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原创 C语言const介绍

const的思考 1、什么是const?常类型是指使用类型修饰符const说明的类型,常类型的变量或对象的值是不能被更新的。(当然,我们可以偷梁换柱进行更新:)2、为什么引入const?  const 推出的初始目的,正是为了取代预编译指令,消除它的缺点,同时继承它的优点。3、cons有什么主要的作用?(1)可以定义const常量,具有不可变性。例如:const int Max=100;int A

2006-11-29 00:42:00 1156

数字信号处理教材

数字信号处理教材

2014-12-30

SM750 Product Brief

The 2D engine includes a front-end color space conversion with 4:1 and 1:8 scaling support. The video engine supports two different video outputs (Dual Monitor), at 8-bit, 16-bit, or 32-bit per pixel and a 3-color hardware cursor per video output. The LCD panel video pipe supports a back-end YUV color space conversion with 4:1 and 1:212 scaling. A Zoom Video (ZV) port is also included to interface to external circuitry for MPEG decode or TV input.

2013-10-15

SM750+Datasheet_v1.2

The SM750 is a PCI Express 2D multimedia mobile display controller device packaged in a 265 pin BGA Designed to complement needs for the embedded industry it provides video and 2D capability To help reduce system costs it supports a wide variety of I O including analog RGB and digital LCD Panel interfaces two Zoom Video interfaces and Pulse Width Modulation PWM There are additional GPIO bits that can be used to interface to external devices as well ">The SM750 is a PCI Express 2D multimedia mobile display controller device packaged in a 265 pin BGA Designed to complement needs for the embedded industry it provides video and 2D capability To help reduce system costs it supports a wide variety of I O including analog RGB and digital LCD Pane [更多]

2013-10-15

android开发入门教程上下.rar

Android 开发教材, 从入门到精通。分上下两册。

2013-03-04

DDR3 SDRAM Specification

This document defines the DDR3 SDRAM specification, including features, functionalities, AC and DC characteristics, packages, and ball/signal assignments. The purpose of this Specification is to define the minimum set of requirements for JEDEC compliant 512 Mb through 8 Gb for x4, x8, and x16 DDR3 SDRAM devices. This specification was created based on the DDR2 specification (JESD79-2) and some aspects of the DDR specification (JESD79). Each aspect of the changes for DDR3 SDRAM operation were considered and approved by committee ballot(s). The accumulation of these ballots were then incorporated to prepare this JESD79-3 specification, replacing whole sections and incorporating the changes into Functional Description and Operation.

2012-09-10

graphics package --1

I've packaged lots of Graphics books, it's very Good.

2011-01-25

The SAGE Graphics Architecture.pdf

Graphics Architecture, Hardware Algorithomn, Graphics Card.

2011-01-25

Addison.Wesley.OpenGL.ES.2.0.Programming.Guide.Aug.2008.pdf

Addison.Wesley.OpenGL.ES.2.0.Programming.Guide.Aug.2008.pdf Addison.Wesley.OpenGL.ES.2.0.Programming.Guide.Aug.2008.pdf Addison.Wesley.OpenGL.ES.2.0.Programming.Guide.Aug.2008.pdf

2009-06-12

Mobile.3D.Graphics.with.OpenGL.ES.and.M3G.Nov.2007

Mobile.3D.Graphics.with.OpenGL.ES.and.M3G.Nov.2007.pdf Mobile.3D.Graphics.with.OpenGL.ES.and.M3G.Nov.2007.pdf Mobile.3D.Graphics.with.OpenGL.ES.and.M3G.Nov.2007.pdf

2009-06-12

vi editor instroduction

vi editor; vi editor;vi editor; vi editor; vi editor;vi editor; vi editor; vi editor;vi editor;

2009-06-02

opengl programing super bibe

opengl programing super bibe opengl programing super bibe opengl programing super bibe

2009-05-21

OpenGL programming training

opengl programming graphics 中文 opengl programming graphics 中文 opengl programming graphics 中文

2009-04-09

Learning_Python__Third_Edition

Learning_Python__Third_Edition Learning_Python__Third_Edition

2009-04-03

Programming_Python__3rd_Edition

Programming Python 3rd Edition.

2009-04-03

opengl es spec 2.0

OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification and emphasizes a programmable 3D graphics pipeline with the ability to create shader and program objects and the ability to write vertex and fragment shaders in the OpenGL ES Shading Language. OpenGL ES 2.0 does not support the fixed function transformation and fragment pipeline of OpenGL ES 1.x

2009-04-02

opengl es spec 1.1

OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.

2009-04-02

h263 decoder

h263 codec, mpeg4, vc-1, h264. video decoder.

2009-04-01

Open-Core-Protocol-Specification

Open Core protocol speicification, Bus protocol in SOC.

2009-03-30

RTRslidesInGraphics

graphics:RTR,graphics:RTR,graphics:RTR,graphics:RTR, MIT Graphics lessons presentation.

2008-11-10

GraphicsPresentation

GraphicsPresentationGraphicsPresentationGraphicsPresentation!

2008-11-10

edgedetection

AntiAlias, Edge Detection.

2008-11-10

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