes to bring up a bootloader and operating system
Move from assembler to C, and explore Android’s goldfish hardware interfaces
Program serial ports, interrupt controllers, real time clocks, and NAND flash controllers
Integrate C runtime libraries
Support exception handling and timing
Use U-Boot to boot the kernel via NOR or NAND flash processes
Gain in-depth knowledge for porting U-Boot to new environments
Integrate U-Boot and a Linux kernel into an AOSP and CyanogenMod source tree
Create your own Android ROM on a virtual Android device
Linux Pocket Guide: Essential Commands 3rd Edition
If you use Linux in your day-to-day work, this popular pocket guide is the perfect on-the-job reference. The third edition features new commands for processing image files and audio files, running and killing programs, reading and modifying the system clipboard, and manipulating PDF files, as well as other commands requested by readers. You’ll also find powerful command-line idioms you might not be familiar with, such as process substitution and piping into bash.
Linux Pocket Guide provides an organized learning path to help you gain mastery of the most useful and important commands. Whether you’re a novice who needs to get up to speed on Linux or an experienced user who wants a concise and functional reference, this guide provides quick answers.
Selected topics include:
The filesystem and shell
File creation and editing
Text manipulation and pipelines
Backups and remote storage
Viewing and controlling processes
User account management
Becoming the superuser
Network connections
Audio and video
Installing software
Programming with shell scripts
Learning Bootstrap 4 - Second Edition
Key Features
This book shows how to take advantage of the all new features introduced in Bootstrap
Learn responsive web design and discover how to build mobile-ready websites with ease
Find out how to extend the capabilities of Bootstrap with a huge range of tools and plugins, including jQuery,
Do more with JavaScript and learn how to create an enhanced user experience
Book Description
Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting.
In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy.
What you will learn
Fire up Bootstrap and set up the required build tools to get started
See how and when to use Flexbox with the Bootstrap layouts
Find out how to make your websites responsive, keeping in mind Mobile First design
Work with content such as tables and figures
Play around with the huge variety of components that Bootstrap offers
Extend your build using plugins developed from JavaScript
Use Sass to customize your existing themes
About the Author
Matt Lambert is a designer and developer with more than 16 years of experience. He currently works full-time as a senior product designer for CA Technologies in Vancouver, BC, Canada.
In his free time, he is an author, artist, and musician. In 2005, Matt founded Cardeo Creative, which is a small web design studio based in Vancouver. He works with a select list of clients on a part-time basis while producing his own products on the side.
To date, Matt has self-published three additional development books titled: Mastering Bootstrap, CSS3 Handbook, and the Freelance Startup Guide. He is also the author of Bootstrap Site Blueprints Volume II, Packt Publishing.
Table of Contents
Introducing Bootstrap 4
Using Bootstrap Build Tools
Jumping into Flexbox
Working with Layouts
Working with Content
Playing with Components
Extending Bootstrap with JavaScript Plugins
Throwing in Some Sass
Migrating from Version 3
Game Programming Using QT
A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets
About This Book
Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt
Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games
Learn Qt with the help of many sample games introduced step-by-step in each chapter
Who This Book Is For
If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory.
What You Will Learn
Install Qt on your system
Understand the basic concepts of every Qt game and application
Develop 2D object-oriented graphics using Qt Graphics View
Build multiplayer games or add a chat function to your games with Qt's Network module
Script your game with Qt Script
Program resolution-independent and fluid UI using QML and Qt Quick
Control your game flow as per the sensors of a mobile device
See how to test and debug your game easily with Qt Creator and Qt Test
In Detail
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file.
The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Style and approach
This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.
Understanding the Linux Virtual Memory Manager
A programmer wanting to understand the workings of the Linux VM today literally has no choice but to study the kernel source code, line-by-line - an excruciatingly difficult and time-consuming task. This book dedicates itself to explaining, in detail, how the memory manager is implemented in Linux, thereby cutting down the time needed to understand it from many months to mere weeks. The Linux VM is the single most important component of the Linux kernel. The behavior of the VM affects all other kernel subsystems, and has a dramatic impact on overall system performance. This book is unique in that not only does it describe the Linux VM itself in unprecedented detail, it also includes the theoretical foundations for it which is of interest to both developers and students but has been omitted from recent Linux kernel related material. It is split into three parts. The first part begins with an introduction on how to approach reading the code of an open source project. It then provides a detailed description of the VM architecture with the aid of numerous diagrams and call graphs, which is suitable for people who need a clear understanding of how the VM functions. The second part is a detailed line-by-line description of the C source modules (source code commentary) that implement the VM in the Linux 2.4 kernel. The third part describes new features in the upcoming 2.6 kernel.
The Linux Kernel Primer A Top-Down Approach for x86 and PowerPC Architectures
Top Reasons people will buy this book: -Covers Linux on PPC -Top-down approach traces functionality from user space into the kernel -Lots of code commentary and examples. It walks you through the actual source code implementation. -Side by side comparison of x86 and PPC -Hands on Examples and Projects -Covers the kernel build system. The "Linux Kernel Primer" offers a comprehensive view of the underpinnings of the Linux kernel. This book starts with a guide of the necessary tools a developer needs to be able to understand and manipulate the source code including cryptic programming fundamentals found throughout the kernel code. It then follows up with an in depth analysis of the major subsystems including process management, memory management, scheduling, I/O, and filesystems. This book also provides information necessary to get started developing on the Linux kernel. The specifics of Intel and PowerPC architecture implementations are covered side by side providing perspective on architecture specific features and how Linux make use of them. Similar in approach to Kernighan's "Practice of Programming" 020161586X
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Structure and Interpretation of Computer Programs
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Linux System Programming
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ARM System-on-Chip Architecture 2nd Edition
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Embedded Systems Architecture 2ed
Tammy Noergaard
When Tammy Noergaard first told me she wanted to write a soup-to-nuts book about
building embedded systems I tried to dissuade her. This field is so vast, requiring insight into
electronics, logic circuits, computer design, software engineering, C, assembly, and far more.
But as we talked she showed me how the industry’s literature lacks a definitive work on the
subject. I warned her of the immensity of the project.
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