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Maya动画师MEL脚本编程全攻略(英文版)
I
n the last three years, the pace of updates to Maya has accelerated. New
features seem to appear every few months. However, the foundation of
Maya, consisting of MEL and the dependency graph, remains largely
unchanged.
This second edition serves to bring MEL Scripting for Maya Animatorsup
to date with the interface changes that have taken place between Maya 4.5,
with which the first edition was written, and Maya 6. Certain regrettable
omissions, such as a chapter on formLayout, have been corrected. Known
errors have been fixed. Also, new chapters on utility nodes and Maya’s Web
Panel feature provide some new ideas for how to use MEL in one’s applica-tions.
More than anything else, feedback from people who have used the book
to learn or teach MEL has spurred us on. To the contributors of these
thoughts and perspectives, thank you!
2013-04-10
complete maya programming vol1
Given the depth and breadth of Maya's programming functionality, it became
quickly clear that a single book couldn't possibly cover it all. The first volume
focused on giving the reader a solid understanding of how Maya works and on its
two programming interfaces: MEL and the C÷÷ application programming interface
(API). This book extends on that work, while paying particular attention to the areas
of geometry and modeling. Clearly, in order to have a deeper understanding of these
areas it is important to first understand the fundamentals of computer graphics, and
in particular the mathematical foundations on which they are built. This book,
therefore, explains the fundamental building blocks of computer graphics so that a
complete understanding of geometry and modeling is possible.
2013-04-10
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