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andriod培训课件

从52rd下载的,在这分享.挣点分。内有多个文档: 01_Android系统概述.pdf 02_Android系统的开发综述.pdf 03_Android的Linux内核与驱动程序.pdf 04_Android的底层库和程序.pdf 05_Android的JAVA虚拟机和JAVA环境.pdf 06_Android的GUI系统.pdf

2011-12-25

WINCE驱动程序快速入门

有人也许和我一样比较心急,想尽快知道如何去写一个具体的驱动程序,这里,假设您对驱动程序已经有比较好的了解,告诉大家一个快速上路的方法。当然,如果您有足够的时间我建议在动手之前还是深入了解一下CE整个系统架构。 下面是本doc文档的内容 3.1实现动态链接库 3.2注册表设置 3.3编译程序 3.4用一个Project文件来编译出驱动程序库文件 3.5基本调试方法

2008-12-30

wince/win mobile driver code驱动代码示例

这是一个wince driver代码包,包括如下的示例:WAVEDEV USB TOUCH SDMMC SERIAL PWRBTTON PCMCIA ETHDBG DRVLIB DISPLAY

2008-12-30

WiMAX Network Architecture

这是一个pdf文档,讲WiMAX 的基本构架。wimax是一个3g无线网络,分享3G的TDD频段。类似的有TD-CDMA(中国), WCDMA(EUP),CDMA2000(USA)

