自定义博客皮肤VIP专享

*博客头图:

格式为PNG、JPG,宽度*高度大于1920*100像素,不超过2MB,主视觉建议放在右侧,请参照线上博客头图

请上传大于1920*100像素的图片!

博客底图:

图片格式为PNG、JPG,不超过1MB,可上下左右平铺至整个背景

栏目图:

图片格式为PNG、JPG,图片宽度*高度为300*38像素,不超过0.5MB

主标题颜色:

RGB颜色,例如:#AFAFAF

Hover:

RGB颜色,例如:#AFAFAF

副标题颜色:

RGB颜色,例如:#AFAFAF

自定义博客皮肤

-+
  • 博客(2)
  • 资源 (9)
  • 收藏
  • 关注

原创 UE4.21 CodeWorksforAndroid-1R7u1

下载地址:链接:https://pan.baidu.com/s/1WnrTI9itjsgOA7W8QmxE_A 提取码:gcjz打包配置可参考这篇博文:https://blog.csdn.net/qq_41117939/article/details/80687959#comments

2019-03-18 14:26:03 3721 6

转载 GLM中文使用说明

OBJ文件: 这里的OBJ文件是Wavefront公司的一种3D模型文件,不是VC在连接过程中产生的OBJ文件。GLM实现了用C语言对OBJ文件的常用操作,用于简单的3D游戏编程应该足够了。3DS MAX,MAYA都可以把模型以OBJ文件格式导出。OBJ文件中包含模型的顶点,面,三角形,法向,纹理坐标等数据,但是其中不包含纹理和材质。材质可以放在OBJ文件中指定一个材质库文件中,使用时材质库文

2012-02-15 21:56:51 987

Game Engine Architecture

Game Engine Architecture

2022-02-22

Procedural Content Generation for C++ Game Development

最近在看Procedural Content Generation 这方面技术,找到这本,可能对这块方面有兴趣的人至少能引进门,不那么彷徨。 Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.

2018-04-10

Unreal Engine Game Development Cookbook

也是一本入门书。 Explores the creation of real-time interactive simulations or games. Key aspects of UE4 will be explored to make UE4 more accessible to readers and gear them with the knowledge so that they can focus on creation, knowing where they need to go if they run into issues.

2018-04-10

3D Game Design with Unreal Engine 4 and Blender

UE4现在支持 Blender,这是市面上第一本结合二者的书。 This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.

2018-04-10

Master the Art of Unreal Engine 4 ­ Blueprints ­ Extra Credits

Explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations.

2018-04-10

Master the Art of Blueprints

帮助熟悉UE4的蓝图系统,如何不写一行代码仅使用蓝图来开发完整游戏。 “A selection of Blueprint projects crafted with the goal of helping you become a master of Unreal Engine 4’s Blueprints system”

2018-04-10

空空如也

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除