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andriod培训课件
从52rd下载的,在这分享.挣点分。内有多个文档:
01_Android系统概述.pdf
02_Android系统的开发综述.pdf
03_Android的Linux内核与驱动程序.pdf
04_Android的底层库和程序.pdf
05_Android的JAVA虚拟机和JAVA环境.pdf
06_Android的GUI系统.pdf
2011-12-25
WINCE驱动程序快速入门
有人也许和我一样比较心急,想尽快知道如何去写一个具体的驱动程序,这里,假设您对驱动程序已经有比较好的了解,告诉大家一个快速上路的方法。当然,如果您有足够的时间我建议在动手之前还是深入了解一下CE整个系统架构。
下面是本doc文档的内容
3.1实现动态链接库
3.2注册表设置
3.3编译程序
3.4用一个Project文件来编译出驱动程序库文件
3.5基本调试方法
2008-12-30
wince/win mobile driver code驱动代码示例
这是一个wince driver代码包,包括如下的示例:WAVEDEV USB TOUCH SDMMC SERIAL PWRBTTON PCMCIA ETHDBG DRVLIB DISPLAY
2008-12-30
WiMAX Network Architecture
这是一个pdf文档,讲WiMAX 的基本构架。wimax是一个3g无线网络,分享3G的TDD频段。类似的有TD-CDMA(中国), WCDMA(EUP),CDMA2000(USA)
2008-12-30
C++_Primer_3rd_ENG 英文原版第3版
C++ Primer, Third Edition
By Stanley B. Lippman, Josée Lajoie
Copyright
Preface
Structure of This Book
Changes to the Third Edition
The Future of C++
Acknowledgments
Acknowledgments to the Second Edition
Bibliography
Part 1: C++, An Overview
Chapter 1. Getting Started
Section 1.1. Problem Solving
Section 1.2. The C++ Program
Section 1.3. Preprocessor Directives
Section 1.4. A Word About Comments
Section 1.5. A First Look at Input/Output
Chapter 2. A Tour of C++
Section 2.1. The Built-In Array Data Type
Section 2.2. Dynamic Memory Allocation and Pointers
Section 2.3. An Object-Based Design
Section 2.4. An Object-Oriented Design
Section 2.5. A Generic Design
Section 2.6. An Exception-Based Design
Section 2.7. An Array by Any Other Name
Section 2.8. The Standard Array Is a Vector
Part 2: The Basic Language
Chapter 3. The C++ Data Types
Section 3.1. Literal Constant
Section 3.2. Variables
Section 3.3. Pointer Types
Section 3.4. String Types
Section 3.5. const Qualifier
Section 3.6. Reference Types
Section 3.7. The bool Type
Section 3.8. Enumeration Types
Section 3.9. Array Types
Section 3.10. The vector Container Type
Section 3.11. complex Number Types
Section 3.12. Typedef Names
Section 3.13. volatile Qualifier
Section 3.14. The pair Type
Section 3.15. Class Types
Chapter 4. Expressions
Section 4.1. What Is an Expression?
Section 4.2. Arithmetic Operators
Section 4.3. Equality, Relational, and Logical Operators
Section 4.4. Assignment Operators
Section 4.5. Increment and Decrement Operators
Section 4.6. Complex Number Operations
Section 4.7. The Conditional Operator
Section 4.8. The sizeof Operator
Section 4.9. The new and delete Expressions
Section 4.10. Comma Operator
Section 4.11. The Bitwise Operators
Section 4.12. bitset Operations
Section 4.13. Precedence
Section 4.14. Type Conversions
Section 4.15. A Stack Class Example
Chapter 5. Statements
Section 5.1. Simple and Compound Statements
Section 5.2. Declaration Statement
Section 5.3. The if Statement
Section 5.4. The switch Statement
Section 5.5. The for Loop Statement
Section 5.6. The while Statement
Section 5.7. The do while Statement
Section 5.8. The break Statement
Section 5.9. The continue Statement
Section 5.10. The goto Statement
Section 5.11. A Linked List Example
Chapter 6. Abstract Container Types
Section 6.1. Our Text Query System
Section 6.2. A vector or a list?
