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kellyblog

unity3d game developer / crazy in tools

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原创 Unity命令行模式,也能「日志实时输出」

如果你使用过Unity命令行模式(batchmode),来实现Unity自动化编译构建,你肯定会遇到过这样的问题:Unity的命令行模式,它只提供了一个-logfile参数,用于把日志输出到日志文件,但却没有提供实时的日志输出功能。《点击参考官方命令行文档》在这种情况下,我们执行Unity命令行程序,只知道了,Unity正在工作,但是,工作到什么进度,从它的Unit

2017-03-28 09:38:11 928

原创 KSFramework:Unity3D开发框架快速入门

KSFramework是一个Unity 5 Asset Bundle开发框架和工具集,专注于运行时热重载,使用了SLua作为脚本引擎。 https://github.com/mr-kelly/KSFrameworkKSFramework是一个整合KEngine、SLua和一些开发组件组成的全功能Unity 5开发框架,适合有一定规模的团队使用。热重载是KSFramework的开发重点——在不

2017-03-01 09:19:25 1500

原创 Unity:iOS可执行程序超过80MB问题及各版本IL2CPP对比

http://www.jianshu.com/p/acd02674b57e测试版本: Unity 4.x 都是IL2CPP惹的祸Unity的IL2CPP技术,会把所有的DLL中的IL代码转换成C++。这造成了最终编译的可执行文件大小激增。一些大的项目,在上传App Store时会出现大小超载的提示: invalid executable size, the size of your app’s

2016-07-07 09:49:06 3200

原创 另类Unity热更新大法:代码注入式补丁热更新

原创镜像:http://www.jianshu.com/p/481994e8b7df眼看Unity引擎热火朝天,无数程序猿加入到了Unity开发的大本营。 一些老项目,当时ulua/slua还不如今天那样的成熟,因此他们选择了全c#开发;也有一些出于性能考虑,全c#开发;也有一些没有太丰富运营经验的开发团队,没有想太多,用全c#爽爽地开发。用C#开发爽爽的日子一天一天的过去了,直到突然有一天,策划

2016-07-07 09:21:44 1220 1

Unity DOTween 0.9.470

WORKS WITH UNITY 5 and Unity 4.6 or higher See FULL CHANGELOG here BETA VERSION All advertised features are present, but more stuff will be added along the way. If upgrading from a version older than 0.9.100 please follow these instructions. DOTween Pro extends the free engine DOTween, implementing new features both for scripting and visual scripting, including extra features for these external assets (if present): - 2D Toolkit - TextMesh Pro VISUAL ANIMATION EDITOR A Component that allows to animate some of its gameObject's properties without scripting: Move, Fade, Color, Rotate, Scale, Punch, Shake, Text, Camera properties and more. Works also with 2D Toolkit and TextMesh Pro objects. Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events. VISUAL PATH EDITOR A Component that allows you to animate its gameObject along a path. Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events. VISUAL EDITOR MANAGER An extra Component that can be added from a Path or Animation Editor. It allows to set additional actions to execute when its gameObject is activated or deactivated (especially useful when using a pool system) ADDITIONAL DOTWEEN SCRIPT FEATURES - Additional shortcuts for 2D Toolkit and TextMesh Pro, if present. - DOSpiral shortcut. LINKS DOTween website DOTween Pro DOTween Pro Private Area Online documentation Support Unity Forums Thread Publisher's website

2016-06-30

Unity Soccer Project

Unity Soccer Project 足球插件。买的

2016-06-27

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