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Mastering Unity Shaders and Effects高清原版pdf

Mastering Unity Shaders and Effects高清原版pdf Mastering Unity Shaders and Effects高清原版pdf Mastering Unity Shaders and Effects高清原版pdf Mastering Unity Shaders and Effects高清原版pdf

2017-09-06

Mastering Unity Shaders and Effects

Key Features, Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces Create amazing visual effects for your Unity 5.x games by blending advanced post-processing techniques and lighting effects Add that extra visual edge to your games by learning pro level techniques, Book Description, With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality visuals in games and other interactive projects., This book will give you a solid understanding of the interaction of shaders, lighting and effects in Unity 5, and give you some great ideas for how you can maximize the visual impact of your own games for PC, mobile and other platforms. In the sequence of chapters you will find solutions to some of the major challenges to the creation of responsive and realistic looking games., As you work on example scenes, you will get to know the syntax of ShaderLab and CG languages, creating simple and complex shader solutions for a variety of different surface effects. You will see how Unity's responsive lighting solutions can be harnessed to build immersive and appealing game experiences., What you will learn, Build your own custom shaders to suit a variety of organic and inorganic surfaces Create amazing visual effects using Unity 5's improved toolset Compare the advantages of Metallic and Specular workflows in Unity's Physically Based Lighting System Take your Unity 5 project to the next level with advanced real-time and baked lighting methods Design powerful particle effects Find out how shaders, materials, and scripts work together within the Unity framework Develop high-end and optimized game visuals suitable for mobile devices and other platforms, About the Author, Jamie Dean is a game artist, instructor, and freelancer, with over seven years of teaching experience in higher education. He is currently focused on developing content for mobile games., Jamie also wrote Unity Character Animation with Mecanim, Packt Publishing, in 2015., Table of Contents, Getting to Grips with Standard Shaders Creating Custom Shaders Working with Lighting and Light-Emitting Surfaces Animating Surfaces with Code and Shaders Exploring Transparent Surfaces and Effects Working with Specular and Metallic Surfaces Shaders for Organic Surfaces Custom Particle Shaders Smoke, Steam, and Fluids Optimizing Shaders for Mobile, </div>

2017-09-05

Programming in Lua, 4th Edition高清原版

Programming in Lua, 4th Edition高清原版pdf格式

2017-06-29

TerrainComposer v1.96 Unity 地形工具

TerrainComposer v1.96 Unity 地形工具

2016-03-14

The C# Player's Guide (2nd Edition)

The C# Player's Guide (2nd Edition) is the ultimate guide for people starting out with C#, whether you are new to programming, or an experienced vet. This guide takes you from your journey's beginning, through the most challenging parts of programming in C#, and does so in a way that is casual, informative, and fun., This version of the book is updated for C# 6.0, .NET 4.6, and Visual Studio 2015, Get off the ground quickly, with a gentle introduction to C#, Visual Studio, and a step-by-step walkthrough and explanation of how to make your first C# program. Learn the fundamentals of procedural programming, including variables, math operations, decision making, looping, methods, and an in-depth look at the C# type system. Delve into object-oriented programming, from start to finish, including inheritance, polymorphism, interfaces, and generics. Explore some of the most useful advanced features of C#, and take on some of the most common tasks that a programmer will tackle. Learn to control the tools and tricks of programming in C#, including the .NET framework, dealing with compiler errors, and hunting down bugs in your program. Master the needed skills by taking on a large collection of Try It Out! challenges, to ensure that you've learned the things you need to., With this guide, you'll soon be off to save the world (or take over it) with your own awesome C# programs!

2016-03-04

Unity AI Game Programming - Second Edition

About This Book, Compose richer games by learning the essential concepts in artificial intelligence with exciting examples, Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever, Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI, Who This Book Is For, This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works., What You Will Learn, Understand the basic terminology and concepts in game AI, Implement a basic finite state machine using state machine behaviors in Unity 5, Create sensory systems for your AI with the most commonly used techniques, Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature, Build believable and highly-efficient artificial flocks and crowds, Create a basic behavior tree to drive a character's actions, Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making, Tie all the concepts together with examples and guides, In Detail, Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level!, This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient., Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game., Style and approach, An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.

2016-03-02

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