Section 6.3. How a vector Grows Itself
Section 6.4. Defining a Sequence Container
Section 6.5. Iterators
Section 6.6. Sequence Container Operations
Section 6.7. Storing Lines of Text
Section 6.8. Finding a Substring
Section 6.9. Handling Punctuation
Section 6.10. A String by Any Other Format
Section 6.11. Additional String Operations
Section 6.12. Building a Text Location Map
Section 6.13. Building a Word Exclusion Set
Section 6.14. The Complete Program
Section 6.15. Multimap/Multiset
Section 6.16. Stack
Section 6.17. Queue and Priority Queue
Section 6.18. Revisiting Our iStack Class
Part 3: Procedural-Based Programming
Chapter 7. Functions
Section 7.1. Overview
Section 7.2. Function Prototype
Section 7.3. Argument Passing
Section 7.4. Returning a Value
Section 7.5. Recursion
Section 7.6. Inline Functions
Section 7.7. Linkage Directives: extern "C"
Section 7.8. main(): Handling Command Line Options
Section 7.9. Pointers to Functions
Chapter 8. Scope and Lifetime
Section 8.1. Scope
Section 8.2. Global Objects and Functions
Section 8.3. Local Objects
Section 8.4. Dynamically Allocated Objects
Section 8.5. Namespace Definitions
Section 8.6. Using Namespace Members
Chapter 9. Overloaded Functions
Section 9.1. Overloaded Function Declarations
Section 9.2. The Three Steps of Overload Resolution
Section 9.3. Argument Type Conversions
Section 9.4. Details of Function Overload Resolution
Chapter 10. Function Templates
Section 10.1. Function Template Definition
Section 10.2. Function Template Instantiation
Section 10.3. Template Argument Deduction
Section 10.4. Explicit Template Arguments
Section 10.5. Template Compilation Models
Section 10.6. Template Explicit Specialization
Section 10.7. Overloading Function Templates
Section 10.8. Overload Resolution with Instantiations
Section 10.9. Name Resolution in Template Definitions
Section 10.10. Namespaces and Function Templates
Section 10.11. Function Template Example
Chapter 11. Exception Handling
Section 11.1. Throwing an Exception
Section 11.2. The Try Block
Section 11.3. Catching an Exception
Section 11.4. Exception Specifications
Section 11.5. Exceptions and Design Issues
Chapter 12. The Generic Algorithms
Section 12.1. Overview
Section 12.2. Using the Generic Algorithms
Section 12.3. Function Objects
Section 12.4. Revisiting Iterators
Section 12.5. The Generic Algorithms
Section 12.6. When Not to Use the Generic Algorithms
Part 4: Object-Based Programming
Chapter 13. Classes
Section 13.1. Class Definition
Section 13.2. Class Objects
Section 13.3. Class Member Functions
Section 13.4. The Implicit this Pointer
Section 13.5. Static Class Members
Section 13.6. Pointer to Class Member
Section 13.7. Union: A Space-Saving Class
Section 13.8. Bit-field: A Space-Saving Member
Section 13.9. Class Scope
Section 13.10. Nested Classes
Section 13.11. Classes as Namespace Members
Section 13.12. Local Classes
Chapter 14. Class Initialization, Assignment, and Destruction
Section 14.1. Class Initialization
Section 14.2. The Class Constructor
Section 14.3. The Class Destructor
Section 14.4. Class Object Arrays and Vectors
Section 14.5. The Member Initialization List
Section 14.6. Memberwise Initialization
Section 14.7. Memberwise Assignment
Section 14.8. Efficiency Considerations
Chapter 15. Overloaded Operators and User-Defined Conversions
Section 15.1. Operator Overloading
Section 15.2. Friends
Section 15.3. Operator =
Section 15.4. Operator [ ]
Section 15.5. Operator ()
Section 15.6. Operator ->
Section 15.7. Operators ++ and --
Section 15.8. Operators new and delete
Section 15.9. User-Defined Conversions
Section 15.10. Selecting a Conversion
Section 15.11. Overload Resolution and Member Functions
Section 15.12. Overload Resolution and Operators
Chapter 16. Class Templates
Section 16.1. Class Template Definition
Section 16.2. Class Template Instantiation
Section 16.3. Member Functions of Class Templates
Section 16.4. Friend Declarations in Class Templates
Section 16.5. Static Data Members of Class Templates
Section 16.6. Nested Types of Class Templates
Section 16.7. Member Templates
Section 16.8. Class Templates and Compilation Model
Section 16.9. Class Template Specializations
Section 16.10. Class Template Partial Specializations
Section 16.11. Name Resolution in Class Templates
Section 16.12. Namespaces and Class Templates
Section 16.13. A Template Array Class
Part 5: Object-Oriented Programming
Chapter 17. Class Inheritance and Subtyping
Section 17.1. Defining a Class Hierarchy
Section 17.2. Identifying the Members of the Hierarchy
Section 17.3. Base Class Member Access
Section 17.4. Base and Derived Class Construction
Section 17.5. Base and Derived Class Virtual Functions
Section 17.6. Memberwise Initialization and Assignment
Section 17.7. A UserQuery Manager Class
Section 17.8. Putting It Together
Chapter 18. Multiple and Virtual Inheritance
Section 18.1. Setting the Stage
Section 18.2. Multiple Inheritance
Section 18.3. Public, Private, and Protected Inheritance
Section 18.4. Class Scope under Inheritance
Section 18.5. Virtual Inheritance
Section 18.6. A Multiple, Virtual Inheritance Example
Chapter 19. Uses of Inheritance in C++
Section 19.1. Run-Time Type Identification
Section 19.2. Exceptions and Inheritance
Section 19.3. Overload Resolution and Inheritance
Chapter 20. The iostream Library
Section 20.1. The Output Operator<<
Section 20.2. Input
Section 20.3. Additional Input/Output Operators
Section 20.4. Overloading the Output Operator <<
Section 20.5. Overloading the Input Operator >>
Section 20.6. File Input and Output
Section 20.7. Condition States
Section 20.8. String Streams
Section 20.9. Format State
Section 20.10. A Strongly Typed Library
2008-11-03
win32 汇编语言教程
Win32汇编编程系列
本帮助文件包括:Iczelion的Win32汇编教程、Iczelion 的 ODBC 教程、Iczelion 的 VxD 教程共三部分
作者: yyc
2008-11-03
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