2008-12-30

C++_Primer_3rd_ENG 英文原版第3版

C++ Primer, Third Edition By Stanley B. Lippman, Josée Lajoie Copyright Preface Structure of This Book Changes to the Third Edition The Future of C++ Acknowledgments Acknowledgments to the Second Edition Bibliography Part 1: C++, An Overview Chapter 1. Getting Started Section 1.1. Problem Solving Section 1.2. The C++ Program Section 1.3. Preprocessor Directives Section 1.4. A Word About Comments Section 1.5. A First Look at Input/Output Chapter 2. A Tour of C++ Section 2.1. The Built-In Array Data Type Section 2.2. Dynamic Memory Allocation and Pointers Section 2.3. An Object-Based Design Section 2.4. An Object-Oriented Design Section 2.5. A Generic Design Section 2.6. An Exception-Based Design Section 2.7. An Array by Any Other Name Section 2.8. The Standard Array Is a Vector Part 2: The Basic Language Chapter 3. The C++ Data Types Section 3.1. Literal Constant Section 3.2. Variables Section 3.3. Pointer Types Section 3.4. String Types Section 3.5. const Qualifier Section 3.6. Reference Types Section 3.7. The bool Type Section 3.8. Enumeration Types Section 3.9. Array Types Section 3.10. The vector Container Type Section 3.11. complex Number Types Section 3.12. Typedef Names Section 3.13. volatile Qualifier Section 3.14. The pair Type Section 3.15. Class Types Chapter 4. Expressions Section 4.1. What Is an Expression? Section 4.2. Arithmetic Operators Section 4.3. Equality, Relational, and Logical Operators Section 4.4. Assignment Operators Section 4.5. Increment and Decrement Operators Section 4.6. Complex Number Operations Section 4.7. The Conditional Operator Section 4.8. The sizeof Operator Section 4.9. The new and delete Expressions Section 4.10. Comma Operator Section 4.11. The Bitwise Operators Section 4.12. bitset Operations Section 4.13. Precedence Section 4.14. Type Conversions Section 4.15. A Stack Class Example Chapter 5. Statements Section 5.1. Simple and Compound Statements Section 5.2. Declaration Statement Section 5.3. The if Statement Section 5.4. The switch Statement Section 5.5. The for Loop Statement Section 5.6. The while Statement Section 5.7. The do while Statement Section 5.8. The break Statement Section 5.9. The continue Statement Section 5.10. The goto Statement Section 5.11. A Linked List Example Chapter 6. Abstract Container Types Section 6.1. Our Text Query System Section 6.2. A vector or a list? Section 6.3. How a vector Grows Itself Section 6.4. Defining a Sequence Container Section 6.5. Iterators Section 6.6. Sequence Container Operations Section 6.7. Storing Lines of Text Section 6.8. Finding a Substring Section 6.9. Handling Punctuation Section 6.10. A String by Any Other Format Section 6.11. Additional String Operations Section 6.12. Building a Text Location Map Section 6.13. Building a Word Exclusion Set Section 6.14. The Complete Program Section 6.15. Multimap/Multiset Section 6.16. Stack Section 6.17. Queue and Priority Queue Section 6.18. Revisiting Our iStack Class Part 3: Procedural-Based Programming Chapter 7. Functions Section 7.1. Overview Section 7.2. Function Prototype Section 7.3. Argument Passing Section 7.4. Returning a Value Section 7.5. Recursion Section 7.6. Inline Functions Section 7.7. Linkage Directives: extern "C" Section 7.8. main(): Handling Command Line Options Section 7.9. Pointers to Functions Chapter 8. Scope and Lifetime Section 8.1. Scope Section 8.2. Global Objects and Functions Section 8.3. Local Objects Section 8.4. Dynamically Allocated Objects Section 8.5. Namespace Definitions Section 8.6. Using Namespace Members Chapter 9. Overloaded Functions Section 9.1. Overloaded Function Declarations Section 9.2. The Three Steps of Overload Resolution Section 9.3. Argument Type Conversions Section 9.4. Details of Function Overload Resolution Chapter 10. Function Templates Section 10.1. Function Template Definition Section 10.2. Function Template Instantiation Section 10.3. Template Argument Deduction Section 10.4. Explicit Template Arguments Section 10.5. Template Compilation Models Section 10.6. Template Explicit Specialization Section 10.7. Overloading Function Templates Section 10.8. Overload Resolution with Instantiations Section 10.9. Name Resolution in Template Definitions Section 10.10. Namespaces and Function Templates Section 10.11. Function Template Example Chapter 11. Exception Handling Section 11.1. Throwing an Exception Section 11.2. The Try Block Section 11.3. Catching an Exception Section 11.4. Exception Specifications Section 11.5. Exceptions and Design Issues Chapter 12. The Generic Algorithms Section 12.1. Overview Section 12.2. Using the Generic Algorithms Section 12.3. Function Objects Section 12.4. Revisiting Iterators Section 12.5. The Generic Algorithms Section 12.6. When Not to Use the Generic Algorithms Part 4: Object-Based Programming Chapter 13. Classes Section 13.1. Class Definition Section 13.2. Class Objects Section 13.3. Class Member Functions Section 13.4. The Implicit this Pointer Section 13.5. Static Class Members Section 13.6. Pointer to Class Member Section 13.7. Union: A Space-Saving Class Section 13.8. Bit-field: A Space-Saving Member Section 13.9. Class Scope Section 13.10. Nested Classes Section 13.11. Classes as Namespace Members Section 13.12. Local Classes Chapter 14. Class Initialization, Assignment, and Destruction Section 14.1. Class Initialization Section 14.2. The Class Constructor Section 14.3. The Class Destructor Section 14.4. Class Object Arrays and Vectors Section 14.5. The Member Initialization List Section 14.6. Memberwise Initialization Section 14.7. Memberwise Assignment Section 14.8. Efficiency Considerations Chapter 15. Overloaded Operators and User-Defined Conversions Section 15.1. Operator Overloading Section 15.2. Friends Section 15.3. Operator = Section 15.4. Operator [ ] Section 15.5. Operator () Section 15.6. Operator -> Section 15.7. Operators ++ and -- Section 15.8. Operators new and delete Section 15.9. User-Defined Conversions Section 15.10. Selecting a Conversion Section 15.11. Overload Resolution and Member Functions Section 15.12. Overload Resolution and Operators Chapter 16. Class Templates Section 16.1. Class Template Definition Section 16.2. Class Template Instantiation Section 16.3. Member Functions of Class Templates Section 16.4. Friend Declarations in Class Templates Section 16.5. Static Data Members of Class Templates Section 16.6. Nested Types of Class Templates Section 16.7. Member Templates Section 16.8. Class Templates and Compilation Model Section 16.9. Class Template Specializations Section 16.10. Class Template Partial Specializations Section 16.11. Name Resolution in Class Templates Section 16.12. Namespaces and Class Templates Section 16.13. A Template Array Class Part 5: Object-Oriented Programming Chapter 17. Class Inheritance and Subtyping Section 17.1. Defining a Class Hierarchy Section 17.2. Identifying the Members of the Hierarchy Section 17.3. Base Class Member Access Section 17.4. Base and Derived Class Construction Section 17.5. Base and Derived Class Virtual Functions Section 17.6. Memberwise Initialization and Assignment Section 17.7. A UserQuery Manager Class Section 17.8. Putting It Together Chapter 18. Multiple and Virtual Inheritance Section 18.1. Setting the Stage Section 18.2. Multiple Inheritance Section 18.3. Public, Private, and Protected Inheritance Section 18.4. Class Scope under Inheritance Section 18.5. Virtual Inheritance Section 18.6. A Multiple, Virtual Inheritance Example Chapter 19. Uses of Inheritance in C++ Section 19.1. Run-Time Type Identification Section 19.2. Exceptions and Inheritance Section 19.3. Overload Resolution and Inheritance Chapter 20. The iostream Library Section 20.1. The Output Operator<< Section 20.2. Input Section 20.3. Additional Input/Output Operators Section 20.4. Overloading the Output Operator << Section 20.5. Overloading the Input Operator >> Section 20.6. File Input and Output Section 20.7. Condition States Section 20.8. String Streams Section 20.9. Format State Section 20.10. A Strongly Typed Library

2008-11-03

win32 汇编语言教程

Win32汇编编程系列 本帮助文件包括:Iczelion的Win32汇编教程、Iczelion 的 ODBC 教程、Iczelion 的 VxD 教程共三部分 作者: yyc

2008-11-03

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